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Java ItemModelMesher类代码示例

本文整理汇总了Java中net.minecraft.client.renderer.ItemModelMesher的典型用法代码示例。如果您正苦于以下问题:Java ItemModelMesher类的具体用法?Java ItemModelMesher怎么用?Java ItemModelMesher使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ItemModelMesher类属于net.minecraft.client.renderer包,在下文中一共展示了ItemModelMesher类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: RenderItem

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
public RenderItem(TextureManager textureManager, ModelManager modelManager)
{
    this.textureManager = textureManager;
    Config.setModelManager(modelManager);

    if (Reflector.ItemModelMesherForge_Constructor.exists())
    {
        this.itemModelMesher = (ItemModelMesher)Reflector.newInstance(Reflector.ItemModelMesherForge_Constructor, new Object[] {modelManager});
    }
    else
    {
        this.itemModelMesher = new ItemModelMesher(modelManager);
    }

    this.registerItems();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:17,代码来源:RenderItem.java

示例2: isValidItemState

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
/**
 * Resolve item state validity
 * @param meta Item metadata
 * @return Is item state valid
 */
@SuppressWarnings({"ConstantConditions"})
public boolean isValidItemState(int meta) {
    if (!isValid()) {
        return false;
    }
    try {
        ItemModelMesher models = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
        TextureAtlasSprite sprite = models.getParticleIcon(item, meta);
        return sprite != null &&
                sprite.getIconName() != null &&
                !sprite.getIconName().equalsIgnoreCase("") &&
                !sprite.getIconName().equalsIgnoreCase("missingno");
    } catch (Throwable ignored) {
        return false;
    }
}
 
开发者ID:ternsip,项目名称:StructPro,代码行数:22,代码来源:UItem.java

示例3: initClient

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
/**
 * The client-side initializer. Here we handle model registration. Note the @SideOnly annotation. This causes the
 * method to exist only on the client-side, preventing servers from crashing.
 * 
 * This should be called during init, calling during preInit will crash.
 */
@SideOnly(Side.CLIENT)
public static void initClient(ItemModelMesher mesher) {

  // Create a MRL for the model. Note we have two parameters and the second must be "inventory". We can reuse this
  // variable for each item of course, since most Java variables just contain a reference to an object.
  ModelResourceLocation model = new ModelResourceLocation(
      Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM, "inventory");
  // Here we list all models the item can possibly have. An array will work, or just list each MRL for the final
  // parameters.
  ModelLoader.registerItemVariants(tutorialItem, model);
  // Finally, we associate each MRL (model) with different metadata values for the item. This must be called for each
  // variant! And even if the variants don't depend on metadata, I believe each variant must be registered to a unique
  // meta... In this case, there are no other variants, so we just pass in a metadata of zero.
  mesher.register(tutorialItem, 0, model);

  registerModel(mesher, tutorialPickaxe, Names.PICKAXE);
}
 
开发者ID:SilentChaos512,项目名称:Tutorial-1.11,代码行数:24,代码来源:ModItems.java

示例4: putItem

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@Override
public void putItem(ItemStack theItem, String link) {
    String imgType = "item";
    String found_icon;
    if (theItem == null) {
        found_icon = "factorization:transparent_item";
    } else {
        ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
        IBakedModel ibm = mesher.getItemModel(theItem);
        if (ibm == null) {
            found_icon = "error";
        } else {
            found_icon = ibm.getParticleTexture().getIconName();
        }
        if (theItem.getItem() instanceof ItemBlock) {
            imgType = "block";
        }
    }
    html("<img class=\"" + imgType + "\" src=\"" + img(found_icon) + "\" />");
    found_icon = null;
    // TODO (and this is crazy!) render the item to a texture
    // Would be good to do this only if it isn't a standard item texture, maybe.
    // Same mechanism could probably be used for docfigures; maybe make an animated gif? Would be rad.
}
 
开发者ID:purpleposeidon,项目名称:Factorization,代码行数:25,代码来源:HtmlConversionTypesetter.java

示例5: render

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
public static void render() {
	net.minecraft.client.renderer.color.IItemColor colour = new net.minecraft.client.renderer.color.IItemColor() {
       public int getColorFromItemstack(ItemStack stack, int tintIndex) {
       	if (stack.getTagCompound() != null) {
       		// Checks to make sure all stats are less than or equal too 255
       		if (stack.getTagCompound().getInteger("Strength") <= 255 && stack.getTagCompound().getInteger("Durability") <= 255 && stack.getTagCompound().getInteger("Enchantability") <= 255) {
       		return new Color(stack.getTagCompound().getInteger("Strength"), stack.getTagCompound().getInteger("Durability"), stack.getTagCompound().getInteger("Enchantability")).getRGB();
       	}
       	}
			return new Color(255,255,255).getRGB();
       	}
   };
   	Minecraft.getMinecraft().getItemColors().registerItemColorHandler(colour, new Item[] {AlloycraftItems.alloy, AlloycraftItems.alloysword, AlloycraftItems.alloyaxe, AlloycraftItems.alloyhoe, AlloycraftItems.alloyshovel, AlloycraftItems.alloypickaxe, AlloycraftItems.alloyhelmet, AlloycraftItems.alloychestplate, AlloycraftItems.alloyleggings, AlloycraftItems.alloyboots});
   	ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
	mesher.register(AlloycraftItems.alloy, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloy", "inventory"));
	mesher.register(AlloycraftItems.alloysword, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloysword", "inventory"));
	mesher.register(AlloycraftItems.alloyaxe, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloyaxe", "inventory"));
	mesher.register(AlloycraftItems.alloyhoe, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloyhoe", "inventory"));
	mesher.register(AlloycraftItems.alloyshovel, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloyshovel", "inventory"));
	mesher.register(AlloycraftItems.alloypickaxe, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloypickaxe", "inventory"));
	mesher.register(AlloycraftItems.alloyhelmet, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloyhelm", "inventory"));
	mesher.register(AlloycraftItems.alloychestplate, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloychestplate", "inventory"));
	mesher.register(AlloycraftItems.alloyleggings, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloyleggings", "inventory"));
	mesher.register(AlloycraftItems.alloyboots, 0, new net.minecraft.client.renderer.block.model.ModelResourceLocation(AlloycraftMain.modid + ":" + "alloyboots", "inventory"));
}
 
开发者ID:AshIndigo,项目名称:Alloycraft,代码行数:26,代码来源:ClientProxy.java

示例6: registerRenderers

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@Override
public void registerRenderers(){

	// More info on proxy rendering
	// http://www.minecraftforge.net/forum/index.php?topic=27684.0
	// http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2272349-lessons-from-my-first-mc-1-8-mod

	ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

	String name;
	Item item;

	for(Block b : BlockRegistry.blocks){
		item = Item.getItemFromBlock(b);
		name = ModBucketBlocks.TEXTURE_LOCATION + b.getUnlocalizedName().replaceAll("tile.", "");

		mesher.register(item, 0, new ModelResourceLocation(name, "inventory"));
	}
}
 
开发者ID:LothrazarMinecraftMods,项目名称:BucketBlocks,代码行数:20,代码来源:ClientProxy.java

示例7: initModels

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
    public static void initModels() {
        woodenGearSwapperBlock.initModel();
        ironGearSwapperBlock.initModel();
        lapisGearSwapperBlock.initModel();
        stoneGearSwapperBlock.initModel();
        glassGearSwapperBlock.initModel();
        if (!Config.customBlockName.isEmpty()) {
            Block b = Block.blockRegistry.getObject(new ResourceLocation(Config.customBlockName));
            if (b != null) {
                ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
                mesher.register(Item.getItemFromBlock(moddedGearSwapperBlock), 0, new ModelResourceLocation(b.getRegistryName(), "inventory"));

//                moddedGearSwapperBlock.initModel();
            }
        }
    }
 
开发者ID:McJty,项目名称:GearSwapper1.8,代码行数:18,代码来源:ModBlocks.java

示例8: registerRenderers

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@Override
public void registerRenderers(){

	// More info on proxy rendering
	// http://www.minecraftforge.net/forum/index.php?topic=27684.0
	// http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2272349-lessons-from-my-first-mc-1-8-mod

	ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

	String name;
	for(Item i : ItemRegistry.items){
		name = TEXTURE_LOCATION + i.getUnlocalizedName().replaceAll("item.", "");

		mesher.register(i, 0, new ModelResourceLocation(name, "inventory"));
	}
}
 
开发者ID:LothrazarMinecraftMods,项目名称:HorseFood,代码行数:17,代码来源:ClientProxy.java

示例9: registerTextures

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
public static void registerTextures() {
    ItemModelMesher itemModelMesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

    // Items
    registerItem(itemModelMesher, ModItems.TITANIUM_AXE);
    registerItem(itemModelMesher, ModItems.TITANIUM_BOOTS);
    registerItem(itemModelMesher, ModItems.TITANIUM_CHESTPLATE);
    registerItem(itemModelMesher, ModItems.TITANIUM_HELMET);
    registerItem(itemModelMesher, ModItems.TITANIUM_HOE);
    registerItem(itemModelMesher, ModItems.TITANIUM_HORSE_ARMOR);
    registerItem(itemModelMesher, ModItems.TITANIUM_INGOT);
    registerItem(itemModelMesher, ModItems.TITANIUM_LEGGINGS);
    registerItem(itemModelMesher, ModItems.TITANIUM_PICKAXE);
    registerItem(itemModelMesher, ModItems.TITANIUM_SHOVEL);
    registerItem(itemModelMesher, ModItems.TITANIUM_SWORD);

    // Blocks
    registerBlock(itemModelMesher, ModBlocks.TITANIUM_ORE);
    registerBlock(itemModelMesher, ModBlocks.TITANIUM_BLOCK);
}
 
开发者ID:WiseWebWorks,项目名称:wise-plus-mod,代码行数:21,代码来源:ModTextures.java

示例10: reflectMaps

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@SuppressWarnings("unchecked")
private void reflectMaps()
{
    if (LOCATIONS == null || SHAPERS == null)
    {
        try
        {
            ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

            Field locs = ReflectionHelper.findField(ItemModelMesherForge.class, "locations");
            LOCATIONS = (Map<IRegistryDelegate<Item>, TIntObjectHashMap<ModelResourceLocation>>) locs.get(mesher);

            Field shapers = ReflectionHelper.findField(ItemModelMesher.class, "field_178092_c", "shapers");
            SHAPERS = (Map<Item, ItemMeshDefinition>) shapers.get(mesher);

            Field models = ReflectionHelper.findField(ModelLoader.class, "stateModels");
            STATE_MODELS = (Map<ModelResourceLocation, IModel>) models.get(MODEL_LOADER);
        }
        catch (Exception e)
        {
            EnderUtilities.logger.warn("ModelNullifierBaked: Failed to reflect model maps", e);
        }
    }
}
 
开发者ID:maruohon,项目名称:enderutilities,代码行数:25,代码来源:ModelNullifierBaked.java

示例11: registerModels

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
private void registerModels() 
{
	//More info on proxy rendering
       //http://www.minecraftforge.net/forum/index.php?topic=27684.0
      //http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2272349-lessons-from-my-first-mc-1-8-mod
  
       ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

       String name;

       for(Item i : ItemRegistry.items)
       {  
       	name = ModSpells.TEXTURE_LOCATION + i.getUnlocalizedName().replaceAll("item.", "");

  			mesher.register(i, 0, new ModelResourceLocation( name , "inventory"));	 
       }
       /*
       if(ModMain.cfg.respawn_egg)
       {
       	for(Object key : EntityList.entityEggs.keySet())
           {
           	mesher.register(ItemRegistry.respawn_egg, (Integer)key, new ModelResourceLocation(ModSpells.TEXTURE_LOCATION + "respawn_egg" , "inventory"));	 
           }
       }
      */ 
}
 
开发者ID:PrinceOfAmber,项目名称:SamsPowerups,代码行数:27,代码来源:ClientProxy.java

示例12: registerRenderers

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@Override
   public void registerRenderers() 
   {  

	//More info on proxy rendering
       //http://www.minecraftforge.net/forum/index.php?topic=27684.0
      //http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2272349-lessons-from-my-first-mc-1-8-mod
  
       ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

       String name;

        
       for(Item i : ItemRegistry.items)
       {  
       	name = ModArmor.TEXTURE_LOCATION + i.getUnlocalizedName().replaceAll("item.", "");

  			mesher.register(i, 0, new ModelResourceLocation( name , "inventory"));	 
       } 
}
 
开发者ID:PrinceOfAmber,项目名称:SamsPowerups,代码行数:21,代码来源:ClientProxy.java

示例13: registerRenderers

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@Override
   public void registerRenderers() 
   {  
	//More info on proxy rendering
       //http://www.minecraftforge.net/forum/index.php?topic=27684.0
      //http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2272349-lessons-from-my-first-mc-1-8-mod
  
       ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

       String name;
       Item item;
 
       for(Block b : BlockRegistry.blocks)
       { 
       	item = Item.getItemFromBlock(b);
       	name = ModFarmingBlocks.TEXTURE_LOCATION + b.getUnlocalizedName().replaceAll("tile.", "");

  			mesher.register(item, 0, new ModelResourceLocation( name , "inventory"));	 
       } 
}
 
开发者ID:PrinceOfAmber,项目名称:SamsPowerups,代码行数:21,代码来源:ClientProxy.java

示例14: initializeRenderers

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
@Override
public void initializeRenderers(){
    ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
    mesher.register(Item.getItemFromBlock(blockLemonTreePlanks), 0, new ModelResourceLocation(MOD_ID + ":" + BLOCK_LEMON_TREE_PLANKS, "inventory"));
    mesher.register(Item.getItemFromBlock(blockLemonTreeLog), 0, new ModelResourceLocation(MOD_ID + ":" + BLOCK_LEMON_TREE_LOG, "inventory"));
    mesher.register(Item.getItemFromBlock(blockLemonLeavesHarvested), 0, new ModelResourceLocation(MOD_ID + ":" + BLOCK_LEMON_LEAVES_HARVESTED, "inventory"));
    mesher.register(Item.getItemFromBlock(blockLemonLeaves), 0, new ModelResourceLocation(MOD_ID + ":" + BLOCK_LEMON_LEAVES, "inventory"));
    mesher.register(Item.getItemFromBlock(blockLemonTreeSapling), 0, new ModelResourceLocation(MOD_ID + ":" + BLOCK_LEMON_TREE_SAPLING, "inventory"));

    mesher.register(itemLemon, 0, new ModelResourceLocation(MOD_ID + ":" + ITEM_LEMON, "inventory"));
    mesher.register(itemLemonExplosive, 0, new ModelResourceLocation(MOD_ID + ":" + ITEM_LEMON_EXPLOSIVE, "inventory"));
    mesher.register(itemCombustibleLemonLauncher, 0, new ModelResourceLocation(MOD_ID + ":" + ITEM_COMBUSTIBLE_LEMON_LAUNCHER.toLowerCase(), "inventory"));
    
    MinecraftForge.EVENT_BUS.register(new HoldLikeBowHook());
    MinecraftForge.EVENT_BUS.register(new CLLConfig());
}
 
开发者ID:Phlenum,项目名称:Combustible-Lemon-Launcher,代码行数:17,代码来源:ClientProxy.java

示例15: renderItem

import net.minecraft.client.renderer.ItemModelMesher; //导入依赖的package包/类
private void renderItem(ItemStack itemStack) {
	parent.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

	final RenderItem itemRenderer = parent.getItemRenderer();
	final ItemModelMesher itemModelMesher = itemRenderer.getItemModelMesher();
	final IBakedModel model = itemModelMesher.getItemModel(stack);

	GlStateManager.disableLighting();
	GlStateManager.enableRescaleNormal();
	GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
	GlStateManager.enableBlend();
	GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
	GlStateManager.pushMatrix();
	itemRenderer.renderItem(stack, model);
	GlStateManager.cullFace(CullFace.BACK);
	GlStateManager.popMatrix();
	GlStateManager.disableRescaleNormal();
	GlStateManager.disableBlend();

	GlStateManager.enableLighting();
}
 
开发者ID:OpenMods,项目名称:OpenModsLib,代码行数:22,代码来源:GuiComponentItemStackSpinner.java


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