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Java NetworkPlayerInfo.getResponseTime方法代码示例

本文整理汇总了Java中net.minecraft.client.network.NetworkPlayerInfo.getResponseTime方法的典型用法代码示例。如果您正苦于以下问题:Java NetworkPlayerInfo.getResponseTime方法的具体用法?Java NetworkPlayerInfo.getResponseTime怎么用?Java NetworkPlayerInfo.getResponseTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.network.NetworkPlayerInfo的用法示例。


在下文中一共展示了NetworkPlayerInfo.getResponseTime方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawPing

import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(icons);
    int i = 0;
    int j = 0;

    if (networkPlayerInfoIn.getResponseTime() < 0)
    {
        j = 5;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 150)
    {
        j = 0;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 300)
    {
        j = 1;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 600)
    {
        j = 2;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 1000)
    {
        j = 3;
    }
    else
    {
        j = 4;
    }

    this.zLevel += 100.0F;
    this.drawTexturedModalRect(p_175245_2_ + p_175245_1_ - 11, p_175245_3_, 0 + i * 10, 176 + j * 8, 10, 8);
    this.zLevel -= 100.0F;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:37,代码来源:GuiPlayerTabOverlay.java

示例2: drawPing

import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(ICONS);
    int i = 0;
    int j;

    if (networkPlayerInfoIn.getResponseTime() < 0)
    {
        j = 5;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 150)
    {
        j = 0;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 300)
    {
        j = 1;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 600)
    {
        j = 2;
    }
    else if (networkPlayerInfoIn.getResponseTime() < 1000)
    {
        j = 3;
    }
    else
    {
        j = 4;
    }

    this.zLevel += 100.0F;
    this.drawTexturedModalRect(p_175245_2_ + p_175245_1_ - 11, p_175245_3_, 0, 176 + j * 8, 10, 8);
    this.zLevel -= 100.0F;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:GuiPlayerTabOverlay.java

示例3: getPingInformation

import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
private String getPingInformation() {
	NetHandlerPlayClient handler = mc.thePlayer.sendQueue;
	if (handler == null)
		return "?";
	NetworkPlayerInfo info = handler.getPlayerInfo(handler.getGameProfile().getId());
	if (info == null)
		return "?";
	int ping = info.getResponseTime();
	if (ping == 0)
		return "?";
	return "" + ping;
}
 
开发者ID:HyCraftHD,项目名称:TeambattleMod,代码行数:13,代码来源:GuiTeambattleOverlay.java


注:本文中的net.minecraft.client.network.NetworkPlayerInfo.getResponseTime方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。