本文整理汇总了Java中net.minecraft.client.network.NetworkPlayerInfo.getResponseTime方法的典型用法代码示例。如果您正苦于以下问题:Java NetworkPlayerInfo.getResponseTime方法的具体用法?Java NetworkPlayerInfo.getResponseTime怎么用?Java NetworkPlayerInfo.getResponseTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.network.NetworkPlayerInfo
的用法示例。
在下文中一共展示了NetworkPlayerInfo.getResponseTime方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawPing
import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(icons);
int i = 0;
int j = 0;
if (networkPlayerInfoIn.getResponseTime() < 0)
{
j = 5;
}
else if (networkPlayerInfoIn.getResponseTime() < 150)
{
j = 0;
}
else if (networkPlayerInfoIn.getResponseTime() < 300)
{
j = 1;
}
else if (networkPlayerInfoIn.getResponseTime() < 600)
{
j = 2;
}
else if (networkPlayerInfoIn.getResponseTime() < 1000)
{
j = 3;
}
else
{
j = 4;
}
this.zLevel += 100.0F;
this.drawTexturedModalRect(p_175245_2_ + p_175245_1_ - 11, p_175245_3_, 0 + i * 10, 176 + j * 8, 10, 8);
this.zLevel -= 100.0F;
}
示例2: drawPing
import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(ICONS);
int i = 0;
int j;
if (networkPlayerInfoIn.getResponseTime() < 0)
{
j = 5;
}
else if (networkPlayerInfoIn.getResponseTime() < 150)
{
j = 0;
}
else if (networkPlayerInfoIn.getResponseTime() < 300)
{
j = 1;
}
else if (networkPlayerInfoIn.getResponseTime() < 600)
{
j = 2;
}
else if (networkPlayerInfoIn.getResponseTime() < 1000)
{
j = 3;
}
else
{
j = 4;
}
this.zLevel += 100.0F;
this.drawTexturedModalRect(p_175245_2_ + p_175245_1_ - 11, p_175245_3_, 0, 176 + j * 8, 10, 8);
this.zLevel -= 100.0F;
}
示例3: getPingInformation
import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
private String getPingInformation() {
NetHandlerPlayClient handler = mc.thePlayer.sendQueue;
if (handler == null)
return "?";
NetworkPlayerInfo info = handler.getPlayerInfo(handler.getGameProfile().getId());
if (info == null)
return "?";
int ping = info.getResponseTime();
if (ping == 0)
return "?";
return "" + ping;
}