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Java NetworkPlayerInfo.getGameProfile方法代码示例

本文整理汇总了Java中net.minecraft.client.network.NetworkPlayerInfo.getGameProfile方法的典型用法代码示例。如果您正苦于以下问题:Java NetworkPlayerInfo.getGameProfile方法的具体用法?Java NetworkPlayerInfo.getGameProfile怎么用?Java NetworkPlayerInfo.getGameProfile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.network.NetworkPlayerInfo的用法示例。


在下文中一共展示了NetworkPlayerInfo.getGameProfile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getLocationSkin

import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Hook("net.minecraft.client.network.NetworkPlayerInfo#func_178837_g")
public static Hook.Result getLocationSkin(NetworkPlayerInfo playerInfo) {
	if (playerInfo.getGameProfile() == null)
		return Hook.Result.VOID;
	EntityPlayer player = Minecraft.getMinecraft().theWorld.getPlayerEntityByUUID(playerInfo.getGameProfile().getId());
	if (player == null)
		return Hook.Result.VOID;
	ResourceLocation skin = player.getCapability(SkinCore.skin_info, null).skin_mapping.get(Type.SKIN);
	return skin == null ? Hook.Result.VOID : new Hook.Result(skin);
}
 
开发者ID:NekoCaffeine,项目名称:Alchemy,代码行数:12,代码来源:SkinCapability.java

示例2: getSkinType

import net.minecraft.client.network.NetworkPlayerInfo; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Hook("net.minecraft.client.network.NetworkPlayerInfo#func_178851_f")
public static Hook.Result getSkinType(NetworkPlayerInfo playerInfo) {
	if (playerInfo.getGameProfile() == null)
		return Hook.Result.VOID;
	EntityPlayer player = Minecraft.getMinecraft().theWorld.getPlayerEntityByUUID(playerInfo.getGameProfile().getId());
	if (player == null)
		return Hook.Result.VOID;
	String type = player.getCapability(SkinCore.skin_info, null).skin_type;
	return type == null || type.isEmpty() ? Hook.Result.VOID : new Hook.Result(type);
}
 
开发者ID:NekoCaffeine,项目名称:Alchemy,代码行数:12,代码来源:SkinCapability.java


注:本文中的net.minecraft.client.network.NetworkPlayerInfo.getGameProfile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。