本文整理汇总了Java中net.minecraft.client.gui.inventory.GuiInventory.func_147046_a方法的典型用法代码示例。如果您正苦于以下问题:Java GuiInventory.func_147046_a方法的具体用法?Java GuiInventory.func_147046_a怎么用?Java GuiInventory.func_147046_a使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.gui.inventory.GuiInventory
的用法示例。
在下文中一共展示了GuiInventory.func_147046_a方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawGuiContainerBackgroundLayer
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(gui);
int l = (width - xSize) / 2;
int i1 = (height - ySize) / 2;
drawTexturedModalRect(l, i1, 0, 0, xSize, ySize);
for (int j1 = 0; j1 < 3; j1++)
{
for (int k1 = 0; k1 < 5; k1++)
{
drawTexturedModalRect(l + 78 + 18 * k1, i1 + 9 + 18 * j1 + 15, 197, 2, 18, 18);
}
}
GuiInventory.func_147046_a(l + 42, i1 + 51, 30, (float)(l + 51) - xSize_wolf, (float)((i1 + 75) - 50) - ySize_wolf, this.entity);
}
示例2: drawGuiContainerBackgroundLayer
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
protected void drawGuiContainerBackgroundLayer(float unused, int unused2, int unused3) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(wolfGuiTextures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
GL11.glPushMatrix();
int x = k+26;
int y = l+70;
int boxWidth = 52;
int boxHeight = 52;
ScaledResolution res = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
int scaleFactor = res.getScaleFactor();
GL11.glScissor(x*scaleFactor, (height-y)*scaleFactor, boxWidth*scaleFactor, boxHeight*scaleFactor);
GL11.glEnable(GL11.GL_SCISSOR_TEST);
GL11.glTranslatef(0, -14+(zoom/2), 0);
GuiInventory.func_147046_a(k + 51, l + 60, zoom, (float)(k + 51) - this.mouseX, (float)(l + 75 - 50) - this.mouseY, this.wolf);
GL11.glDisable(GL11.GL_SCISSOR_TEST);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(0, 0, 400);
String s = "Zoom: \u00A7e"+((zoom-28)+100)+"%";
GL11.glScalef(0.5f, 0.5f, 1f);
fontRendererObj.drawStringWithShadow(s, ((x+boxWidth)*2)-(fontRendererObj.getStringWidth(s)+2), (y*2)-10, 0xFFFFFF);
GL11.glPopMatrix();
}
示例3: drawGuiContainerBackgroundLayer
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
//this.mc.getTextureManager().bindTexture(camelGuiTextures);
this.mc.renderEngine.bindTexture(camelGuiTextures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
if (this.field_147034_x.isChested())
{
this.drawTexturedModalRect(k + 79, l + 17, 0, this.ySize, 90, 54);
}
// if (this.field_147034_x.func_110259_cr()) for armor
// {
// this.drawTexturedModalRect(k + 7, l + 35, 0, this.ySize + 54, 18, 18);
// }
GuiInventory.func_147046_a(k + 51, l + 60, 17, (float)(k + 51) - this.field_147033_y, (float)(l + 75 - 50) - this.field_147032_z, this.field_147034_x);
}
示例4: drawGuiContainerBackgroundLayer
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(horseGuiTextures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
if (this.field_147034_x.isChested())
{
this.drawTexturedModalRect(k + 79, l + 17, 0, this.ySize, 90, 54);
}
if (this.field_147034_x.func_110259_cr())
{
this.drawTexturedModalRect(k + 7, l + 35, 0, this.ySize + 54, 18, 18);
}
GuiInventory.func_147046_a(k + 51, l + 60, 17, (float)(k + 51) - this.field_147033_y, (float)(l + 75 - 50) - this.field_147032_z, this.field_147034_x);
}
示例5: drawGuiContainerBackgroundLayer
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(field_110414_t);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
if ( pet.hasSkill( Skill.INVENTORY_ARMOR.id ) )
{
this.drawTexturedModalRect(k + 7 + 18, l + 17, 0, 220, 18, 18);
}
if ( pet.hasSkill( Skill.TRAVEL_MOUNTABLE.id ) )
{
this.drawTexturedModalRect(k + 7, l + 17, 18, 220, 18, 18);
}
if ( pet.hasSkill( Skill.INVENTORY_WEAPON.id ) )
{
this.drawTexturedModalRect(k + 7 + 36, l + 17, 36, 220, 18, 18);
}
if ( pet.hasSkill( Skill.INVENTORY.id ) )
{
int count = ( pet.getInventory().getSizeInventory() - 3 ) / 3;
int rows = Math.min( count, 3 );
drawTexturedModalRect( k + 115, l + 17, 0, 166, 54, 18 * rows );
int cols = Math.max( count - 3, 0 );
drawTexturedModalRect( k + 115 + 18 * 3, l + 17, 18 * 3, 166, 18 * cols, 54 );
}
GuiInventory.func_147046_a(k + 88, l + 60, 17, (float)(k + 51) - this.mouseX, (float)(l + 75 - 50) - this.mouseY, this.pet);
}
示例6: drawGuiContainerBackgroundLayer
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
GuiInventory.func_147046_a(k + 51, l + 60, 17, (float) (k + 51) - this.field_147033_y, (float) (l + 75 - 50) - this.field_147032_z, this.human);
}
示例7: drawScreen
import net.minecraft.client.gui.inventory.GuiInventory; //导入方法依赖的package包/类
@Override
public void drawScreen(int mouseX, int mouseY, float delta)
{
// draws the black background
this.drawDefaultBackground();
// reset color
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
// set GUI texture
mc.getTextureManager().bindTexture(background);
// draw GUI texture
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, 176, 166);
// new GL matrix
GL11.glPushMatrix();
{
// move matrix into position
GL11.glTranslatef(this.guiLeft + 51, this.guiTop + 114, 130);
// rotate matrix
GL11.glRotatef(180, 0, 1, 0);
// draw player
GuiInventory.func_147046_a(-77, -5, 50, mouseX - (this.guiLeft + 127), this.guiTop + 32 - mouseY, mc.thePlayer);
}
// end
GL11.glPopMatrix();
// draws buttons.
if (this.buttonPages != null && this.buttonPages.size() > 0)
{
GuiButton[] buttonPage = this.buttonPages.get(this.currentPage);
for (GuiButton bttn : buttonPage)
{
if (bttn != null)
{
bttn.drawButton(mc, mouseX, mouseY);
}
}
}
// super call.
super.drawScreen(mouseX, mouseY, delta);
}