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Java GuiTextField.setVisible方法代码示例

本文整理汇总了Java中net.minecraft.client.gui.GuiTextField.setVisible方法的典型用法代码示例。如果您正苦于以下问题:Java GuiTextField.setVisible方法的具体用法?Java GuiTextField.setVisible怎么用?Java GuiTextField.setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.gui.GuiTextField的用法示例。


在下文中一共展示了GuiTextField.setVisible方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initGui

import net.minecraft.client.gui.GuiTextField; //导入方法依赖的package包/类
/**
 * Adds the buttons (and other controls) to the screen in question.
 */
@Override
public void initGui() {
    this.buttonList.clear();
    Keyboard.enableRepeatEvents(true);
    int left = (width - xSize) / 2;
    int top = (height - ySize) / 2;

    buttonList.add(searchButton = new GuiButton(0, left + 179, top + 14, 43, 20, StringUtils.translate("gui.search")));

    queryField = new GuiTextField(fontRendererObj, left + 38, top + 19, 150, fontRendererObj.FONT_HEIGHT + 5);
    queryField.setVisible(true);
    queryField.setMaxStringLength(100);
    queryField.setEnableBackgroundDrawing(true);
    queryField.setCanLoseFocus(true);
    queryField.setFocused(false);
    queryField.setEnableBackgroundDrawing(false);

    scrollbar = new GuiScrollbar(mc, left + 217, top + 44, 114, 0, ySize + 1, 8, 15, "playblock:textures/gui/search_bg.png");
}
 
开发者ID:sk89q,项目名称:playblock,代码行数:23,代码来源:GuiSearch.java

示例2: initGui

import net.minecraft.client.gui.GuiTextField; //导入方法依赖的package包/类
/**
 * Adds the buttons (and other controls) to the screen in question.
 */
@Override
public void initGui() {
    this.buttonList.clear();
    Keyboard.enableRepeatEvents(true);
    int left = (width - xSize) / 2;
    int top = (height - ySize) / 2;

    buttonList.add(addButton = new GuiButton(0, left + 215, top + 14, 25, 20, StringUtils.translate("gui.add")));
    buttonList.add(clearUriButton = new GuiButton(1, left + 195, top + 14, 17, 20, "X"));
    buttonList.add(removeButton = new GuiButton(2, left + 4, top + 130, 42, 20, StringUtils.translate("gui.remove")));
    buttonList.add(clearButton = new GuiButton(3, left + 4, top + 100, 42, 20, StringUtils.translate("gui.clear")));
    removeButton.enabled = false;

    uriField = new GuiTextField(fontRendererObj, left + 35, top + 17, 157, fontRendererObj.FONT_HEIGHT + 5);
    uriField.setVisible(true);
    uriField.setMaxStringLength(100);
    uriField.setEnableBackgroundDrawing(true);
    uriField.setCanLoseFocus(true);
    uriField.setFocused(false);

    scrollbar = new GuiScrollbar(mc, left + 199, top + 54, 99, 0, ySize + 1, 5, 32, "playblock:textures/gui/queue_bg.png");
}
 
开发者ID:sk89q,项目名称:playblock,代码行数:26,代码来源:GuiQueue.java

示例3: initGui

import net.minecraft.client.gui.GuiTextField; //导入方法依赖的package包/类
/**
 * Adds the buttons (and other controls) to the screen in question.
 */
@Override
public void initGui() {
    super.initGui();
    buttonList.clear();
    Keyboard.enableRepeatEvents(true);
    searchField = new GuiTextField(-1, fontRenderer, guiLeft + 20, guiTop + 36, 89, fontRenderer.FONT_HEIGHT);
    searchField.setMaxStringLength(15);
    searchField.setEnableBackgroundDrawing(true);
    searchField.setVisible(true);
    searchField.setFocused(true);
    searchField.setTextColor(16777215);

    updateCreativeSearch();
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:18,代码来源:GuiSearcher.java

示例4: initGui

import net.minecraft.client.gui.GuiTextField; //导入方法依赖的package包/类
/** runs once every time the GUI is opened
 * 
 */
@Override
public void initGui(){
	super.initGui();
	RunesOfWizardry.networkWrapper.sendToServer(new DustDyeRequestUpdatePacket(PARENT.getPos()));
	Keyboard.enableRepeatEvents(true);
	//posX, posY defines the top left pixel of the gui display
	int posX = (this.width - textureX) /2;
	int posY = (this.height - textureY) /2;

	//GuiTextField(fontrenderer, x, y, sizeX, sizeY)
	//GuiTextField(int id, FontRenderer font, int xPos, int yPos, int width, int height)
	//id is useless apparently
	//here, 0,0 is the top left of the texture...
	textColor = new GuiTextField(0, this.fontRenderer, 105, 14, 45, 12);
	textColor.setMaxStringLength(6);
	textColor.setEnableBackgroundDrawing(false);
	textColor.setVisible(true);
	textColor.setTextColor(16777215);
	/*if the color from the TE is empty/default, translate it to use it as the text
	 * Doing it here instead of in the TE allows the 'Color' text to be localized when the GUI is opened, not only when the TE is placed
	 */
	String color= PARENT.getColorString();
	if(color==null || color.equals("Color") || color.equals("")){
		color= I18n.format(References.Lang.COLOR);
	}
	textColor.setText(color);
	updateColor();
	textColor.setFocused(true);
	textColor.setCanLoseFocus(true);
	//id, x, y, width, height, text
	//note: height seems to need to be 20 to display full button texture
	buttonList.add(new GuiButton(GUI_DYE_BUTTON,posX+99,posY+55,50,20,I18n.format(References.Lang.DYE)));
}
 
开发者ID:Xilef11,项目名称:Runes-of-Wizardry,代码行数:37,代码来源:GuiDustDye.java

示例5: initGui

import net.minecraft.client.gui.GuiTextField; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public void initGui()
{
	super.initGui();
	
	Keyboard.enableRepeatEvents(true);
	
	int btnx = guiLeft - 100;
	int btny = guiTop + 20;
	buttonList.clear();
	
	btnRename = new GuiButton(4, btnx, btny, 100, 20, StatCollector.translateToLocal("gui.shipstatus.rename"));
	buttonList.add(btnRename);
	
	btnAssemble = new GuiButton(1, btnx, btny += 20, 100, 20, StatCollector.translateToLocal("gui.shipstatus.compile"));
	buttonList.add(btnAssemble);
	
	btnUndo = new GuiButton(2, btnx, btny += 20, 100, 20, StatCollector.translateToLocal("gui.shipstatus.undo"));
	btnUndo.enabled = tileEntity.getPrevAssembleResult() != null && tileEntity.getPrevAssembleResult().getCode() != AssembleResult.RESULT_NONE;
	buttonList.add(btnUndo);
	
	btnMount = new GuiButton(3, btnx, btny += 20, 100, 20, StatCollector.translateToLocal("gui.shipstatus.mount"));
	btnMount.enabled = tileEntity.getAssembleResult() != null && tileEntity.getAssembleResult().getCode() == AssembleResult.RESULT_OK;
	buttonList.add(btnMount);
	
	txtShipName = new GuiTextField(fontRendererObj, guiLeft + 8 + xSize / 2, guiTop + 21, 120, 10);
	txtShipName.setMaxStringLength(127);
	txtShipName.setEnableBackgroundDrawing(false);
	txtShipName.setVisible(true);
	txtShipName.setCanLoseFocus(false);
	txtShipName.setTextColor(0xFFFFFF);
	txtShipName.setText(tileEntity.getShipInfo().shipName);
}
 
开发者ID:Ckathode,项目名称:archimedes-ships,代码行数:35,代码来源:GuiHelm.java

示例6: initTextField

import net.minecraft.client.gui.GuiTextField; //导入方法依赖的package包/类
/**
 * Prepare a text field for entry.
 * 
 * @param field
 *            the field
 * @param length
 *            the maximum length of the string
 * @param text
 *            the initial text
 */
private void initTextField(GuiTextField field, int length, String text) {
    field.setVisible(true);
    field.setMaxStringLength(length);
    field.setEnableBackgroundDrawing(true);
    field.setCanLoseFocus(true);
    field.setFocused(false);
    field.setText(text);
}
 
开发者ID:sk89q,项目名称:playblock,代码行数:19,代码来源:GuiProjector.java


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