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Java GLU.gluSphere方法代码示例

本文整理汇总了Java中javax.media.opengl.glu.GLU.gluSphere方法的典型用法代码示例。如果您正苦于以下问题:Java GLU.gluSphere方法的具体用法?Java GLU.gluSphere怎么用?Java GLU.gluSphere使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.opengl.glu.GLU的用法示例。


在下文中一共展示了GLU.gluSphere方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: gegGLCalList

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
protected void gegGLCalList(){
    GLU glu = new GLU();
    GLUquadric sQuad= glu.gluNewQuadric();
    callist = gl.glGenLists(1);
    gl.glNewList(callist, gl.GL_COMPILE);
    texture.enable(gl);
    texture.bind(gl);
    glu.gluQuadricTexture(sQuad, true);
    glu.gluQuadricOrientation(sQuad, glu.GLU_INSIDE);
    glu.gluSphere(sQuad, radius, 36, 72);
    gl.glEndList();
}
 
开发者ID:seemywingz,项目名称:Kengine,代码行数:13,代码来源:SkyDome.java

示例2: drawBall

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public void drawBall(GL2 gl, GLU glu){
		
		gl.glEnable(GL2.GL_CULL_FACE);
			gl.glEnable(GL2.GL_TEXTURE_2D);	
			
			fire[frame++].bind(gl);
			gl.glPushMatrix();
//				gl.glRotated(angle, x, y, z);
				gl.glTranslated(lx, ly, lz);
				glu.gluSphere(quadric, 5, 25, 10);
			gl.glPopMatrix();
			
			gl.glDisable(GL2.GL_TEXTURE_2D);
		gl.glDisable(GL2.GL_CULL_FACE);
		
		if (frame == 23) { 
			frame = 0; 
		}
				
	}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:21,代码来源:Fire.java

示例3: drawHeadHalf

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
private void drawHeadHalf(GL2 gl, GLU glu, int direction) {
	gl.glPushMatrix();
		gl.glRotatef(-direction*30, 0,1,1);
		gl.glScaled(3, 2, 7);
		gl.glTranslated(.1*direction, 0, 0);
		gl.glPushMatrix();
			gl.glColor3f(.7f, 0, 0);
			gl.glTranslatef(0, .1f, .04f);
			gl.glRotated(90, 0, 0, 1);
			gl.glEnable(GL2.GL_BLEND);
			gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
			gl.glColor4f((float) (Math.sin(t)/5+.25), 0, 0, .9f); // dimmer yellow, translucent
			glu.gluSphere(quadric, .02, 10, 10);
			gl.glDisable(GL2.GL_BLEND);
		gl.glPopMatrix();
		gl.glColor3f(.1f, .1f, .07f);
		glu.gluSphere(quadric, .1, 10,10);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:20,代码来源:Bat.java

示例4: drawBody

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public void drawBody(GL2 gl, GLU glu, float x, float y, float z) {
	gl.glEnable(GL2.GL_TEXTURE_2D);
	parkGhostColor.bind(gl);
	gl.glPushMatrix();
		gl.glTranslatef(x, y + 2.25f, z);
		glu.gluSphere(quadric, 1, 40, 40);
	gl.glPopMatrix();
	
       parkGhost.bind(gl);
	gl.glPushMatrix();
		gl.glTranslatef(x, y + 1f, z);
		gl.glRotatef(directionAngle, 0f, 1f, 0f);
		gl.glRotatef(-90f, 1f, 0f, 0f); // stand upright (Y)
		glu.gluCylinder(quadric, 1, 1, 1.25, 40, 40);
	gl.glPopMatrix();
	gl.glDisable(GL2.GL_TEXTURE_2D);
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:18,代码来源:PacManGhost.java

示例5: mkGLCallList

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
protected int mkGLCallList(){
    GLU glu = new GLU();
    int callList;

    GLUquadric quad = glu.gluNewQuadric();
    // material properties
    float[] no_mat = {0.0f, 0.0f, 0.0f, 1.0f};
    float[] mat_ambient = {1f, 1f, 1f, 1.0f};
    float[] mat_diffuse = {1, 1, 1, 1.0f};
    float[] mat_specular = {1.0f, 1.0f, 1.0f, 1.0f};
    float no_shininess = 0.0f;
    float low_shininess = 5.0f;
    float high_shininess = 100.0f;
    float[] mat_emission = {0.3f, 0.2f, 0.2f, 0.0f};

    callList = gl.glGenLists(1);
    gl.glNewList(callList, gl.GL_COMPILE);
    gl.glMaterialfv(gl.GL_FRONT, gl.GL_AMBIENT, Utils.mkFloatBuffer(no_mat));
    gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, Utils.mkFloatBuffer(mat_diffuse));
    gl.glMaterialfv(gl.GL_FRONT, gl.GL_SPECULAR, Utils.mkFloatBuffer(mat_specular));
    gl.glMaterialf(gl.GL_FRONT, gl.GL_SHININESS, high_shininess);
    gl.glMaterialfv(gl.GL_FRONT, gl.GL_EMISSION, Utils.mkFloatBuffer(no_mat));
    glu.gluQuadricTexture(quad, true);
    glu.gluQuadricOrientation(quad, glu.GLU_OUTSIDE);
    texture.enable(gl);
    texture.bind(gl);
    glu.gluSphere(quad, 1, 36, 72);
    texture.disable(gl);
    gl.glEndList();
    return callList;
}
 
开发者ID:seemywingz,项目名称:Kengine,代码行数:32,代码来源:Ball.java

示例6: drawSphere

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public static void drawSphere(GL2 gl2, double radius, boolean texture) {
	GLU glu = new GLU();
    GLUquadric quadric = glu.gluNewQuadric();
    glu.gluQuadricTexture(quadric, texture);
    if (texture == false) {
    	glu.gluQuadricDrawStyle(quadric, GLU.GLU_FILL);
    }
    glu.gluQuadricNormals(quadric, GLU.GLU_FLAT);
    glu.gluQuadricOrientation(quadric, GLU.GLU_OUTSIDE);
    glu.gluSphere(quadric, radius, 64, 64);
    glu.gluDeleteQuadric(quadric);
}
 
开发者ID:momega,项目名称:spacesimulator,代码行数:13,代码来源:GLUtils.java

示例7: drawBody

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
private void drawBody(GL2 gl, GLU glu) {
	gl.glPushMatrix();
		gl.glTranslatef(0, -.5f, 0);
		gl.glScalef(.75f, 1, .5f);
		drawFeet(gl, glu);
		gl.glColor3f(.25f, .25f, .2f);
		glu.gluSphere(quadric, 1, 20, 20);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:10,代码来源:Bat.java

示例8: drawFoot

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
private void drawFoot(GL2 gl, GLU glu) {
	gl.glPushMatrix();
		gl.glColor3f(.4f, .35f, .2f);
		gl.glRotatef(30, 0, 0, 1);
		gl.glTranslated(0, -.5f, 0);
		gl.glScaled(.3, .7, .3);
		glu.gluSphere(quadric, 1, 10, 10);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:10,代码来源:Bat.java

示例9: drawBody

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public void drawBody(GL2 gl, GLU glu){
	
	float scaledEyeDistance = scale*(float) Math.sin(45)/2 ;
	
	//body of the bat 
	gl.glPushMatrix();
		//gl.glTranslatef(x, y, z);
		gl.glColor3f(0f, 0f, 0f); //black color
		glu.gluSphere(quadric, bodyRadius, 10, 10); //body
	gl.glPopMatrix();
		
	// right eye
	gl.glPushMatrix();
		gl.glTranslatef(scaledEyeDistance, scaledEyeDistance, scaledEyeDistance + bodyRadius/8);
		gl.glColor3f(1f, 0, 0); // red color
		glu.gluSphere(quadric, bodyRadius/4, 10, 10); //right eye
	gl.glPopMatrix();
	
   	// left eye
	gl.glPushMatrix();
		gl.glTranslatef(-scaledEyeDistance, scaledEyeDistance, scaledEyeDistance + bodyRadius/8);
		gl.glColor3f(1f, 0f, 0f); // red color
		glu.gluSphere(quadric, bodyRadius/4, 10, 10); //left eye
	gl.glPopMatrix();
	
	//snout
	gl.glPushMatrix();
		gl.glTranslated(0, 0, (bodyRadius*3/4));
		gl.glColor3f(0f, 0f, 0f);
		glu.gluCylinder(quadric, bodyRadius/2, bodyRadius/2 + bodyRadius/10, bodyRadius/2, 10, 10);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:33,代码来源:BasicBat.java

示例10: drawLight

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public void drawLight(GL2 gl, GLU glu){
	lightTexture.bind(gl);
	gl.glPushMatrix();
       	gl.glTranslatef(50, 9, 50); // 9 feet off of ground
       	gl.glColor3f(1,1,0); // yellow
       	glu.gluSphere(quadric, 1., 10, 10); // bulb
       gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:9,代码来源:RothBuilding.java

示例11: drawLamp

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public void drawLamp(GL2 gl, GLU glu, float x, float z) {
	gl.glPushMatrix();//hanging lamp
		gl.glRotatef(-90f, 1f, 0f, 0f);
		gl.glTranslated(x, -z, 9);
		gl.glColor3f(.7f, .7f, .7f);
		glu.gluCylinder(quadric, .1, .1, 2, 10, 10);
		glu.gluSphere(quadric, .8, 10, 10);
		gl.glTranslated(0, 0, -1);
		gl.glEnable(GL2.GL_BLEND);
		gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
		gl.glColor4f(.7f,.1f,.1f, .9f); // dimmer yellow, translucent
		glu.gluCylinder(quadric, 1, 1, 2, 10, 10);
		gl.glDisable(GL2.GL_BLEND);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:16,代码来源:VentarolaBuilding.java

示例12: drawBullet

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
public void drawBullet(GL2 gl, GLU glu) {
	sphereQuadric = glu.gluNewQuadric();
	glu.gluQuadricDrawStyle(sphereQuadric, GLU.GLU_FILL);
	glu.gluQuadricNormals  (sphereQuadric, GLU.GLU_NONE);
	glu.gluQuadricTexture  (sphereQuadric, false);

	gl.glPushMatrix();
	glu.gluSphere(sphereQuadric, getSize(), 10,10);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:11,代码来源:SphereBullet.java

示例13: draw

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
@Override
public void draw(GL2 gl, GLU glu) {

	// For bobbing up and down
       double bobFactor = (size/8)*Math.sin(bobChange);

       gl.glPushMatrix();
       	gl.glRotatef(-90f, 1f, 0f, 0f);
       	gl.glColor3d(1.0f,1.0f,1.0f);
   		gl.glTranslated(x, -z, y - length + bobFactor);
       	glu.gluCylinder(quadric, .1, .1, length, 10, 10);
       gl.glPopMatrix();

       // Change color randomly
       if (colorChange % 10 == 0) {
       	double colorToChange = Math.random();
       	if (colorToChange < 1/3)
       		r = (float)Math.random();
       	else if (colorToChange > 2/3)
       		g = (float)Math.random();
       	else
       		b = (float)Math.random();
       }
       
       gl.glPushMatrix();
       	gl.glRotatef(-90f, 1f, 0f, 0f);
   		gl.glColor3d(r, g, b);
   		gl.glTranslated(x, -z, y - length + bobFactor);
   		glu.gluSphere(quadric, size, 10, 10);
   		gl.glEnable(GL2.GL_BLEND);
			gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
			gl.glColor4d(r, g, b, .25);
			glu.gluSphere(quadric, 2*size, 10, 10);
		gl.glDisable(GL2.GL_BLEND);
   	gl.glPopMatrix();
   	
   	bobChange = bobChange + 0.1f;
   	colorChange++;
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:40,代码来源:OConnorHangingLight.java

示例14: draw

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
@Override
public void draw(GL2 gl, GLU glu) {

	float rOld = r, gOld = g, bOld = b;

       // Change color randomly
       if (colorChange % 10 == 0) {
       	double colorToChange = Math.random();
       	if (colorToChange < 1/3) {
       		r = (float)Math.random();
       	}
       	else if (colorToChange > 2/3) {
       		g = (float)Math.random();
       	}
       	else {
       		b = (float)Math.random();
       	}
       }
       
       gl.glPushMatrix();
   		gl.glColor3d(r, g, b);
   		gl.glTranslated(x + flightRadiusX*Math.cos(posChange), y + flightRadiusY*Math.sin(posChange), z + flightRadiusZ*Math.sin(posChange));
   		glu.gluSphere(quadric, size, 10, 10);
   		gl.glEnable(GL2.GL_BLEND);
			gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
			gl.glColor4d(rOld, gOld, bOld, .25);
			glu.gluSphere(quadric, 2*size, 10, 10);
		gl.glDisable(GL2.GL_BLEND);
   	gl.glPopMatrix();
   	
   	posChange = posChange + speed*0.01f;
   	colorChange++;
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:34,代码来源:OConnorFloatingLight.java

示例15: drawHead

import javax.media.opengl.glu.GLU; //导入方法依赖的package包/类
private void drawHead(GL2 gl,GLU glu){
	gl.glColor3d(0.33,0.33,0.33);
	gl.glPushMatrix();
	gl.glTranslated(0,8,0);
	glu.gluSphere(quadric,1,20,20);
	gl.glPopMatrix();
}
 
开发者ID:ProfAmesBC,项目名称:Game2013,代码行数:8,代码来源:Robot.java


注:本文中的javax.media.opengl.glu.GLU.gluSphere方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。