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Java Appearance.setPointAttributes方法代码示例

本文整理汇总了Java中javax.media.j3d.Appearance.setPointAttributes方法的典型用法代码示例。如果您正苦于以下问题:Java Appearance.setPointAttributes方法的具体用法?Java Appearance.setPointAttributes怎么用?Java Appearance.setPointAttributes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.j3d.Appearance的用法示例。


在下文中一共展示了Appearance.setPointAttributes方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: PointsShape

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
public PointsShape() {
	// BY_REFERENCE PointArray storing coordinates and colors
	cloud = new PointArray(MAX_POINTS, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.BY_REFERENCE);
	mesh = new TriangleArray(MAX_POINTS, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.BY_REFERENCE);

	TransparencyAttributes ta = new TransparencyAttributes();
	ta.setTransparencyMode(TransparencyAttributes.NICEST);
	ta.setTransparency(0.0f);

	PointAttributes pointAttributes = new PointAttributes();
	pointAttributes.setPointSize(2.83f);
	pointAttributes.setCapability(PointAttributes.ALLOW_SIZE_WRITE);

	Appearance a = new Appearance();
	a.setPointAttributes(pointAttributes);
	a.setTransparencyAttributes(ta);

	// the data structure can be read and written at run time
	cloud.setCapability(GeometryArray.ALLOW_REF_DATA_READ);
	cloud.setCapability(GeometryArray.ALLOW_REF_DATA_WRITE);

	mesh.setCapability(GeometryArray.ALLOW_REF_DATA_READ);
	mesh.setCapability(GeometryArray.ALLOW_REF_DATA_WRITE);

	sem = new Semaphore(0);

	// create PointsShape geometry and appearance
	createGeometry();
	createAppearance();
	// setAppearance(a);
}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:32,代码来源:PointsShape.java

示例2: createAppearance

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
private void createAppearance() {
	Appearance app = new Appearance();

	PointAttributes pa = new PointAttributes();
	pa.setPointSize(POINT_SIZE); // fix point size
	app.setPointAttributes(pa);

	setAppearance(app);
}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:10,代码来源:PointsShape.java

示例3: PointsShape

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
public PointsShape() {
  // BY_REFERENCE PointArray storing coordinates and colors
  cloud = new PointArray(MAX_POINTS, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.BY_REFERENCE);
  mesh = new TriangleArray(MAX_POINTS, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.BY_REFERENCE);

  TransparencyAttributes ta = new TransparencyAttributes();
  ta.setTransparencyMode(TransparencyAttributes.NICEST);
  ta.setTransparency(0.0f);

  PointAttributes pointAttributes = new PointAttributes();
  pointAttributes.setPointSize(2.83f);
  pointAttributes.setCapability(PointAttributes.ALLOW_SIZE_WRITE);

  Appearance a = new Appearance();
  a.setPointAttributes(pointAttributes);
  a.setTransparencyAttributes(ta);

  // the data structure can be read and written at run time
  cloud.setCapability(GeometryArray.ALLOW_REF_DATA_READ);
  cloud.setCapability(GeometryArray.ALLOW_REF_DATA_WRITE);

  mesh.setCapability(GeometryArray.ALLOW_REF_DATA_READ);
  mesh.setCapability(GeometryArray.ALLOW_REF_DATA_WRITE);

  sem = new Semaphore(0);

  // create PointsShape geometry and appearance
  createGeometry();
  createAppearance();
  // setAppearance(a);
}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:32,代码来源:PointsShape.java

示例4: createAppearance

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
private void createAppearance() {
  Appearance app = new Appearance();

  PointAttributes pa = new PointAttributes();
  pa.setPointSize(POINT_SIZE); // fix point size
  app.setPointAttributes(pa);

  setAppearance(app);
}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:10,代码来源:PointsShape.java

示例5: createSceneGraph

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/**
 * �V�[�����\�z����
 * 
 * @return BG
 */
public BranchGroup createSceneGraph() {
    BranchGroup bg = new BranchGroup();

    // ������3D�I�u�W�F�N�g��lj�

    // ���W����lj�
    Axis axis = new Axis();
    bg.addChild(axis.getBG());

    // �_��lj�
    Point3f[] vertices = { // �_�̍��W
            new Point3f(-0.5f, 0.5f, -0.5f),
            new Point3f(0.5f, 0.5f, -0.5f),
            new Point3f(0.5f, 0.5f, 0.5f),
            new Point3f(-0.5f, 0.5f, 0.5f),
            new Point3f(-0.5f, -0.5f, -0.5f),
            new Point3f(0.5f, -0.5f, -0.5f),
            new Point3f(0.5f, -0.5f, 0.5f),
            new Point3f(-0.5f, -0.5f, 0.5f)
    };

    Color3f[] colors = { // �_�̐F
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f),
            new Color3f(1.0f, 1.0f, 0.0f)
    };

    // Geometry
    PointArray geo = new PointArray(8, PointArray.COORDINATES
            | PointArray.COLOR_3);
    geo.setCoordinates(0, vertices); // ���_���W���Z�b�g
    geo.setColors(0, colors); // �F���Z�b�g

    // Appearance
    Appearance app = new Appearance();
    PointAttributes attr = new PointAttributes(5.0f, false); // �_�̑傫��
    app.setPointAttributes(attr);

    bg.addChild(new Shape3D(geo, app));

    // �����܂�

    return bg;
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:55,代码来源:Main3D.java


注:本文中的javax.media.j3d.Appearance.setPointAttributes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。