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Java Appearance.setMaterial方法代码示例

本文整理汇总了Java中javax.media.j3d.Appearance.setMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java Appearance.setMaterial方法的具体用法?Java Appearance.setMaterial怎么用?Java Appearance.setMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.j3d.Appearance的用法示例。


在下文中一共展示了Appearance.setMaterial方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create3D

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/** Create 3D geometry. */
@Override
protected void create3D() {
	Appearance appear = new Appearance();

	material.setCapability(Material.ALLOW_COMPONENT_WRITE);
	material.setDiffuseColor(color);
	material.setSpecularColor(black);
	appear.setMaterial(material);
	int flags = Primitive.GEOMETRY_NOT_SHARED | Primitive.ENABLE_GEOMETRY_PICKING | Primitive.GENERATE_NORMALS;

	body = new Sphere(radius, flags, appear);

	// we must be able to change the pick flag of the agent
	body.setCapability(Node.ALLOW_PICKABLE_READ);
	body.setCapability(Node.ALLOW_PICKABLE_WRITE);
	body.setPickable(true);
	body.setCollidable(true);
	addChild(body);

	// Add bounds for interactions
	Bounds bounds = new BoundingSphere(new Point3d(0, 0, 0), radius);
	setBounds(bounds);

}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:26,代码来源:CherryAgent.java

示例2: buildScene

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
@Override
void buildScene(TransformGroup transformGroup) {
    transformGroup.addChild(getColorBackground(new Color(.905f, .905f, 0.95f)));
    Appearance appearance = new Appearance();
    Material mat = new Material();
    mat.setAmbientColor(0.5f, 0.5f, 0.5f);
    mat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    mat.setEmissiveColor(0.0f, 0.0f, 0.0f);
    mat.setSpecularColor(1.0f, 1.0f, 1.0f);
    mat.setShininess(80.0f);
    appearance.setMaterial(mat);

    TransparencyAttributes ta = new TransparencyAttributes();
    ta.setTransparency(0.5f);
    ta.setTransparencyMode(TransparencyAttributes.BLENDED);
    appearance.setTransparencyAttributes(ta);

    transformGroup.addChild(new Box(0.6f, 0.5f, 0.4f, appearance));

    transformGroup.addChild(getPointLight(new Color(1.0f, 1.0f, 1.0f), new Point3f(2.0f, 2.0f, 2.0f)));
    transformGroup.addChild(getAmbientLight(new Color(0.1f, 0.1f, 0.1f)));
    transformGroup.setTransform(getTransform(new Vector3f(0.3f, 0.3f, 0.3f), 0.75, -1, Math.PI / 4.0d));
}
 
开发者ID:tekrei,项目名称:JavaExamples,代码行数:24,代码来源:LightningExample.java

示例3: create3D

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
void create3D(float size) {
	super.create3D(true);
	// lamp body
	onColor = new Color3f(0.1f, 1f, 1f);
	offColor = new Color3f(0.3f, 0.3f, 0.3f);
	blinkColor = new Color3f(1f, 0.3f, 0.3f);
	Appearance appear = new Appearance();
	material = new Material();
	material.setAmbientColor(offColor);
	material.setDiffuseColor(offColor);
	material.setCapability(Material.ALLOW_COMPONENT_WRITE);
	material.setSpecularColor(offColor);
	material.setColorTarget(Material.DIFFUSE);
	appear.setMaterial(material);
	Node node = new com.sun.j3d.utils.geometry.Cylinder(size, size, appear);
	node.setCollidable(false);
	node.setPickable(false);
	addChild(node);
}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:20,代码来源:LampActuator.java

示例4: create3D

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/** Create 3D geometry. */
@Override
protected void create3D() {
	Appearance appear = new Appearance();

	material.setDiffuseColor(color);
	material.setSpecularColor(black);
	appear.setMaterial(material);
	int flags = Primitive.GEOMETRY_NOT_SHARED | Primitive.ENABLE_GEOMETRY_PICKING | Primitive.GENERATE_NORMALS;

	body = new Sphere(radius, flags, appear);

	// we must be able to change the pick flag of the agent
	body.setCapability(Node.ALLOW_PICKABLE_READ);
	body.setCapability(Node.ALLOW_PICKABLE_WRITE);
	body.setPickable(true);
	body.setCollidable(true);
	addChild(body);

	// Add bounds for interactions
	Bounds bounds = new BoundingSphere(new Point3d(0, 0, 0), radius);
	setBounds(bounds);

}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:25,代码来源:BallAgent.java

示例5: makeAppearance

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
private Appearance makeAppearance( Material material, Color4f color, boolean transparent )
{
	Appearance appearance = new Appearance();
	appearance .setMaterial( material );
	appearance .setCapability( Appearance .ALLOW_MATERIAL_READ );
	appearance .setCapability( Appearance .ALLOW_MATERIAL_WRITE );
	material .setLightingEnable( true );
    Color3f justColor = new Color3f( color .x, color.y, color.z );
	appearance .setColoringAttributes( new ColoringAttributes( justColor, ColoringAttributes .SHADE_FLAT ) );
	if ( transparent || color.w < 1.0f ) {
		TransparencyAttributes ta = new TransparencyAttributes();
		ta .setTransparencyMode( TransparencyAttributes .BLENDED );
		float alpha = transparent? ( PREVIEW_TRANSPARENCY * color.w ) : color.w;
		ta .setTransparency( PREVIEW_TRANSPARENCY );
		appearance .setTransparencyAttributes( ta );
	}		
	return appearance;
}
 
开发者ID:vZome,项目名称:vzome-desktop,代码行数:19,代码来源:Appearances.java

示例6: create3D

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
void create3D(float size) {
  super.create3D(true);
  // lamp body
  onColor = new Color3f(0.1f, 1f, 1f);
  offColor = new Color3f(0.3f, 0.3f, 0.3f);
  blinkColor = new Color3f(1f, 0.3f, 0.3f);
  Appearance appear = new Appearance();
  material = new Material();
  material.setAmbientColor(offColor);
  material.setDiffuseColor(offColor);
  material.setCapability(Material.ALLOW_COMPONENT_WRITE);
  material.setSpecularColor(offColor);
  material.setColorTarget(Material.DIFFUSE);
  appear.setMaterial(material);
  Node node = new com.sun.j3d.utils.geometry.Cylinder(size, size, appear);
  node.setCollidable(false);
  node.setPickable(false);
  addChild(node);
}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:20,代码来源:LampActuator.java

示例7: create3D

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/** Create 3D geometry. */
@Override
protected void create3D() {
  Appearance appear = new Appearance();

  material.setDiffuseColor(color);
  material.setSpecularColor(black);
  appear.setMaterial(material);
  int flags = Primitive.GEOMETRY_NOT_SHARED | Primitive.ENABLE_GEOMETRY_PICKING | Primitive.GENERATE_NORMALS;

  body = new Sphere(radius, flags, appear);

  // we must be able to change the pick flag of the agent
  body.setCapability(Node.ALLOW_PICKABLE_READ);
  body.setCapability(Node.ALLOW_PICKABLE_WRITE);
  body.setPickable(true);
  body.setCollidable(true);
  addChild(body);

  // Add bounds for interactions
  Bounds bounds = new BoundingSphere(new Point3d(0, 0, 0), radius);
  setBounds(bounds);

}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:25,代码来源:BallAgent.java

示例8: create3D

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/** Create 3D geometry. */
@Override
protected void create3D() {
  Appearance appear = new Appearance();

  material.setCapability(Material.ALLOW_COMPONENT_WRITE);
  material.setDiffuseColor(color);
  material.setSpecularColor(black);
  appear.setMaterial(material);
  int flags = Primitive.GEOMETRY_NOT_SHARED | Primitive.ENABLE_GEOMETRY_PICKING | Primitive.GENERATE_NORMALS;

  body = new Sphere(radius, flags, appear);

  // we must be able to change the pick flag of the agent
  body.setCapability(Node.ALLOW_PICKABLE_READ);
  body.setCapability(Node.ALLOW_PICKABLE_WRITE);
  body.setPickable(true);
  body.setCollidable(true);
  addChild(body);

  // Add bounds for interactions
  Bounds bounds = new BoundingSphere(new Point3d(0, 0, 0), radius);
  setBounds(bounds);

}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:26,代码来源:CherryAgent.java

示例9: createBox

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
private Box createBox() {
    // ��
    Appearance app = new Appearance();
    Material mat = new Material();
    mat.setAmbientColor(new Color3f(0.0f, 0.0f, 1.0f));
    mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f));
    app.setMaterial(mat);

    // �����ɂ���
    TransparencyAttributes transAttr = new TransparencyAttributes(
            TransparencyAttributes.BLENDED, 0.5f);
    app.setTransparencyAttributes(transAttr);

    Box box = new Box(0.5f, 0.5f, 0.5f, app);

    return box;
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:18,代码来源:Main.java

示例10: Floor

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
public Floor() {
    floorBG = new BranchGroup();

    Appearance app = new Appearance();
    
    // ��
    Material mat = new Material();
    mat.setAmbientColor(new Color3f(1.0f, 1.0f, 0.0f));  // ���F
    mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f));
    app.setMaterial(mat);

    // �����쐬
    Box floor = new Box(10.0f, 0.001f, 10.0f, app);

    floorBG.addChild(floor);
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:17,代码来源:Floor.java

示例11: Ball

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
public Ball(double x, double y, double z) {
    position = new Vector3d(x, y, z);
    velocity = new Vector3d(0, 0, 0);
    acceleration = new Vector3d(0, -0.01, 0);  // �����x�͈��
    
    // �ړ��”\
    this.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    this.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    app = new Appearance();
    Material mat = new Material();
    mat.setAmbientColor(new Color3f(0.0f, 0.0f, 1.0f));
    mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f));
    app.setMaterial(mat);

    TransparencyAttributes transAttr = new TransparencyAttributes(
            TransparencyAttributes.BLENDED, 0.2f);
    app.setTransparencyAttributes(transAttr);

    // �{�[����lj�
    this.addChild(new Sphere(radius, Sphere.GENERATE_NORMALS, 100, app));

    move();
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:25,代码来源:Ball.java

示例12: createWallPartShape

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/**
 * Returns a new wall part shape with no geometry  
 * and a default appearance with a white material.
 */
private Node createWallPartShape(boolean outline)
{
	Shape3D wallShape = new Shape3D();
	// Allow wall shape to change its geometry
	wallShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
	wallShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
	wallShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
	
	Appearance wallAppearance = new Appearance();
	wallShape.setAppearance(wallAppearance);
	wallAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
	TransparencyAttributes transparencyAttributes = new TransparencyAttributes();
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
	wallAppearance.setTransparencyAttributes(transparencyAttributes);
	wallAppearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_READ);
	RenderingAttributes renderingAttributes = new RenderingAttributes();
	renderingAttributes.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE);
	wallAppearance.setRenderingAttributes(renderingAttributes);
	
	if (outline)
	{
		wallAppearance.setColoringAttributes(Object3DBranch.OUTLINE_COLORING_ATTRIBUTES);
		wallAppearance.setPolygonAttributes(Object3DBranch.OUTLINE_POLYGON_ATTRIBUTES);
		wallAppearance.setLineAttributes(Object3DBranch.OUTLINE_LINE_ATTRIBUTES);
	}
	else
	{
		wallAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
		wallAppearance.setMaterial(DEFAULT_MATERIAL);
		wallAppearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
		wallAppearance.setCapability(Appearance.ALLOW_TEXTURE_READ);
		// Mix texture and wall color
		wallAppearance.setTextureAttributes(MODULATE_TEXTURE_ATTRIBUTES);
	}
	return wallShape;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:42,代码来源:Wall3D.java

示例13: updateFilledWallSideAppearance

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/**
 * Sets filled wall side appearance with its color, texture, transparency and visibility.
 */
private void updateFilledWallSideAppearance(final Appearance wallSideAppearance, final HomeTexture wallSideTexture,
		boolean waitTextureLoadingEnd, Integer wallSideColor, float shininess)
{
	if (wallSideTexture == null)
	{
		wallSideAppearance.setMaterial(getMaterial(wallSideColor, wallSideColor, shininess));
		wallSideAppearance.setTexture(null);
	}
	else
	{
		// Update material and texture of wall side
		wallSideAppearance.setMaterial(getMaterial(DEFAULT_COLOR, DEFAULT_AMBIENT_COLOR, shininess));
		final TextureManager textureManager = TextureManager.getInstance();
		textureManager.loadTexture(wallSideTexture.getImage(), wallSideTexture.getAngle(), waitTextureLoadingEnd,
				new TextureManager.TextureObserver()
				{
					public void textureUpdated(Texture texture)
					{
						wallSideAppearance.setTexture(getHomeTextureClone(texture, home));
					}
				});
	}
	// Update wall side transparency
	float wallsAlpha = this.home.getEnvironment().getWallsAlpha();
	TransparencyAttributes transparencyAttributes = wallSideAppearance.getTransparencyAttributes();
	transparencyAttributes.setTransparency(wallsAlpha);
	// If walls alpha is equal to zero, turn off transparency to get better results 
	transparencyAttributes
			.setTransparencyMode(wallsAlpha == 0 ? TransparencyAttributes.NONE : TransparencyAttributes.NICEST);
	// Update wall side visibility
	RenderingAttributes renderingAttributes = wallSideAppearance.getRenderingAttributes();
	HomeEnvironment.DrawingMode drawingMode = this.home.getEnvironment().getDrawingMode();
	renderingAttributes.setVisible(drawingMode == null || drawingMode == HomeEnvironment.DrawingMode.FILL
			|| drawingMode == HomeEnvironment.DrawingMode.FILL_AND_OUTLINE);
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:39,代码来源:Wall3D.java

示例14: getModelBox

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/**
 * Returns a box that may replace model. 
 */
private Node getModelBox(Color color)
{
	Material material = new Material();
	material.setDiffuseColor(new Color3f(color));
	material.setAmbientColor(new Color3f(color.darker()));
	
	Appearance boxAppearance = new Appearance();
	boxAppearance.setMaterial(material);
	return new Box(0.5f, 0.5f, 0.5f, boxAppearance);
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:14,代码来源:HomePieceOfFurniture3D.java

示例15: createRoomPartShape

import javax.media.j3d.Appearance; //导入方法依赖的package包/类
/**
 * Returns a new room part shape with no geometry  
 * and a default appearance with a white material.
 */
private Node createRoomPartShape()
{
	Shape3D roomShape = new Shape3D();
	// Allow room shape to change its geometry
	roomShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
	roomShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
	roomShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
	
	Appearance roomAppearance = new Appearance();
	roomShape.setAppearance(roomAppearance);
	roomAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
	TransparencyAttributes transparencyAttributes = new TransparencyAttributes();
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
	roomAppearance.setTransparencyAttributes(transparencyAttributes);
	roomAppearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_READ);
	RenderingAttributes renderingAttributes = new RenderingAttributes();
	renderingAttributes.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE);
	roomAppearance.setRenderingAttributes(renderingAttributes);
	roomAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
	roomAppearance.setMaterial(DEFAULT_MATERIAL);
	roomAppearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
	roomAppearance.setCapability(Appearance.ALLOW_TEXTURE_READ);
	// Mix texture and room color
	roomAppearance.setTextureAttributes(MODULATE_TEXTURE_ATTRIBUTES);
	
	return roomShape;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:33,代码来源:Room3D.java


注:本文中的javax.media.j3d.Appearance.setMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。