本文整理汇总了Java中javafx.scene.shape.Box.setMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java Box.setMaterial方法的具体用法?Java Box.setMaterial怎么用?Java Box.setMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.shape.Box
的用法示例。
在下文中一共展示了Box.setMaterial方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: AxisOrientation
import javafx.scene.shape.Box; //导入方法依赖的package包/类
public AxisOrientation(int size) {
final PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
final PhongMaterial greenMaterial = new PhongMaterial();
greenMaterial.setDiffuseColor(Color.DARKGREEN);
greenMaterial.setSpecularColor(Color.GREEN);
final PhongMaterial blueMaterial = new PhongMaterial();
blueMaterial.setDiffuseColor(Color.DARKBLUE);
blueMaterial.setSpecularColor(Color.BLUE);
final Box xAxis = new Box(size + 100, 2, 2);
final Box yAxis = new Box(2, size + 100, 2);
final Box zAxis = new Box(2, 2, size + 100);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
this.getChildren().addAll(xAxis, yAxis, zAxis);
}
示例2: Face
import javafx.scene.shape.Box; //导入方法依赖的package包/类
public Face(Image image, int startX, int startY, int width, int height, int interval, boolean reverseX, boolean reverseY,
Supplier<Box> supplier, BiConsumer<Box, Point2D> consumer) {
PixelReader reader = image.getPixelReader();
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++) {
int argb;
if ((argb = reader.getArgb(startX + (reverseX ? width - x - 1 : x) * interval,
startY + (reverseY ? height - y - 1 : y) * interval)) != 0) {
Box pixel = supplier.get();
consumer.accept(pixel, new Point2D(x, y));
pixel.setMaterial(createMaterial(Color.rgb(
(argb >> 16) & 0xFF, (argb >> 8) & 0xFF, (argb >> 0) & 0xFF)));
getChildren().add(pixel);
}
}
}
示例3: buildCubes
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private void buildCubes(ActionEvent event) {
world = new XForm();
moleculeGroup = new XForm();
for (Cube cube : cubes) {
Box boxShape = new Box(cube.getSideLength(), cube.getSideLength(), cube.getSideLength());
boxShape.setMaterial(MaterialProvider.crateMaterialFromColor(Color.LIGHTSALMON));
boxShape.setTranslateX(cube.getCenter().getX());
boxShape.setTranslateY(cube.getCenter().getY());
boxShape.setTranslateZ(cube.getCenter().getZ());
// add tooltip
Tooltip tooltip = new Tooltip(cube.toString());
Tooltip.install(boxShape, tooltip);
moleculeGroup.getChildren().add(boxShape);
}
world.getChildren().add(moleculeGroup);
displayGroup.getChildren().retainAll();
displayGroup.getChildren().add(world);
}
示例4: buildAxes
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private Group buildAxes(Pivot p, double _l) {
Group group = new Group();
final Box xAxis = new Box(_l, 4, 4);
final Box yAxis = new Box(4, _l, 4);
final Box zAxis = new Box(4, 4, _l);
xAxis.setMaterial(PhongPhactory.fromColour(Color.RED));
yAxis.setMaterial(PhongPhactory.fromColour(Color.GREEN));
zAxis.setMaterial(PhongPhactory.fromColour(Color.BLUE));
p.getChildren().addAll(xAxis, yAxis, zAxis);
p.setVisible(true);
group.getChildren().addAll(p);
return group;
}
示例5: buildAxes
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private void buildAxes() {
final PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
final PhongMaterial greenMaterial = new PhongMaterial();
greenMaterial.setDiffuseColor(Color.DARKGREEN);
greenMaterial.setSpecularColor(Color.GREEN);
final PhongMaterial blueMaterial = new PhongMaterial();
blueMaterial.setDiffuseColor(Color.DARKBLUE);
blueMaterial.setSpecularColor(Color.BLUE);
final Box xAxis = new Box(240.0, 1, 1);
final Box yAxis = new Box(1, 240.0, 1);
final Box zAxis = new Box(1, 1, 240.0);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
axisGroup.getChildren().addAll(xAxis, yAxis, zAxis);
world.getChildren().addAll(axisGroup);
}
示例6: makePedestal
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private void makePedestal(ObservableList<Node> g) {
// pedestal
Box box = new Box(5.5, 0.2, 5);
box.setMaterial(material2);
// box.setTranslateY(3);
double length1 = 4.2;
// outlet dispatch tube
Capsule t1 = new Capsule(0.3, length1);
t1.setCullFace(CullFace.BACK);
t1.setMaterial(material);
t1.getTransforms().addAll(new Rotate(90, X_AXIS), new Translate(0, -length1 / 2, -0.4));
double length2 = 4.4;
// outlet endpoint supply tube
Group tg = makePump(length2, 0.3, 0.35, material);
tg.getTransforms().addAll(new Rotate(90, X_AXIS), new Translate(-2.8, 0, -1.5));
g.addAll(t1, tg, box);
// TriangleMesh mesh = createToroidMesh(2f, 0.5f, 100, 100);
// g.addAll(new MeshView(mesh));
}
示例7: Bone
import javafx.scene.shape.Box; //导入方法依赖的package包/类
public Bone(double scale, Point3D posJoint) {
Box origin=new Box(10,10,10);
origin.setMaterial(new PhongMaterial(Color.ORANGE));
Cylinder bone = new Cylinder(5, posJoint.magnitude()/scale);
double angle = Math.toDegrees(Math.acos((new Point3D(0,1,0)).dotProduct(posJoint)/posJoint.magnitude()));
Point3D axis = (new Point3D(0,1,0)).crossProduct(posJoint);
bone.getTransforms().addAll(new Rotate(angle,0,0,0,axis), new Translate(0,posJoint.magnitude()/2d/scale, 0));
bone.setMaterial(new PhongMaterial(Color.CADETBLUE));
Sphere end = new Sphere(6);
end.getTransforms().addAll(new Translate(posJoint.getX()/scale,posJoint.getY()/scale,posJoint.getZ()/scale));
end.setMaterial(new PhongMaterial(Color.YELLOW));
getChildren().addAll(origin, bone, end);
getTransforms().add(new Scale(scale, scale, scale));
}
示例8: buildGroup
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private static Group buildGroup() {
Group grp = new Group();
Sphere s = new Sphere();
Box b = new Box();
s.setScaleX(SCALE);
s.setScaleY(SCALE);
s.setScaleZ(SCALE);
s.setTranslateX(-130);
b.setScaleX(SCALE);
b.setScaleY(SCALE);
b.setScaleZ(SCALE);
b.setTranslateX(130);
PhongMaterial material = new PhongMaterial();
material.setDiffuseColor(Color.LIGHTGRAY);
material.setSpecularColor(Color.rgb(30, 30, 30));
s.setMaterial(material);
b.setMaterial(material);
PointLight pl = new PointLight(Color.AQUA);
pl.setTranslateZ(-1000);
Sphere lightBalance = new Sphere();
// lightBalance.setScaleX(0.1);
// lightBalance.setScaleX(0.1);
// lightBalance.setScaleX(0.1);
lightBalance.setTranslateZ(1000);
grp.getChildren().addAll(s, b,pl,lightBalance);
return grp;
}
示例9: buildAxes
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private void buildAxes() {
double length = 2d * dimModel;
double width = dimModel / 100d;
double radius = 2d * dimModel / 100d;
final PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
final PhongMaterial greenMaterial = new PhongMaterial();
greenMaterial.setDiffuseColor(Color.DARKGREEN);
greenMaterial.setSpecularColor(Color.GREEN);
final PhongMaterial blueMaterial = new PhongMaterial();
blueMaterial.setDiffuseColor(Color.DARKBLUE);
blueMaterial.setSpecularColor(Color.BLUE);
Sphere xSphere = new Sphere(radius);
Sphere ySphere = new Sphere(radius);
Sphere zSphere = new Sphere(radius);
xSphere.setMaterial(redMaterial);
ySphere.setMaterial(greenMaterial);
zSphere.setMaterial(blueMaterial);
xSphere.setTranslateX(dimModel);
ySphere.setTranslateY(dimModel);
zSphere.setTranslateZ(dimModel);
Box xAxis = new Box(length, width, width);
Box yAxis = new Box(width, length, width);
Box zAxis = new Box(width, width, length);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
autoScalingGroup.getChildren().addAll(xAxis, yAxis, zAxis);
autoScalingGroup.getChildren().addAll(xSphere, ySphere, zSphere);
}
示例10: setupSceneInternals
import javafx.scene.shape.Box; //导入方法依赖的package包/类
/**
* <p>
* Creates scene elements that aren't meant to be manipulated by the user
* (markers, camera, etc.)
* </p>
*/
protected void setupSceneInternals(Group parent) {
// Create scene plane for frame of reference.
Box box = new Box(1000, 0, 1000);
box.setMouseTransparent(true);
box.setDrawMode(DrawMode.LINE);
box.setMaterial(new PhongMaterial(Color.ANTIQUEWHITE));
AmbientLight ambientLight = new AmbientLight(Color.rgb(100, 100, 100));
PointLight light1 = new PointLight(Color.ANTIQUEWHITE);
light1.setMouseTransparent(true);
light1.setTranslateY(-350);
PointLight light2 = new PointLight(Color.ANTIQUEWHITE);
light2.setMouseTransparent(true);
light2.setTranslateZ(350);
PointLight light3 = new PointLight(Color.ANTIQUEWHITE);
light3.setMouseTransparent(true);
light3.setTranslateZ(-350);
PointLight light4 = new PointLight(Color.ANTIQUEWHITE);
light4.setMouseTransparent(true);
light4.setTranslateZ(350);
TransformGizmo gizmo = new TransformGizmo(1000);
gizmo.showHandles(false);
parent.getChildren().addAll(gizmo, box, light1, light2, light3, light4,
ambientLight);
}
示例11: setupSceneInternals
import javafx.scene.shape.Box; //导入方法依赖的package包/类
@Override
protected void setupSceneInternals(Group parent) {
// Create scene plane for frame of reference.
plane = new Box(1000, 0, 1000);
plane.setMouseTransparent(true);
plane.setDrawMode(DrawMode.LINE);
plane.setMaterial(new PhongMaterial(Color.ANTIQUEWHITE));
AmbientLight ambientLight = new AmbientLight(Color.rgb(100, 100, 100));
PointLight light1 = new PointLight(Color.ANTIQUEWHITE);
light1.setMouseTransparent(true);
light1.setTranslateY(-350);
PointLight light2 = new PointLight(Color.ANTIQUEWHITE);
light2.setMouseTransparent(true);
light2.setTranslateZ(350);
PointLight light3 = new PointLight(Color.ANTIQUEWHITE);
light3.setMouseTransparent(true);
light3.setTranslateZ(-350);
PointLight light4 = new PointLight(Color.ANTIQUEWHITE);
light4.setMouseTransparent(true);
light4.setTranslateZ(350);
axes = new TransformGizmo(1000);
axes.showHandles(false);
parent.getChildren().addAll(axes, plane, light1, light2, light3, light4,
ambientLight);
}
示例12: FXMeshAttachment
import javafx.scene.shape.Box; //导入方法依赖的package包/类
/**
* <p>
* Creates an FXGeometryAttachment instance.
* </p>
*
* @param manager
* the manager that created this instance.
*/
public FXMeshAttachment(BasicAttachmentManager manager) {
super(manager);
// Create a grey background box
background = new Box(96, 48, 1);
PhongMaterial backgroundMaterial = new PhongMaterial();
backgroundMaterial.setDiffuseColor(Color.GRAY);
background.setMaterial(backgroundMaterial);
}
示例13: Axis3D
import javafx.scene.shape.Box; //导入方法依赖的package包/类
public Axis3D() {
super();
final PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
final PhongMaterial greenMaterial = new PhongMaterial();
greenMaterial.setDiffuseColor(Color.DARKGREEN);
greenMaterial.setSpecularColor(Color.GREEN);
final PhongMaterial blueMaterial = new PhongMaterial();
blueMaterial.setDiffuseColor(Color.DARKBLUE);
blueMaterial.setSpecularColor(Color.BLUE);
final Sphere red = new Sphere(50);
red.setMaterial(redMaterial);
final Sphere blue = new Sphere(50);
blue.setMaterial(blueMaterial);
xAxis = new Box(24.0, 0.05, 0.05);
yAxis = new Box(0.05, 24.0, 0.05);
zAxis = new Box(0.05, 0.05, 24.0);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
getChildren().addAll(xAxis,yAxis,zAxis);
}
示例14: buildAxes
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private void buildAxes(Pivot p) {
final Box xAxis = new Box(AXIS_LENGTH, 4, 4);
final Box yAxis = new Box(4, AXIS_LENGTH, 4);
final Box zAxis = new Box(4, 4, AXIS_LENGTH);
xAxis.setMaterial(PhongPhactory.fromColour(Color.RED));
yAxis.setMaterial(PhongPhactory.fromColour(Color.GREEN));
zAxis.setMaterial(PhongPhactory.fromColour(Color.BLUE));
p.getChildren().addAll(xAxis, yAxis, zAxis);
p.setVisible(true);
root.getChildren().addAll(p);
}
示例15: createAxis
import javafx.scene.shape.Box; //导入方法依赖的package包/类
private void createAxis(double length) {
Box x = new Box(length, AXIS_THICKNESS, AXIS_THICKNESS);
x.setMaterial(new PhongMaterial(Color.BLUE));
x.setTranslateX(length / 2.0);
Box y = new Box(AXIS_THICKNESS, length, AXIS_THICKNESS);
y.setMaterial(new PhongMaterial(Color.RED));
y.setTranslateY(length / 2.0);
Box z = new Box(AXIS_THICKNESS, AXIS_THICKNESS, length);
z.setMaterial(new PhongMaterial(Color.GREEN));
z.setTranslateZ(length / 2.0);
this.group.getChildren().addAll(x, y, z);
}