本文整理汇总了Java中javafx.scene.shape.Box类的典型用法代码示例。如果您正苦于以下问题:Java Box类的具体用法?Java Box怎么用?Java Box使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Box类属于javafx.scene.shape包,在下文中一共展示了Box类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: AxisOrientation
import javafx.scene.shape.Box; //导入依赖的package包/类
public AxisOrientation(int size) {
final PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
final PhongMaterial greenMaterial = new PhongMaterial();
greenMaterial.setDiffuseColor(Color.DARKGREEN);
greenMaterial.setSpecularColor(Color.GREEN);
final PhongMaterial blueMaterial = new PhongMaterial();
blueMaterial.setDiffuseColor(Color.DARKBLUE);
blueMaterial.setSpecularColor(Color.BLUE);
final Box xAxis = new Box(size + 100, 2, 2);
final Box yAxis = new Box(2, size + 100, 2);
final Box zAxis = new Box(2, 2, size + 100);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
this.getChildren().addAll(xAxis, yAxis, zAxis);
}
示例2: Face
import javafx.scene.shape.Box; //导入依赖的package包/类
public Face(Image image, int startX, int startY, int width, int height, int interval, boolean reverseX, boolean reverseY,
Supplier<Box> supplier, BiConsumer<Box, Point2D> consumer) {
PixelReader reader = image.getPixelReader();
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++) {
int argb;
if ((argb = reader.getArgb(startX + (reverseX ? width - x - 1 : x) * interval,
startY + (reverseY ? height - y - 1 : y) * interval)) != 0) {
Box pixel = supplier.get();
consumer.accept(pixel, new Point2D(x, y));
pixel.setMaterial(createMaterial(Color.rgb(
(argb >> 16) & 0xFF, (argb >> 8) & 0xFF, (argb >> 0) & 0xFF)));
getChildren().add(pixel);
}
}
}
示例3: initKeys
import javafx.scene.shape.Box; //导入依赖的package包/类
@Override
protected void initKeys(Scene scene) {
scene.addEventHandler(KeyEvent.ANY, new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent t) {
switch (t.getText()) {
case "1":
setShape(Shape.Sphere);
break;
case "2":
setShape(Shape.Box);
break;
case "3":
setShape(Shape.Cylinder);
break;
}
}
});
}
示例4: buildMultipleShapes3D
import javafx.scene.shape.Box; //导入依赖的package包/类
private Group buildMultipleShapes3D() {
Box box = new Box(100, 100, 100);
Sphere sphere = new Sphere(50);
Cylinder cyl = new Cylinder(50, 100);
Cone cone = new Cone(50, 100);
box.setTranslateX(-100);
box.setTranslateY(-150);
sphere.setTranslateX(100);
sphere.setTranslateY(-50);
cyl.setTranslateX(-100);
cyl.setTranslateY(50);
cone.getMesh().setTranslateX(100);
cone.getMesh().setTranslateY(150);
nodes.add(box);
nodes.add(sphere);
nodes.add(cyl);
nodes.add(cone.getMesh());
return new Group(box, sphere, cyl, cone.getMesh());
}
示例5: buildCubes
import javafx.scene.shape.Box; //导入依赖的package包/类
private void buildCubes(ActionEvent event) {
world = new XForm();
moleculeGroup = new XForm();
for (Cube cube : cubes) {
Box boxShape = new Box(cube.getSideLength(), cube.getSideLength(), cube.getSideLength());
boxShape.setMaterial(MaterialProvider.crateMaterialFromColor(Color.LIGHTSALMON));
boxShape.setTranslateX(cube.getCenter().getX());
boxShape.setTranslateY(cube.getCenter().getY());
boxShape.setTranslateZ(cube.getCenter().getZ());
// add tooltip
Tooltip tooltip = new Tooltip(cube.toString());
Tooltip.install(boxShape, tooltip);
moleculeGroup.getChildren().add(boxShape);
}
world.getChildren().add(moleculeGroup);
displayGroup.getChildren().retainAll();
displayGroup.getChildren().add(world);
}
示例6: buildAxes
import javafx.scene.shape.Box; //导入依赖的package包/类
private Group buildAxes(Pivot p, double _l) {
Group group = new Group();
final Box xAxis = new Box(_l, 4, 4);
final Box yAxis = new Box(4, _l, 4);
final Box zAxis = new Box(4, 4, _l);
xAxis.setMaterial(PhongPhactory.fromColour(Color.RED));
yAxis.setMaterial(PhongPhactory.fromColour(Color.GREEN));
zAxis.setMaterial(PhongPhactory.fromColour(Color.BLUE));
p.getChildren().addAll(xAxis, yAxis, zAxis);
p.setVisible(true);
group.getChildren().addAll(p);
return group;
}
示例7: createPlane
import javafx.scene.shape.Box; //导入依赖的package包/类
private void createPlane(double length) {
Box xzPlane = new Box(length, PLANE_THICKNESS, length);
xzPlane.setDrawMode(DrawMode.LINE);
xzPlane.setTranslateX(length / 2.0);
xzPlane.setTranslateZ(length / 2.0);
Box xyPlane = new Box(length, length, PLANE_THICKNESS);
xyPlane.setDrawMode(DrawMode.LINE);
xyPlane.setTranslateX(length / 2.0);
xyPlane.setTranslateY(length / 2.0);
Box yzPlane = new Box(PLANE_THICKNESS, length, length);
yzPlane.setDrawMode(DrawMode.LINE);
yzPlane.setTranslateY(length / 2.0);
yzPlane.setTranslateZ(length / 2.0);
this.group.getChildren().addAll(xzPlane, xyPlane, yzPlane);
}
示例8: buildAxes
import javafx.scene.shape.Box; //导入依赖的package包/类
private void buildAxes() {
final PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
final PhongMaterial greenMaterial = new PhongMaterial();
greenMaterial.setDiffuseColor(Color.DARKGREEN);
greenMaterial.setSpecularColor(Color.GREEN);
final PhongMaterial blueMaterial = new PhongMaterial();
blueMaterial.setDiffuseColor(Color.DARKBLUE);
blueMaterial.setSpecularColor(Color.BLUE);
final Box xAxis = new Box(240.0, 1, 1);
final Box yAxis = new Box(1, 240.0, 1);
final Box zAxis = new Box(1, 1, 240.0);
xAxis.setMaterial(redMaterial);
yAxis.setMaterial(greenMaterial);
zAxis.setMaterial(blueMaterial);
axisGroup.getChildren().addAll(xAxis, yAxis, zAxis);
world.getChildren().addAll(axisGroup);
}
示例9: makePedestal
import javafx.scene.shape.Box; //导入依赖的package包/类
private void makePedestal(ObservableList<Node> g) {
// pedestal
Box box = new Box(5.5, 0.2, 5);
box.setMaterial(material2);
// box.setTranslateY(3);
double length1 = 4.2;
// outlet dispatch tube
Capsule t1 = new Capsule(0.3, length1);
t1.setCullFace(CullFace.BACK);
t1.setMaterial(material);
t1.getTransforms().addAll(new Rotate(90, X_AXIS), new Translate(0, -length1 / 2, -0.4));
double length2 = 4.4;
// outlet endpoint supply tube
Group tg = makePump(length2, 0.3, 0.35, material);
tg.getTransforms().addAll(new Rotate(90, X_AXIS), new Translate(-2.8, 0, -1.5));
g.addAll(t1, tg, box);
// TriangleMesh mesh = createToroidMesh(2f, 0.5f, 100, 100);
// g.addAll(new MeshView(mesh));
}
示例10: Bone
import javafx.scene.shape.Box; //导入依赖的package包/类
public Bone(double scale, Point3D posJoint) {
Box origin=new Box(10,10,10);
origin.setMaterial(new PhongMaterial(Color.ORANGE));
Cylinder bone = new Cylinder(5, posJoint.magnitude()/scale);
double angle = Math.toDegrees(Math.acos((new Point3D(0,1,0)).dotProduct(posJoint)/posJoint.magnitude()));
Point3D axis = (new Point3D(0,1,0)).crossProduct(posJoint);
bone.getTransforms().addAll(new Rotate(angle,0,0,0,axis), new Translate(0,posJoint.magnitude()/2d/scale, 0));
bone.setMaterial(new PhongMaterial(Color.CADETBLUE));
Sphere end = new Sphere(6);
end.getTransforms().addAll(new Translate(posJoint.getX()/scale,posJoint.getY()/scale,posJoint.getZ()/scale));
end.setMaterial(new PhongMaterial(Color.YELLOW));
getChildren().addAll(origin, bone, end);
getTransforms().add(new Scale(scale, scale, scale));
}
示例11: start
import javafx.scene.shape.Box; //导入依赖的package包/类
@Override
public void start(Stage stage) {
Box floor = new Box(1000, 10, 1000);
floor.setTranslateY(150);
root.getChildren().add(floor);
Sphere s = new Sphere(150);
s.setTranslateX(5);
s.setPickOnBounds(true);
root.getChildren().add(s);
showStage(stage);
}
示例12: buildGroup
import javafx.scene.shape.Box; //导入依赖的package包/类
private static Group buildGroup() {
Group grp = new Group();
Sphere s = new Sphere();
Box b = new Box();
s.setScaleX(SCALE);
s.setScaleY(SCALE);
s.setScaleZ(SCALE);
s.setTranslateX(-130);
b.setScaleX(SCALE);
b.setScaleY(SCALE);
b.setScaleZ(SCALE);
b.setTranslateX(130);
PhongMaterial material = new PhongMaterial();
material.setDiffuseColor(Color.LIGHTGRAY);
material.setSpecularColor(Color.rgb(30, 30, 30));
s.setMaterial(material);
b.setMaterial(material);
PointLight pl = new PointLight(Color.AQUA);
pl.setTranslateZ(-1000);
Sphere lightBalance = new Sphere();
// lightBalance.setScaleX(0.1);
// lightBalance.setScaleX(0.1);
// lightBalance.setScaleX(0.1);
lightBalance.setTranslateZ(1000);
grp.getChildren().addAll(s, b,pl,lightBalance);
return grp;
}
示例13: getShapes
import javafx.scene.shape.Box; //导入依赖的package包/类
@Override
protected Shape3D[] getShapes() {
Shape3D[] result = {
new Box(2, 2, 2),
new Box(2, 2, 2)
};
result[1].setTranslateX(1.5);
result[0].setTranslateX(-1.5);
return result;
}
示例14: getShapes
import javafx.scene.shape.Box; //导入依赖的package包/类
@Override
protected Shape3D[] getShapes() {
Shape3D[] result = {
new Box(4, 4, 1),
new Box(2, 2, 2)
};
result[0].setRotationAxis(Rotate.Y_AXIS);
result[0].setRotate(45);
result[1].setRotationAxis(Rotate.X_AXIS);
result[1].setRotate(45);
return result;
}
示例15: initTestCase
import javafx.scene.shape.Box; //导入依赖的package包/类
public void initTestCase(TestCaseType type) {
if (isThereTestCase) {
root.getChildren().clear();
nodes.clear();
lights.clear();
movers.clear();
}
switch (type) {
case SINGLE_SPHERE_CASE:
root.getChildren().add(buildSingle(new Sphere(50)));
break;
case SINGLE_BOX_CASE:
root.getChildren().add(buildSingle(new Box(100, 100, 100)));
break;
case SINGLE_CYLINDER_CASE:
root.getChildren().add(buildSingle(new Cylinder(50, 100)));
break;
case SINGLE_MESH_CASE:
Cone cone = new Cone(50, 100);
root.getChildren().add(buildSingle(cone.getMesh()));
break;
case MULTIPLE_SHAPE3D_CASE:
root.getChildren().add(buildMultipleShapes3D());
break;
case MULTIPLE_SHAPE_CASE:
root.getChildren().add(buildMultipleShapes());
break;
}
isThereTestCase = true;
}