本文整理汇总了Java中javafx.scene.layout.GridPane.setStyle方法的典型用法代码示例。如果您正苦于以下问题:Java GridPane.setStyle方法的具体用法?Java GridPane.setStyle怎么用?Java GridPane.setStyle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.layout.GridPane
的用法示例。
在下文中一共展示了GridPane.setStyle方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: start
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override
public void start(final Stage primaryStage) {
GridPane gridPane = new GridPane();
gridPane.setStyle("-fx-background-color: #252525");
gridPane.setHgap(5.0);
gridPane.setGridLinesVisible(true);
gridPane.add(new AnchorPane(new Alarm()), 0, 0);
gridPane.add(new AnchorPane(new Display()), 1, 0);
gridPane.add(new AnchorPane(new Generator()), 2, 0);
gridPane.add(new AnchorPane(new LevelBar()), 3, 0);
gridPane.add(new AnchorPane(new Load()), 4, 0);
gridPane.add(new AnchorPane(new Switch()), 5, 0);
gridPane.add(new AnchorPane(new Transformer()), 6, 0);
Scene scene = new Scene(gridPane);
primaryStage.setScene(scene);
primaryStage.show();
}
示例2: buildScreenPane
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
private GridPane buildScreenPane( final Iterable<Object> buildsInScreen, final int nbColums, final int byColums ) {
final GridPane screenPane = new GridPane( );
screenPane.setHgap( GAP_SPACE );
screenPane.setVgap( GAP_SPACE );
screenPane.setPadding( new Insets( GAP_SPACE ) );
screenPane.setStyle( "-fx-background-color:black;" );
screenPane.setAlignment( Pos.CENTER );
final Iterable<List<Object>> partition = Iterables.paddedPartition( buildsInScreen, byColums );
for ( int x = 0; x < nbColums; x++ ) {
final List<Object> buildList = x < size( partition ) ? Iterables.get( partition, x ) : Collections.emptyList( );
for ( int y = 0; y < byColums; y++ ) {
if ( buildList.isEmpty( ) ) {
createEmptyTile( screenPane, x, y, nbColums, byColums );
continue;
}
final Object build = Iterables.get( buildList, y );
if ( build == null )
createEmptyTile( screenPane, x, y, nbColums, byColums );
else
createTileFromModel( screenPane, build, x, y, nbColums, byColums );
}
}
return screenPane;
}
示例3: setEndingScreen
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
public GridPane setEndingScreen(){
GridPane endGrid = new GridPane();
endGrid.setAlignment(Pos.CENTER);
endGrid.setHgap(10);
endGrid.setVgap(10);
endGrid.setPrefWidth(300);
endGrid.setPrefHeight(150);
endGrid.setLayoutX((WIDTH-200)/2 - endGrid.getPrefWidth()/2);
endGrid.setLayoutY(HEIGHT/2 - endGrid.getPrefHeight()/2);
endGrid.setPadding(new Insets(25, 25, 25, 25));
endGrid.setStyle("-fx-background-color: #C0C0C0;");
Text scenetitle = new Text("Gratulálok, nyertél!\n\n Lépéseid száma: " + playGround.lepes);
scenetitle.setFont(Font.font("Tahoma", FontWeight.NORMAL, 20));
scenetitle.setTextAlignment(TextAlignment.CENTER);
endGrid.add(scenetitle, 0, 0, 2, 1);
Button btn = new Button("Hozzáadás a toplistához");
HBox hbBtn = new HBox(10);
hbBtn.setAlignment(Pos.BOTTOM_CENTER);
hbBtn.getChildren().add(btn);
endGrid.add(hbBtn, 1, 4);
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent e) {
PlayerImp.AddToHighScore(playGround.celban,playGround.lepes,playGround.datum, playGround.jatekosneve);
endGrid.setVisible(false);
}
});
return endGrid;
}
示例4: applyDefaultGridSetup
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
public static void applyDefaultGridSetup(GridPane grid) {
grid.setStyle("-fx-padding: 10px; -fx-spacing: 10px; -fx-hgap: 10px;-fx-vgap: 10px");
}
示例5: setWelcomeScreen
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
public GridPane setWelcomeScreen(){
GridPane welcomeGrid = new GridPane();
welcomeGrid.setAlignment(Pos.CENTER);
welcomeGrid.setHgap(10);
welcomeGrid.setVgap(10);
welcomeGrid.setPrefWidth(300);
welcomeGrid.setPrefHeight(150);
welcomeGrid.setLayoutX((WIDTH-200)/2 - welcomeGrid.getPrefWidth()/2);
welcomeGrid.setLayoutY(HEIGHT/2 - welcomeGrid.getPrefHeight()/2);
welcomeGrid.setPadding(new Insets(25, 25, 25, 25));
welcomeGrid.setStyle("-fx-background-color: #C0C0C0;");
Text welcomeScreenTitle = new Text("Üdvözöllek, \n kérlek írd be a beceneved.");
welcomeScreenTitle.setTextAlignment(TextAlignment.CENTER);
welcomeScreenTitle.setFont(Font.font("Tahoma", FontWeight.NORMAL, 20));
welcomeGrid.add(welcomeScreenTitle, 0, 0, 2, 1);
Label nickName = new Label("Becenév:");
welcomeGrid.add(nickName, 0, 1);
TextField nickNameTextField = new TextField();
welcomeGrid.add(nickNameTextField, 1, 1);
Button startButton = new Button("Játék kezdése");
HBox btnHolder = new HBox(10);
btnHolder.setAlignment(Pos.BOTTOM_RIGHT);
btnHolder.getChildren().add(startButton);
welcomeGrid.add(btnHolder, 1, 4);
startButton.setOnAction(new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent e) {
playGround.jatekosneve = nickNameTextField.getText();
playGround.kezdes = 1;
welcomeGrid.setVisible(false);
}
});
return welcomeGrid;
}
示例6: SpielFeld
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
/**
* Konstruktormethode zur Einrichtung des Spielfeldes.
*/
public SpielFeld() {
// spiel enthaelt die Spiellogik
spiel = new Spiel(this);
// Arrays fuer Auswahl-Buttons und die Spielsteine
button = new Button[7];
field = new Label[42];
// Bilder fuer Auswahl-Button, Spieler1, Spieler2 und "leere Steine"
user = new Image("user.gif");
red = new Image("red.gif");
green = new Image("green.gif");
gray = new Image("grau.gif");
// Spieler1 ist rot, Spieler2 gruen
ROT = 1;
GRUEN = 2;
// Initialisierung des Labels am oberen Rand
display = new Label("Rot beginnt!");
labelBox = new HBox(display);
labelBox.setAlignment(Pos.CENTER);
labelBox.setStyle("-fx-background-color: red;");
this.setTop(labelBox);
// Initialisierung des Spielfeldes in der Mitte
gridPanel = new GridPane();
gridPanel.setAlignment(Pos.CENTER);
gridPanel.setStyle("-fx-background-color: black;");
gridPanel.setPadding(new Insets(3));
// Hinzufuegen der Auswahlknoepfe mit Event-Handlern
for (int i = 0; i < 7; i++) {
button[i] = new Button("", new ImageView(user));
button[i].setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
button[i].addEventHandler(ActionEvent.ACTION, e -> spiel.waehleSpalte(e));
gridPanel.add(button[i], i, 0);
}
// Hinzufuegen der "Spielsteine"
for (int i = 0; i < 42; i++) {
field[i] = new Label("", new ImageView(gray));
field[i].setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
field[i].setStyle("-fx-border-color: white;");
gridPanel.add(field[i], i % 7, i / 7 + 1);
}
this.setCenter(gridPanel);
// Initialisierung der "Menue-Buttons" am unteren Rand
buttonBox = new HBox(20);
buttonBox.setAlignment(Pos.CENTER);
buttonBox.setPadding(new Insets(5));
neuesSpiel = new Button("Neues Spiel");
neuesSpiel.addEventHandler(ActionEvent.ACTION, e -> spiel.clean());
hilfe = new Button("Hilfe");
hilfe.addEventHandler(ActionEvent.ACTION, e -> new HilfeDialog().showAndWait());
buttonBox.getChildren().addAll(neuesSpiel, hilfe);
this.setBottom(buttonBox);
}