本文整理汇总了Java中javafx.scene.layout.GridPane.add方法的典型用法代码示例。如果您正苦于以下问题:Java GridPane.add方法的具体用法?Java GridPane.add怎么用?Java GridPane.add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.layout.GridPane
的用法示例。
在下文中一共展示了GridPane.add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createComponents
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override
@FXThread
protected void createComponents() {
super.createComponents();
final GridPane gridPane = new GridPane();
gridPane.prefWidthProperty().bind(widthProperty().multiply(DEFAULT_FIELD_W_PERCENT));
xField = new FloatTextField();
xField.addChangeListener((observable, oldValue, newValue) -> change());
xField.prefWidthProperty().bind(gridPane.widthProperty().divide(3));
yField = new FloatTextField();
yField.addChangeListener((observable, oldValue, newValue) -> change());
yField.prefWidthProperty().bind(gridPane.widthProperty().divide(3));
zField = new FloatTextField();
zField.addChangeListener((observable, oldValue, newValue) -> change());
zField.prefWidthProperty().bind(gridPane.widthProperty().divide(3));
gridPane.add(xField, 0, 0);
gridPane.add(yField, 1, 0);
gridPane.add(zField, 2, 0);
FXUtils.addClassesTo(gridPane, CSSClasses.DEF_GRID_PANE, CSSClasses.TEXT_INPUT_CONTAINER);
FXUtils.addClassesTo(xField, yField, zField, CSSClasses.ABSTRACT_PARAM_CONTROL_VECTOR3F_FIELD,
CSSClasses.TRANSPARENT_TEXT_FIELD);
FXUtils.addToPane(gridPane, this);
UIUtils.addFocusBinding(gridPane, xField, yField, zField);
}
示例2: addEntry
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
private void addEntry(String personName, String personId, String filmName, String filmId, String zeit) {
StackPane pane = null;
try {
pane = FXMLLoader.load(MainWindowController.class.getResource("../Views/ReservationEntry.fxml"));
GridPane gridPane = (GridPane) pane.getChildren().get(0);
gridPane.add(new Label(personName), 0, 0);
gridPane.add(new Label(personId), 1, 0);
gridPane.add(new Label(filmName), 2, 0);
gridPane.add(new Label(filmId), 3, 0);
gridPane.add(new Label(zeit), 4, 0);
entries.getItems().add(gridPane);
} catch (Exception e) {
e.printStackTrace();
}
}
示例3: start
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override public void start(Stage stage) {
stage.setTitle("TitledPane");
Scene scene = new Scene(new Group(), 450, 250);
TitledPane gridTitlePane = new TitledPane();
GridPane grid = new GridPane();
grid.setVgap(4);
grid.setPadding(new Insets(5, 5, 5, 5));
grid.add(new Label("First Name: "), 0, 0);
grid.add(new TextField(), 1, 0);
grid.add(new Label("Last Name: "), 0, 1);
grid.add(new TextField(), 1, 1);
grid.add(new Label("Email: "), 0, 2);
grid.add(new TextField(), 1, 2);
grid.add(new Label("Attachment: "), 0, 3);
grid.add(label,1, 3);
gridTitlePane.setText("Grid");
gridTitlePane.setContent(grid);
final Accordion accordion = new Accordion ();
for (int i = 0; i < imageNames.length; i++) {
images[i] =
new Image(getClass().getResourceAsStream(imageNames[i]+".jpg"));
pics[i] = new ImageView(images[i]);
tps[i] = new TitledPane(imageNames[i],pics[i]);
}
accordion.getPanes().addAll(tps);
accordion.expandedPaneProperty().addListener(
(ObservableValue<? extends TitledPane> ov, TitledPane old_val,
TitledPane new_val) -> {
if (new_val != null) {
label.setText(accordion.getExpandedPane().getText()
+ ".jpg");
}
});
HBox hbox = new HBox(10);
hbox.setPadding(new Insets(20, 0, 0, 20));
hbox.getChildren().setAll(gridTitlePane, accordion);
Group root = (Group)scene.getRoot();
root.getChildren().add(hbox);
stage.setScene(scene);
stage.show();
}
示例4: createContent
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override
@FXThread
protected void createContent(@NotNull final GridPane root) {
super.createContent(root);
final Label customBoxLabel = new Label(Messages.CREATE_SCENE_FILTER_DIALOG_CUSTOM_BOX + ":");
customBoxLabel.prefWidthProperty().bind(root.widthProperty().multiply(DEFAULT_LABEL_W_PERCENT2));
customCheckBox = new CheckBox();
customCheckBox.prefWidthProperty().bind(root.widthProperty().multiply(DEFAULT_FIELD_W_PERCENT2));
final Label builtInLabel = new Label(Messages.CREATE_SCENE_FILTER_DIALOG_BUILT_IN + ":");
builtInLabel.prefWidthProperty().bind(root.widthProperty().multiply(DEFAULT_LABEL_W_PERCENT2));
builtInBox = new ComboBox<>();
builtInBox.disableProperty().bind(customCheckBox.selectedProperty());
builtInBox.getItems().addAll(BUILT_IN_NAMES);
builtInBox.getSelectionModel().select(BUILT_IN_NAMES.first());
builtInBox.prefWidthProperty().bind(root.widthProperty().multiply(DEFAULT_FIELD_W_PERCENT2));
final Label customNameLabel = new Label(Messages.CREATE_SCENE_FILTER_DIALOG_CUSTOM_FIELD + ":");
customNameLabel.prefWidthProperty().bind(root.widthProperty().multiply(DEFAULT_LABEL_W_PERCENT2));
filterNameField = new TextField();
filterNameField.disableProperty().bind(customCheckBox.selectedProperty().not());
filterNameField.prefWidthProperty().bind(root.widthProperty().multiply(DEFAULT_FIELD_W_PERCENT2));
root.add(builtInLabel, 0, 0);
root.add(builtInBox, 1, 0);
root.add(customBoxLabel, 0, 1);
root.add(customCheckBox, 1, 1);
root.add(customNameLabel, 0, 2);
root.add(filterNameField, 1, 2);
FXUtils.addClassTo(builtInLabel, customBoxLabel, customNameLabel, CSSClasses.DIALOG_DYNAMIC_LABEL);
FXUtils.addClassTo(builtInBox, customCheckBox, filterNameField, CSSClasses.DIALOG_FIELD);
}
示例5: renderTo
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override
public void renderTo(GridPane contentPane, int rowIndex) {
GridPane.setHgrow(textArea, Priority.ALWAYS);
if (vGrow) {
GridPane.setVgrow(textArea, Priority.ALWAYS);
} else {
this.textArea.setPrefRowCount(rowCount);
}
contentPane.add(getLabel(), 0, rowIndex);
contentPane.add(textArea, 1, rowIndex);
}
示例6: start
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override public void start(Stage stage) {
GridPane pane = new GridPane();
Label nonInteractive = new Label("Non Interactive");
Label interactive = new Label("Interactive");
pane.add(nonInteractive, 0, 0);
pane.add(nonInteractiveSunburstChart, 0, 1);
pane.add(interactive, 1, 0);
pane.add(interactiveSunburstChart, 1, 1);
GridPane.setHalignment(nonInteractive, HPos.CENTER);
GridPane.setHalignment(interactive, HPos.CENTER);
pane.setPadding(new Insets(10));
Scene scene = new Scene(pane);
stage.setTitle("Sunburst Chart");
stage.setScene(scene);
stage.show();
interactiveSunburstChart.setAutoTextColor(true);
//timer.start();
// Calculate number of nodes
calcNoOfNodes(nonInteractiveSunburstChart);
System.out.println(noOfNodes + " Nodes in non interactive Sunburst Chart");
noOfNodes = 0;
calcNoOfNodes(interactiveSunburstChart);
System.out.println(noOfNodes + " Nodes in interactive Sunburst Chart");
}
示例7: ExceptionAlert
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
public ExceptionAlert(T throwable) {
super(AlertType.ERROR);
this.throwable = throwable;
this.setTitle(throwable.getClass().getSimpleName());
this.setHeaderText(throwable.getMessage());
// Content Setter
// REF http://code.makery.ch/blog/javafx-dialogs-official/
Label label = new Label("Error details:");
StringWriter sw = new StringWriter();
PrintWriter pw = new PrintWriter(sw);
throwable.printStackTrace(pw);
this.stackTraceString = sw.toString();
TextArea exceptionTextArea = new TextArea(this.stackTraceString);
exceptionTextArea.setEditable(false);
exceptionTextArea.setWrapText(true);
exceptionTextArea.setPrefSize(this.getDialogPane().getWidth()-20, this.getDialogPane().getHeight());
GridPane.setVgrow(exceptionTextArea, Priority.ALWAYS);
GridPane.setHgrow(exceptionTextArea, Priority.ALWAYS);
GridPane expContent = new GridPane();
expContent.setMaxWidth(Double.MAX_VALUE);
expContent.add(label, 0, 0);
expContent.add(exceptionTextArea, 0, 1);
this.getDialogPane().setExpandableContent(expContent);
this.getDialogPane().setMinHeight(300);
}
示例8: start
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override public void start(Stage stage) {
GridPane pane = new GridPane();
Label nonInteractive = new Label("Non Interactive");
Label interactive = new Label("Interactive");
pane.add(nonInteractive, 0, 0);
pane.add(nonInteractiveSunburstChart, 0, 1);
pane.add(interactive, 1, 0);
pane.add(interactiveSunburstChart, 1, 1);
GridPane.setHalignment(nonInteractive, HPos.CENTER);
GridPane.setHalignment(interactive, HPos.CENTER);
pane.setPadding(new Insets(10));
Scene scene = new Scene(pane);
stage.setTitle("JavaFX Sunburst Chart");
stage.setScene(scene);
stage.show();
interactiveSunburstChart.setAutoTextColor(true);
//timer.start();
// Calculate number of nodes
calcNoOfNodes(nonInteractiveSunburstChart);
System.out.println(noOfNodes + " Nodes in non interactive Sunburst Chart");
noOfNodes = 0;
calcNoOfNodes(interactiveSunburstChart);
System.out.println(noOfNodes + " Nodes in interactive Sunburst Chart");
}
示例9: MovieCell
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
public MovieCell(MovieView movieView) {
this.movieView = movieView;
GridPane gridPane = new GridPane();
ColumnConstraints col1 = new ColumnConstraints();
ColumnConstraints col2 = new ColumnConstraints();
ColumnConstraints col3 = new ColumnConstraints();
ColumnConstraints col4 = new ColumnConstraints();
ColumnConstraints col5 = new ColumnConstraints();
col4.setHgrow(Priority.ALWAYS);
gridPane.getColumnConstraints().setAll(col1, col2, col3, col4, col5);
gridPane.setHgap(10);
// director image
directorImage = new ImageView();
directorImage.setFitWidth(60);
directorImage.setFitHeight(60);
directorImage.setEffect(new InnerShadow());
gridPane.add(directorImage, 0, 0);
GridPane.setRowSpan(directorImage, 2);
GridPane.setValignment(directorImage, VPos.TOP);
// title and year
titleLabel = new Label();
titleLabel.getStyleClass().add("title-label");
gridPane.add(titleLabel, 1, 0);
GridPane.setColumnSpan(titleLabel, 2);
GridPane.setValignment(titleLabel, VPos.TOP);
// director label
directorLabel = new Label();
directorLabel.getStyleClass().add("director-label");
gridPane.add(directorLabel, 1, 1);
GridPane.setValignment(directorLabel, VPos.TOP);
// genre label
genreLabel = new Label();
genreLabel.getStyleClass().add("genre-label");
gridPane.add(genreLabel, 4, 0);
// trailer label
trailerLabel = FontAwesomeIconFactory.get().createIconLabel(FontAwesomeIcon.FILM, "", "14px", "14px", ContentDisplay.GRAPHIC_ONLY);
trailerLabel.getStyleClass().add("trailer-label");
gridPane.add(trailerLabel, 3, 0);
GridPane.setHalignment(trailerLabel, HPos.LEFT);
GridPane.setValignment(trailerLabel, VPos.TOP);
trailerLabel.setOnMouseClicked(evt -> {
try {
Movie movie = getItem();
movieView.setSelectedTrailer(MovieApp.class.getResource("/trailers/" + movie.getTrailer()).toExternalForm());
} catch (NullPointerException e) {
movieView.setSelectedTrailer(MovieApp.class.getResource("/TrailerMissing.mp4").toExternalForm());
}
});
setGraphic(gridPane);
setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
movieView.useClippingProperty().addListener(it -> updateClipping());
updateClipping();
}
示例10: handleSaveAndQuitGame
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
public void handleSaveAndQuitGame(int status) throws IOException{
Dialog<ButtonType> popup = new Dialog<>();
popup.setTitle("Sauvegarder et quitter la partie");
ButtonType saveAndQuit = new ButtonType("Sauvegarder et quitter", ButtonBar.ButtonData.LEFT);
ButtonType cancel = new ButtonType("Annuler", ButtonBar.ButtonData.RIGHT);
popup.getDialogPane().getButtonTypes().addAll(saveAndQuit, cancel);
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 150, 10, 10));
TextField saveName = new TextField();
String saveString;
if (core.getMode() == Consts.PVP) {
saveString = core.getPlayers()[Consts.PLAYER1].getName() + "-" + core.getPlayers()[Consts.PLAYER2].getName() + "-turn" + core.getTurn();
} else if (core.getMode() == Consts.PVAI) {
saveString = core.getPlayers()[Consts.PLAYER1].getName() + "-AI_"
+ (core.getDifficulty() == Consts.EASY ? "EASY" : core.getDifficulty() == Consts.MEDIUM ? "MEDIUM" : "HARD")
+ "-turn" + core.getTurn();
}
else{
saveString = "AI_"+ (core.getDifficulty() == Consts.EASY ? "EASY-" : core.getDifficulty() == Consts.MEDIUM ? "MEDIUM-" : "HARD-")+ core.getPlayers()[Consts.PLAYER2].getName()+"-turn" + core.getTurn();
}
saveName.setPromptText(saveString);
popup.getDialogPane().setContent(grid);
grid.add(new Label("Nom de la sauvegarde :"), 0, 0);
grid.add(saveName, 1, 0);
Optional<ButtonType> result = popup.showAndWait();
if (result.get().getButtonData() == ButtonBar.ButtonData.LEFT) {
if (!saveName.getText().equals("")) {
saveString = saveName.getText();
}
if (core.save(saveString))
takeSnapshot(saveString);
switch (status) {
case (Consts.GO_TO_MAIN):
refreshor.stop();
main.showMainMenu();
break;
case (Consts.GO_TO_LOAD):
refreshor.stop();
main.showLoadGameScreen();
break;
case (Consts.GO_TO_GAME):
relaunchGameScreen();
break;
}
}
}
示例11: start
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
loadData();
tree = new J48();
tree.buildClassifier(data);
noClassificationChart = buildChart("No Classification (click to add new data)", buildSingleSeries());
clusteredChart = buildChart("Clustered", buildClusteredSeries());
realDataChart = buildChart("Real Data (+ Decision Tree classification for new data)", buildLabeledSeries());
noClassificationChart.setOnMouseClicked(e -> {
Axis<Number> xAxis = noClassificationChart.getXAxis();
Axis<Number> yAxis = noClassificationChart.getYAxis();
Point2D mouseSceneCoords = new Point2D(e.getSceneX(), e.getSceneY());
double x = xAxis.sceneToLocal(mouseSceneCoords).getX();
double y = yAxis.sceneToLocal(mouseSceneCoords).getY();
Number xValue = xAxis.getValueForDisplay(x);
Number yValue = yAxis.getValueForDisplay(y);
reloadSeries(xValue, yValue);
});
Label lblDecisionTreeTitle = new Label("Decision Tree generated for the Iris dataset:");
Text txtTree = new Text(tree.toString());
String graph = tree.graph();
SwingNode sw = new SwingNode();
SwingUtilities.invokeLater(() -> {
TreeVisualizer treeVisualizer = new TreeVisualizer(null, graph, new PlaceNode2());
treeVisualizer.setPreferredSize(new Dimension(600, 500));
sw.setContent(treeVisualizer);
});
Button btnRestore = new Button("Restore original data");
Button btnSwapColors = new Button("Swap clustered chart colors");
StackPane spTree = new StackPane(sw);
spTree.setPrefWidth(300);
spTree.setPrefHeight(350);
VBox vbDecisionTree = new VBox(5, lblDecisionTreeTitle, new Separator(), spTree,
new HBox(10, btnRestore, btnSwapColors));
btnRestore.setOnAction(e -> {
loadData();
reloadSeries();
});
btnSwapColors.setOnAction(e -> swapClusteredChartSeriesColors());
lblDecisionTreeTitle.setTextFill(Color.DARKRED);
lblDecisionTreeTitle.setFont(Font.font(Font.getDefault().getFamily(), FontWeight.BOLD, FontPosture.ITALIC, 16));
txtTree.setTranslateX(100);
txtTree.setFont(Font.font(Font.getDefault().getFamily(), FontWeight.BOLD, FontPosture.ITALIC, 14));
txtTree.setLineSpacing(1);
txtTree.setTextAlignment(TextAlignment.LEFT);
vbDecisionTree.setTranslateY(20);
vbDecisionTree.setTranslateX(20);
GridPane gpRoot = new GridPane();
gpRoot.add(realDataChart, 0, 0);
gpRoot.add(clusteredChart, 1, 0);
gpRoot.add(noClassificationChart, 0, 1);
gpRoot.add(vbDecisionTree, 1, 1);
stage.setScene(new Scene(gpRoot));
stage.setTitle("Íris dataset clustering and visualization");
stage.show();
}
示例12: SpielFeld
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
/**
* Konstruktormethode zur Einrichtung des Spielfeldes.
*/
public SpielFeld() {
// spiel enthaelt die Spiellogik
spiel = new Spiel(this);
// Arrays fuer Auswahl-Buttons und die Spielsteine
button = new Button[7];
field = new Label[42];
// Bilder fuer Auswahl-Button, Spieler1, Spieler2 und "leere Steine"
user = new Image("user.gif");
red = new Image("red.gif");
green = new Image("green.gif");
gray = new Image("grau.gif");
// Spieler1 ist rot, Spieler2 gruen
ROT = 1;
GRUEN = 2;
// Initialisierung des Labels am oberen Rand
display = new Label("Rot beginnt!");
labelBox = new HBox(display);
labelBox.setAlignment(Pos.CENTER);
labelBox.setStyle("-fx-background-color: red;");
this.setTop(labelBox);
// Initialisierung des Spielfeldes in der Mitte
gridPanel = new GridPane();
gridPanel.setAlignment(Pos.CENTER);
gridPanel.setStyle("-fx-background-color: black;");
gridPanel.setPadding(new Insets(3));
// Hinzufuegen der Auswahlknoepfe mit Event-Handlern
for (int i = 0; i < 7; i++) {
button[i] = new Button("", new ImageView(user));
button[i].setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
button[i].addEventHandler(ActionEvent.ACTION, e -> spiel.waehleSpalte(e));
gridPanel.add(button[i], i, 0);
}
// Hinzufuegen der "Spielsteine"
for (int i = 0; i < 42; i++) {
field[i] = new Label("", new ImageView(gray));
field[i].setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
field[i].setStyle("-fx-border-color: white;");
gridPanel.add(field[i], i % 7, i / 7 + 1);
}
this.setCenter(gridPanel);
// Initialisierung der "Menue-Buttons" am unteren Rand
buttonBox = new HBox(20);
buttonBox.setAlignment(Pos.CENTER);
buttonBox.setPadding(new Insets(5));
neuesSpiel = new Button("Neues Spiel");
neuesSpiel.addEventHandler(ActionEvent.ACTION, e -> spiel.clean());
hilfe = new Button("Hilfe");
hilfe.addEventHandler(ActionEvent.ACTION, e -> new HilfeDialog().showAndWait());
buttonBox.getChildren().addAll(neuesSpiel, hilfe);
this.setBottom(buttonBox);
}
示例13: createLevelControlSettings
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
/**
* Create settings of level control.
*/
private void createLevelControlSettings() {
final Label smoothlyLabel = new Label(Messages.EDITING_COMPONENT_SMOOTHLY + ":");
smoothlyLabel.prefWidthProperty().bind(widthProperty().multiply(LABEL_PERCENT));
levelControlSmoothly = new CheckBox();
levelControlSmoothly.prefWidthProperty().bind(widthProperty().multiply(FIELD_PERCENT));
levelControlSmoothly.selectedProperty()
.addListener((observable, oldValue, newValue) -> changeLevelControlSmoothly(newValue));
final Label useMarkerLabel = new Label(Messages.EDITING_COMPONENT_USE_MARKER + ":");
useMarkerLabel.prefWidthProperty().bind(widthProperty().multiply(LABEL_PERCENT));
levelControlUseMarker = new CheckBox();
levelControlUseMarker.prefWidthProperty().bind(widthProperty().multiply(FIELD_PERCENT));
levelControlUseMarker.selectedProperty()
.addListener((observable, oldValue, newValue) -> changeLevelControlUseMarker(newValue));
final Label levelLabel = new Label(Messages.EDITING_COMPONENT_LEVEL + ":");
levelLabel.prefWidthProperty().bind(widthProperty().multiply(LABEL_PERCENT));
levelControlLevelField = new FloatTextField();
levelControlLevelField.prefWidthProperty().bind(widthProperty().multiply(FIELD_PERCENT));
levelControlLevelField.setMinMax(0F, Integer.MAX_VALUE);
levelControlLevelField.addChangeListener((observable, oldValue, newValue) -> changeLevelControlLevel(newValue));
levelControlLevelField.disableProperty()
.bind(levelControlUseMarker.selectedProperty());
levelControlSettings = new GridPane();
levelControlSettings.add(smoothlyLabel, 0, 0);
levelControlSettings.add(levelControlSmoothly, 1, 0);
levelControlSettings.add(useMarkerLabel, 0, 1);
levelControlSettings.add(levelControlUseMarker, 1, 1);
levelControlSettings.add(levelLabel, 0, 2);
levelControlSettings.add(levelControlLevelField, 1, 2);
FXUtils.addClassTo(smoothlyLabel, useMarkerLabel, levelLabel,
CSSClasses.ABSTRACT_PARAM_CONTROL_PARAM_NAME_SINGLE_ROW);
FXUtils.addClassesTo(levelControlSettings, CSSClasses.DEF_GRID_PANE);
FXUtils.addClassTo(levelControlLevelField, CSSClasses.ABSTRACT_PARAM_CONTROL_COMBO_BOX);
FXUtils.addClassTo(levelControlSmoothly, levelControlUseMarker, CSSClasses.ABSTRACT_PARAM_CONTROL_CHECK_BOX);
}
示例14: loadMappings
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
private void loadMappings(MappingFormat format) {
Window window = gui.getScene().getWindow();
Path file;
if (format == null || format.hasSingleFile()) {
file = Gui.requestFile("Select mapping file", window, getMappingLoadExtensionFilters(), true);
} else {
file = Gui.requestDir("Select mapping dir", window);
}
if (file == null) return;
Dialog<boolean[]> dialog = new Dialog<>();
//dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setResizable(true);
dialog.setTitle("UID Setup");
dialog.getDialogPane().getButtonTypes().addAll(ButtonType.OK, ButtonType.CANCEL);
GridPane grid = new GridPane();
grid.setHgap(GuiConstants.padding);
grid.setVgap(GuiConstants.padding);
grid.add(new Label("Target:"), 0, 0);
ToggleGroup targetGroup = new ToggleGroup();
RadioButton rbA = new RadioButton("A");
rbA.setToggleGroup(targetGroup);
rbA.setSelected(true);
grid.add(rbA, 1, 0);
RadioButton rbB = new RadioButton("B");
rbB.setToggleGroup(targetGroup);
grid.add(rbB, 2, 0);
CheckBox replaceBox = new CheckBox("Replace");
replaceBox.setSelected(true);
grid.add(replaceBox, 0, 1, 3, 1);
dialog.getDialogPane().setContent(grid);
dialog.setResultConverter(button -> button == ButtonType.OK ? new boolean[] { rbA.isSelected(), replaceBox.isSelected() } : null);
Optional<boolean[]> resultOpt = dialog.showAndWait();
if (!resultOpt.isPresent()) return;
boolean[] result = resultOpt.get();
boolean forA = result[0];
boolean replace = result[1];
try {
gui.getMatcher().readMappings(file, format, forA, replace);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return;
}
gui.onMappingChange();
}
示例15: addChildren
import javafx.scene.layout.GridPane; //导入方法依赖的package包/类
private void addChildren(GridPane gridPane, Node heading, Node instructions, Node closeButton) {
gridPane.add(heading, 0, 0);
gridPane.add(instructions, 0, 1);
gridPane.add(closeButton, 0, 2);
}