当前位置: 首页>>代码示例>>Java>>正文


Java ImageView.setOpacity方法代码示例

本文整理汇总了Java中javafx.scene.image.ImageView.setOpacity方法的典型用法代码示例。如果您正苦于以下问题:Java ImageView.setOpacity方法的具体用法?Java ImageView.setOpacity怎么用?Java ImageView.setOpacity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javafx.scene.image.ImageView的用法示例。


在下文中一共展示了ImageView.setOpacity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: SimpleHeatMap

import javafx.scene.image.ImageView; //导入方法依赖的package包/类
public SimpleHeatMap(final double WIDTH, final double HEIGHT, ColorMapping COLOR_MAPPING, final double EVENT_RADIUS, final boolean FADE_COLORS) {
    SNAPSHOT_PARAMETERS.setFill(Color.TRANSPARENT);
    colorMapping        = COLOR_MAPPING;
    mappingGradient     = colorMapping.mapping;
    fadeColors          = FADE_COLORS;
    radius              = EVENT_RADIUS;
    opacityDistribution = OpacityDistribution.CUSTOM;
    eventImage          = createEventImage(radius, opacityDistribution);
    monochromeCanvas    = new Canvas(WIDTH, HEIGHT);
    ctx                 = monochromeCanvas.getGraphicsContext2D();
    monochromeImage     = new WritableImage((int) WIDTH, (int) HEIGHT);
    heatMapView         = new ImageView(heatMap);
    heatMapView.setMouseTransparent(true);
    heatMapView.setOpacity(0.5);
}
 
开发者ID:HanSolo,项目名称:worldheatmap,代码行数:16,代码来源:SimpleHeatMap.java

示例2: Splash

import javafx.scene.image.ImageView; //导入方法依赖的package包/类
Splash() {
    state = STATE_SHOW_TITLE;
    stateArg = 0;
    initTimeline();
    background = new ImageView();
    background.setFocusTraversable(true);
    background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
    background.setFitWidth(Config.SCREEN_WIDTH);
    background.setFitHeight(Config.SCREEN_HEIGHT);
    background.setOnMousePressed(new EventHandler<MouseEvent>() {
        public void handle(MouseEvent me) {
            Main.getMainFrame().startGame();
        }
    });
    background.setOnKeyPressed(new EventHandler<KeyEvent>() {
        public void handle(KeyEvent ke) {
            Main.getMainFrame().startGame();
        }
    });
    brick = new ImageView();
    brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
    brick.setTranslateX(-1000);
    brick.setTranslateY(brick.getImage().getHeight());
    brickShadow = new ImageView();
    brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW));
    brickShadow.setTranslateX(-1000);
    breaker = new ImageView();
    breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
    breaker.setTranslateX(-1000);
    breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
    breakerShadow = new ImageView();
    breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW));
    breakerShadow.setTranslateX(-1000);
    strike = new ImageView();
    strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
    strike.setTranslateY(brick.getTranslateY() -
        (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
    strike.setVisible(false);
    pressanykey = new ImageView();
    pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
    pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
    double y = breaker.getTranslateY() + breaker.getImage().getHeight();
    pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
    pressanykey.setOpacity(0);
    strikeShadow = new ImageView();
    strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW));
    strikeShadow.setTranslateX(-1000);
    pressanykeyShadow = new ImageView();
    pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW));
    pressanykeyShadow.setTranslateX(-1000);
    sun = new ImageView();
    sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN));
    sun.setTranslateX(-1000);
    NODES = new ImageView[] {brick, breaker, strike, pressanykey};
    NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow};
    Group group = new Group();
    group.getChildren().add(background);
    group.getChildren().addAll(NODES_SHADOWS);
    group.getChildren().addAll(NODES);
    group.getChildren().add(sun);
    getChildren().add(group);
}
 
开发者ID:apache,项目名称:incubator-netbeans,代码行数:63,代码来源:Splash.java


注:本文中的javafx.scene.image.ImageView.setOpacity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。