本文整理汇总了Java中javafx.scene.control.TextInputDialog.setHeaderText方法的典型用法代码示例。如果您正苦于以下问题:Java TextInputDialog.setHeaderText方法的具体用法?Java TextInputDialog.setHeaderText怎么用?Java TextInputDialog.setHeaderText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.control.TextInputDialog
的用法示例。
在下文中一共展示了TextInputDialog.setHeaderText方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onTestImportSteamLibraryXML
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/** Test importing games into gamelist from Steam library (.xml file). */
public static void onTestImportSteamLibraryXML() {
// TODO: ID field should be empty by default in final code.
// Leaving 'Stevoisiak' as default ID for testing.
// TODO: Accept multiple formats for Steam ID.
// (ie: gabelogannewell, 76561197960287930, STEAM_0:0:11101,
// [U:1:22202], http://steamcommunity.com/id/gabelogannewell/,
// http://steamcommunity.com/profiles/76561197960287930/,
// http://steamcommunity.com/profiles/[U:1:22202]/)
// Convert types with (https://github.com/xPaw/SteamID.php)?
TextInputDialog steamIdDialog = new TextInputDialog("Stevoisiak");
steamIdDialog.setTitle("Import library from Steam");
steamIdDialog.setHeaderText(null);
steamIdDialog.setContentText("Please enter your steam ID.");
Optional<String> steamID = steamIdDialog.showAndWait();
if (steamID.isPresent()) {
SteamCommunityGameImporter importer = new SteamCommunityGameImporter();
importer.steamCommunityAddGames(steamID.get());
}
}
示例2: kickPlayerAction
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void kickPlayerAction(ActionEvent e) {
TextInputDialog dial = new TextInputDialog("No reason indicated");
dial.setTitle("Kick player");
dial.setHeaderText("Do you really want to kick " + player.getName() + " ?");
dial.setContentText("Reason ");
Optional<String> result = dial.showAndWait();
if (result.isPresent()) {
try {
server.kickPlayer(player, result.orElse("No reason indicated"));
} catch (RCONServerException e1) {
server.logError(e1);
}
}
}
示例3: presentNewGameProposalWindow
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
@FXML
public void presentNewGameProposalWindow(Event e) {
TextInputDialog dialog = new TextInputDialog();
dialog.setHeaderText("Neuer Spielvorschalg");
dialog.setContentText("Wie soll das Spiel heissen?");
Optional<String> gameNameResult = dialog.showAndWait();
gameNameResult.ifPresent(result -> {
if (!gameNameResult.get().isEmpty()) {
this.client.enqueueTask(new CommunicationTask(new ClientMessage("server", "newgame", gameNameResult.get()), (success, response) -> {
Platform.runLater(() -> {
if (success && response.getDomain().equals("success") && response.getCommand().equals("created")) {
refreshGameList(e);
System.out.println("Game erstellt");
} else {
Alert alert = new Alert(AlertType.ERROR);
alert.setHeaderText("Das Spiel konnte nicht erstellt werden");
alert.setContentText(response.toString());
alert.show();
}
});
}));
}
});
}
示例4: renameProject
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private boolean renameProject(Project project)
{
TextInputDialog dialog = new TextInputDialog(project.getName());
dialog.setTitle("Rename Project");
dialog.setHeaderText(null);
dialog.setGraphic(null);
dialog.setContentText("Enter a new name for the project:");
Optional<String> result = dialog.showAndWait();
if (result.isPresent())
{
String newName = result.get();
if (newName.equals(project.getName()))
{
showInfoDialogue("The new name must be different from the old name");
return renameProject(project);
}
else
{
project.setName(newName);
}
}
return false;
}
示例5: tryToConnect
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
* Connects to a server, depending on if it is passworded, the user will be
* asked to enter a
* password. If the server is not reachable the user can not connect.
*
* @param address
* server address
* @param port
* server port
*/
public static void tryToConnect(final String address, final Integer port) {
try (final SampQuery query = new SampQuery(address, port)) {
final Optional<String[]> serverInfo = query.getBasicServerInfo();
if (serverInfo.isPresent() && StringUtility.stringToBoolean(serverInfo.get()[0])) {
final TextInputDialog dialog = new TextInputDialog();
dialog.setTitle("Connect to Server");
dialog.setHeaderText("Enter the servers password (Leave empty if u think there is none).");
final Optional<String> result = dialog.showAndWait();
result.ifPresent(password -> GTAController.connectToServer(address, port, password));
}
else {
GTAController.connectToServer(address, port, "");
}
}
catch (final IOException exception) {
Logging.warn("Couldn't connect to server.", exception);
showCantConnectToServerError();
}
}
示例6: onMouseClickedChangeTitle
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void onMouseClickedChangeTitle() {
LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N
final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setHeaderText("Change title"); // NOI18N
dialog.setResizable(Boolean.FALSE);
dialog.setTitle("AudioClip"); // NOI18N
final Optional<String> result = dialog.showAndWait();
if (result.isPresent() && !result.get().isEmpty()) {
lTitle.setText(result.get());
}
// TODO save to db
}
示例7: onMouseClickedChangeTitle
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void onMouseClickedChangeTitle() {
LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N
final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setHeaderText("Change title"); // NOI18N
dialog.setResizable(Boolean.FALSE);
dialog.setTitle("Topic"); // NOI18N
final Optional<String> result = dialog.showAndWait();
if (result.isPresent() && !result.get().isEmpty()) {
lTitle.setText(result.get());
}
// TODO save to db
}
示例8: doRename
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void doRename() {
ObservableList<TreeItem<File>> selectedItems = fileTree.getSelectionModel().getSelectedItems();
if (selectedItems.isEmpty())
return;
TreeItem<File> itemSelect = selectedItems.get(0);
if (itemSelect == null || itemSelect.getValue() == null) {
return;
}
TextInputDialog dialog = new TextInputDialog(itemSelect.getValue().getName());
dialog.setTitle(Manager.getRes(ResConstants.ALERT_RENAME_TITLE));
dialog.setHeaderText(Manager.getRes(ResConstants.ALERT_RENAME_HEADER
, new Object[] {itemSelect.getValue().getName()}));
Optional<String> result = dialog.showAndWait();
result.ifPresent(name -> {
if (name == null || name.trim().isEmpty()) {
return;
}
File file = itemSelect.getValue();
File newFile = new File(file.getParent(), name);
file.renameTo(newFile);
itemSelect.setValue(newFile);
});
}
示例9: openIntInputDialog
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
* show a dialog box to input an integer
*/
public static void openIntInputDialog(String title, String header, String message, int defaultVal, Consumer<Integer> callback) {
TextInputDialog dialog = new TextInputDialog(""+defaultVal);
Stage parent = GuiMode.getPrimaryStage(); // owner is null if JavaFX not fully loaded yet
if(parent != null && parent.getOwner() != null) {
dialog.initOwner(parent.getOwner());
}
dialog.setTitle(title);
dialog.setHeaderText(header);
dialog.setContentText(message);
dialog.showAndWait().ifPresent((text) -> {
int val = defaultVal;
try {
val = Integer.parseInt(text);
} catch(NumberFormatException ignored) {
}
callback.accept(val);
});
}
示例10: dropOnSourcePallet
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void dropOnSourcePallet(DragEvent event, int sourcePalletId) {
event.setDropCompleted(true);
TextInputDialog addBlocksDialog = new TextInputDialog();
addBlocksDialog.setTitle("Add Blocks");
addBlocksDialog.setHeaderText("Enter the amount of blocks you want to add");
Optional<String> result = addBlocksDialog.showAndWait();
result.ifPresent(count -> sourcePallets[sourcePalletId] += Integer.parseInt(count));
String stateImagePath;
if (sourcePallets[sourcePalletId] <= 5) {
stateImagePath = "images/blocks-almost-empty.png";
} else if (sourcePallets[sourcePalletId] > 5 && sourcePallets[sourcePalletId] <= 15) {
stateImagePath = "images/blocks-normal.png";
} else if (sourcePallets[sourcePalletId] > 15) {
stateImagePath = "images/blocks-full.png";
} else {
stateImagePath = "";
}
Image stateImage = new Image(getClass().getResource(stateImagePath).toString());
((BorderPane) event.getSource()).setCenter(new ImageView(stateImage));
System.out.println(Arrays.toString(sourcePallets));
event.consume();
}
示例11: telaQuantidade
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
* M�TODO QUE ABRE A TELA PARA INSERIR A QUANTIDADE DE PRODUTOS PARA ATENDER A ENCOMENDA
* @return Quantidade de produtos para atender a encomenda
*/
public Integer telaQuantidade(){
TextInputDialog dialog = new TextInputDialog();
dialog.setTitle("BuyMe");
dialog.setHeaderText("Atender encomenda");
dialog.setContentText("Digite a quantidade que deseja atender com essa produ��o: ");
Optional<String> result = dialog.showAndWait();
if (result.isPresent()){
if(Utils.isNumber(result.get())){
return Integer.parseInt(result.get());
}else{
popup.getError("A quantidade deve ser um n�mero!");
return 0;
}
}else{
return 0;
}
}
示例12: handleFileNewProject
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
@FXML
private void handleFileNewProject(ActionEvent event) {
TextInputDialog newProjectDialog = new TextInputDialog();
newProjectDialog.setTitle("Create Project");
newProjectDialog.setHeaderText("Create new project");
newProjectDialog.setContentText("Project name:");
newProjectDialog.showAndWait()
.ifPresent(r -> {
Path projectPath = workspaceService.getActiveWorkspace().getWorkingDirectory().resolve(r);
try {
listViewProjects.getItems().add(projectService.create(new ProjectRequest(projectPath)));
} catch (IOException e) {
Alert alert = new Alert(AlertType.ERROR);
alert.setTitle("Create project failed");
alert.setHeaderText("Failed to create new project.");
alert.showAndWait();
// TODO nickavv: create custom "stack trace dialog" to show the actual error
}
});
}
示例13: askNameFX
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
* Ask for a new building name using TextInputDialog in JavaFX/8
* @return new name
*/
public String askNameFX(String oldName) {
String newName = null;
TextInputDialog dialog = new TextInputDialog(oldName);
dialog.setTitle(Msg.getString("BuildingPanel.renameBuilding.dialogTitle"));
dialog.setHeaderText(Msg.getString("BuildingPanel.renameBuilding.dialog.header"));
dialog.setContentText(Msg.getString("BuildingPanel.renameBuilding.dialog.content"));
Optional<String> result = dialog.showAndWait();
//result.ifPresent(name -> {});
if (result.isPresent()){
logger.info("The old building name has been changed to: " + result.get());
newName = result.get();
}
return newName;
}
示例14: askNameFX
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
* Ask for a new building name using TextInputDialog in JavaFX/8
* @return new name
*/
public String askNameFX(String oldName) {
String newName = null;
TextInputDialog dialog = new TextInputDialog(oldName);
dialog.initOwner(desktop.getMainScene().getStage());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setTitle(Msg.getString("BuildingPanel.renameBuilding.dialogTitle"));
dialog.setHeaderText(Msg.getString("BuildingPanel.renameBuilding.dialog.header"));
dialog.setContentText(Msg.getString("BuildingPanel.renameBuilding.dialog.content"));
Optional<String> result = dialog.showAndWait();
//result.ifPresent(name -> {});
if (result.isPresent()){
//logger.info("The settlement name has been changed to : " + result.get());
newName = result.get();
}
return newName;
}
示例15: editValue
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
public void editValue(Optional<String> startValue) {
TextInputDialog dialog = new TextInputDialog(startValue.orElse(this.getValue()));
dialog.setTitle("Edit constant block");
dialog.setHeaderText("Type a Haskell expression");
Optional<String> result = dialog.showAndWait();
result.ifPresent(value -> {
this.setValue(value);
GhciSession ghci = this.getToplevel().getGhciSession();
try {
Type type = ghci.pullType(value, this.getToplevel().getEnvInstance());
this.output.setExactRequiredType(type);
this.hasValidValue = true;
this.outputSpace.setVisible(true);
} catch (HaskellException e) {
this.hasValidValue = false;
this.outputSpace.setVisible(false);
}
this.initiateConnectionChanges();
});
}