本文整理汇总了Java中javafx.scene.control.TextInputDialog.initModality方法的典型用法代码示例。如果您正苦于以下问题:Java TextInputDialog.initModality方法的具体用法?Java TextInputDialog.initModality怎么用?Java TextInputDialog.initModality使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.control.TextInputDialog
的用法示例。
在下文中一共展示了TextInputDialog.initModality方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onMouseClickedChangeTitle
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void onMouseClickedChangeTitle() {
LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N
final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setHeaderText("Change title"); // NOI18N
dialog.setResizable(Boolean.FALSE);
dialog.setTitle("AudioClip"); // NOI18N
final Optional<String> result = dialog.showAndWait();
if (result.isPresent() && !result.get().isEmpty()) {
lTitle.setText(result.get());
}
// TODO save to db
}
示例2: onMouseClickedChangeTitle
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void onMouseClickedChangeTitle() {
LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N
final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setHeaderText("Change title"); // NOI18N
dialog.setResizable(Boolean.FALSE);
dialog.setTitle("Topic"); // NOI18N
final Optional<String> result = dialog.showAndWait();
if (result.isPresent() && !result.get().isEmpty()) {
lTitle.setText(result.get());
}
// TODO save to db
}
示例3: askNameFX
import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
* Ask for a new building name using TextInputDialog in JavaFX/8
* @return new name
*/
public String askNameFX(String oldName) {
String newName = null;
TextInputDialog dialog = new TextInputDialog(oldName);
dialog.initOwner(desktop.getMainScene().getStage());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.setTitle(Msg.getString("BuildingPanel.renameBuilding.dialogTitle"));
dialog.setHeaderText(Msg.getString("BuildingPanel.renameBuilding.dialog.header"));
dialog.setContentText(Msg.getString("BuildingPanel.renameBuilding.dialog.content"));
Optional<String> result = dialog.showAndWait();
//result.ifPresent(name -> {});
if (result.isPresent()){
//logger.info("The settlement name has been changed to : " + result.get());
newName = result.get();
}
return newName;
}