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Java TextInputDialog.initModality方法代码示例

本文整理汇总了Java中javafx.scene.control.TextInputDialog.initModality方法的典型用法代码示例。如果您正苦于以下问题:Java TextInputDialog.initModality方法的具体用法?Java TextInputDialog.initModality怎么用?Java TextInputDialog.initModality使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javafx.scene.control.TextInputDialog的用法示例。


在下文中一共展示了TextInputDialog.initModality方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onMouseClickedChangeTitle

import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void onMouseClickedChangeTitle() {
    LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N

    final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
    dialog.initModality(Modality.APPLICATION_MODAL);
    dialog.setHeaderText("Change title"); // NOI18N
    dialog.setResizable(Boolean.FALSE);
    dialog.setTitle("AudioClip"); // NOI18N
    
    final Optional<String> result = dialog.showAndWait();
    if (result.isPresent() && !result.get().isEmpty()) {
        lTitle.setText(result.get());
    }
    
    // TODO save to db
}
 
开发者ID:Naoghuman,项目名称:Incubator,代码行数:17,代码来源:AudioClipBoxPresenter.java

示例2: onMouseClickedChangeTitle

import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
private void onMouseClickedChangeTitle() {
    LoggerFacade.getDefault().debug(this.getClass(), "On mouse clicked change Title"); // NOI18N

    final TextInputDialog dialog = new TextInputDialog(lTitle.getText());
    dialog.initModality(Modality.APPLICATION_MODAL);
    dialog.setHeaderText("Change title"); // NOI18N
    dialog.setResizable(Boolean.FALSE);
    dialog.setTitle("Topic"); // NOI18N
    
    final Optional<String> result = dialog.showAndWait();
    if (result.isPresent() && !result.get().isEmpty()) {
        lTitle.setText(result.get());
    }
    
    // TODO save to db
}
 
开发者ID:Naoghuman,项目名称:Incubator,代码行数:17,代码来源:TopicPresenter.java

示例3: askNameFX

import javafx.scene.control.TextInputDialog; //导入方法依赖的package包/类
/**
 * Ask for a new building name using TextInputDialog in JavaFX/8
 * @return new name
 */
public String askNameFX(String oldName) {
	String newName = null;
	TextInputDialog dialog = new TextInputDialog(oldName);
	dialog.initOwner(desktop.getMainScene().getStage());
	dialog.initModality(Modality.APPLICATION_MODAL);
	dialog.setTitle(Msg.getString("BuildingPanel.renameBuilding.dialogTitle"));
	dialog.setHeaderText(Msg.getString("BuildingPanel.renameBuilding.dialog.header"));
	dialog.setContentText(Msg.getString("BuildingPanel.renameBuilding.dialog.content"));

	Optional<String> result = dialog.showAndWait();
	//result.ifPresent(name -> {});

	if (result.isPresent()){
	    //logger.info("The settlement name has been changed to : " + result.get());
		newName = result.get();
	}

	return newName;
}
 
开发者ID:mars-sim,项目名称:mars-sim,代码行数:24,代码来源:SettlementTransparentPanel.java


注:本文中的javafx.scene.control.TextInputDialog.initModality方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。