本文整理汇总了Java中io.netty.channel.ChannelPipeline.remove方法的典型用法代码示例。如果您正苦于以下问题:Java ChannelPipeline.remove方法的具体用法?Java ChannelPipeline.remove怎么用?Java ChannelPipeline.remove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.netty.channel.ChannelPipeline
的用法示例。
在下文中一共展示了ChannelPipeline.remove方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: switchToBinary
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
private void switchToBinary(ChannelHandlerContext ctx) {
ChannelPipeline p = ctx.pipeline();
p.addLast(new DelimiterBasedFrameDecoder(maxFrameLength, Delimiters.lineDelimiter()));
p.addLast(new StringDecoder(Charset.forName(charset)));
p.addLast(new NetoJsonToMessageDecoder(opcodeMap));
NetoMessageToJsonEncoder netoMessageToJsonEncoder = new NetoMessageToJsonEncoder();
netoMessageToJsonEncoder.setOpcodeMap(opcodeMap);
p.addLast(netoMessageToJsonEncoder);
p.addLast(new MessageHandler(redisService));
p.remove(this);
// 핸들러를 다시 등록 했으므로 이벤트를 전파
ctx.fireChannelActive();
}
示例2: encode
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
protected void encode(ChannelHandlerContext ctx, ConnectionResponse msg, ByteBuf out) throws Exception {
ChannelPipeline pipeline = ctx.pipeline();
switch (msg.getType()) {
case HANDSHAKE_CONNECTION:
pipeline.addAfter("decoder", "handshake.encoder", new HandshakeEncoder());
pipeline.replace("decoder", "handshake.decoder", new HandshakeDecoder());
break;
case LOGIN_CONNECTION:
out.writeByte(ClientMessage.SUCCESSFUL_CONNECTION.getId());
pipeline.addAfter("decoder", "login.encoder", new LoginEncoder());
pipeline.replace("decoder", "login.decoder", new LoginDecoder());
break;
}
pipeline.remove(this);
}
示例3: handleMessage
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
public void handleMessage(ChannelHandlerContext ctx, WorldLoginRequest msg) {
ClientMessage message = evaluateLogin(msg);
if (message != ClientMessage.SUCCESSFUL) {
ctx.write(new WorldLoginResponse(message));
return;
}
Player player = new Player(ctx.channel());
ctx.write(new WorldLoginResponse(player, message, msg.getIsaacPair()));
ChannelPipeline pipeline = ctx.pipeline();
pipeline.remove("login.encoder");
// this isnt set automatically.
pipeline.addAfter("world.decoder", "game.encoder", new GamePacketEncoder(msg.getIsaacPair().getEncoderRandom()));
pipeline.replace("world.decoder", "game.decoder", new GamePacketDecoder(player, msg.getIsaacPair().getDecoderRandom()));
player.init(msg.getDisplayInformation());
}
示例4: enableSsl
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
private void enableSsl(ChannelHandlerContext ctx) {
logger.info("Enabled SSL Context");
ChannelPipeline p = ctx.pipeline();
p.addLast("ssl", sslCtx.newHandler(ctx.alloc()));
p.addLast("unification-ssl", new ProtocolUnificationHandler(isUnificationMode, opcodeMap, sslCtx, false, maxFrameLength, charset));
p.remove(this);
}
示例5: switchToHttp
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
private void switchToHttp(ChannelHandlerContext ctx) {
ChannelPipeline p = ctx.pipeline();
p.addLast(new HttpServerCodec());
p.addLast(new HttpObjectAggregator(65536));
p.addLast(new WebSocketServerCompressionHandler());
p.addLast(new WebSocketServerProtocolHandler(WEBSOCKET_PATH, "ws", true));
p.addLast(new NetoJsonStringToMapWebSocketDecoder());
p.addLast(new NetoMessageToWebsocketFrameEncoder());
p.remove(this);
// 핸들러를 다시 등록 했으므로 이벤트를 전파
ctx.fireChannelActive();
}
示例6: removeIfExists
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
/**
* Removes handlers of the given class types from the pipeline.
*
* @param pipeline the pipeline to remove handlers from
* @param handlers handlers to remove, identified by class
*/
@SafeVarargs
public static void removeIfExists(ChannelPipeline pipeline, Class<? extends ChannelHandler>... handlers) {
for (Class<? extends ChannelHandler> handler : handlers) {
if (pipeline.get(handler) != null) {
pipeline.remove(handler);
}
}
}
示例7: encode
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
protected void encode(ChannelHandlerContext ctx, LoginResponse msg, ByteBuf out) throws Exception {
ClientMessage message = msg.getMessage();
ChannelPipeline pipeline = ctx.pipeline();
if (message != ClientMessage.SUCCESSFUL) {
// dont write the id for successful.
out.writeByte(message.getId());
} else {
pipeline.addAfter("login.decoder", "world.encoder", new WorldLoginEncoder());
pipeline.replace("login.decoder", "world.decoder", new WorldLoginDecoder(msg.getType()));
}
pipeline.remove(this);
}
示例8: encode
import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
protected void encode(ChannelHandlerContext ctx, HandshakeResponse msg, ByteBuf out) throws Exception {
ChannelPipeline pipeline = ctx.pipeline();
ClientMessage message = msg.getMessage();
out.writeByte(message.getId());
if (message == ClientMessage.SUCCESSFUL_CONNECTION) {
pipeline.addAfter("handshake.decoder", "xor.encrypt", new XOREncryptionEncoder());
pipeline.addAfter("xor.encrypt", "update.encoder", new UpdateEncoder());
pipeline.replace("handshake.decoder", "update.decoder", new UpdateDecoder());
}
pipeline.remove(this);
}