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Java ChannelPipeline.addAfter方法代码示例

本文整理汇总了Java中io.netty.channel.ChannelPipeline.addAfter方法的典型用法代码示例。如果您正苦于以下问题:Java ChannelPipeline.addAfter方法的具体用法?Java ChannelPipeline.addAfter怎么用?Java ChannelPipeline.addAfter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在io.netty.channel.ChannelPipeline的用法示例。


在下文中一共展示了ChannelPipeline.addAfter方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: encode

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
protected void encode(ChannelHandlerContext ctx, ConnectionResponse msg, ByteBuf out) throws Exception {
	ChannelPipeline pipeline = ctx.pipeline();

	switch (msg.getType()) {
	case HANDSHAKE_CONNECTION:
		pipeline.addAfter("decoder", "handshake.encoder", new HandshakeEncoder());
		pipeline.replace("decoder", "handshake.decoder", new HandshakeDecoder());
		break;
	case LOGIN_CONNECTION:
		out.writeByte(ClientMessage.SUCCESSFUL_CONNECTION.getId());
		pipeline.addAfter("decoder", "login.encoder", new LoginEncoder());
		pipeline.replace("decoder", "login.decoder", new LoginDecoder());
		break;
	}

	pipeline.remove(this);
}
 
开发者ID:jordanabrahambaws,项目名称:Quavo,代码行数:19,代码来源:ConnectionEncoder.java

示例2: handleMessage

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
public void handleMessage(ChannelHandlerContext ctx, WorldLoginRequest msg) {
	ClientMessage message = evaluateLogin(msg);
	if (message != ClientMessage.SUCCESSFUL) {
		ctx.write(new WorldLoginResponse(message));
		return;
	}

	Player player = new Player(ctx.channel());
	ctx.write(new WorldLoginResponse(player, message, msg.getIsaacPair()));

	ChannelPipeline pipeline = ctx.pipeline();
	pipeline.remove("login.encoder");

	// this isnt set automatically.
	pipeline.addAfter("world.decoder", "game.encoder", new GamePacketEncoder(msg.getIsaacPair().getEncoderRandom()));
	pipeline.replace("world.decoder", "game.decoder", new GamePacketDecoder(player, msg.getIsaacPair().getDecoderRandom()));

	player.init(msg.getDisplayInformation());
}
 
开发者ID:jordanabrahambaws,项目名称:Quavo,代码行数:21,代码来源:WorldLoginListener.java

示例3: handlerAdded

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
    super.handlerAdded(ctx);
    ChannelPipeline cp = ctx.pipeline();
    if (cp.get(ShadowsocksRequestEncoder.class) == null) {
        cp.addAfter(ctx.name(), ShadowsocksRequestEncoder.class.getName(),
                    ShadowsocksRequestEncoder.INSTANCE);
    }
}
 
开发者ID:zhoulifu,项目名称:ss-java,代码行数:10,代码来源:ShadowsocksMessageCodec.java

示例4: encode

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
protected void encode(ChannelHandlerContext ctx, LoginResponse msg, ByteBuf out) throws Exception {
	ClientMessage message = msg.getMessage();
	ChannelPipeline pipeline = ctx.pipeline();

	if (message != ClientMessage.SUCCESSFUL) {
		// dont write the id for successful.
		out.writeByte(message.getId());
	} else {
		pipeline.addAfter("login.decoder", "world.encoder", new WorldLoginEncoder());
		pipeline.replace("login.decoder", "world.decoder", new WorldLoginDecoder(msg.getType()));
	}

	pipeline.remove(this);
}
 
开发者ID:jordanabrahambaws,项目名称:Quavo,代码行数:16,代码来源:LoginEncoder.java

示例5: encode

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@Override
protected void encode(ChannelHandlerContext ctx, HandshakeResponse msg, ByteBuf out) throws Exception {
	ChannelPipeline pipeline = ctx.pipeline();
	ClientMessage message = msg.getMessage();

	out.writeByte(message.getId());
	if (message == ClientMessage.SUCCESSFUL_CONNECTION) {
		pipeline.addAfter("handshake.decoder", "xor.encrypt", new XOREncryptionEncoder());
		pipeline.addAfter("xor.encrypt", "update.encoder", new UpdateEncoder());
		pipeline.replace("handshake.decoder", "update.decoder", new UpdateDecoder());
	}

	pipeline.remove(this);
}
 
开发者ID:jordanabrahambaws,项目名称:Quavo,代码行数:15,代码来源:HandshakeEncoder.java

示例6: addClientHandlers

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
private static void addClientHandlers()
{
    ChannelPipeline pipeline = channelPair.get(Side.CLIENT).pipeline();
    String targetName = channelPair.get(Side.CLIENT).findChannelHandlerNameForType(FMLRuntimeCodec.class);
    pipeline.addAfter(targetName, "GuiHandler", new OpenGuiHandler());
    pipeline.addAfter(targetName, "EntitySpawnHandler", new EntitySpawnHandler());
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:9,代码来源:FMLNetworkHandler.java

示例7: preInit

import io.netty.channel.ChannelPipeline; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
public void preInit(FMLPreInitializationEvent event)
{

	Util.logger.info("Injecting FML packet filter...");

	try {

		EnumMap<Side, FMLEmbeddedChannel> channelPair
		    = InjectionHandler.readStaticFieldOfType(FMLNetworkHandler.class, EnumMap.class);

		String targetName = channelPair.get(Side.SERVER).findChannelHandlerNameForType(FMLRuntimeCodec.class);

		ChannelPipeline pipeline = channelPair.get(Side.SERVER).pipeline();

		pipeline.addAfter(targetName, "universalremote_OpenGuiFilter", m_openGuiFilter);


	} catch (Exception e) {
		Util.logger.logException("Unable to inject into FMLNetworkHandler!", e);
	}

}
 
开发者ID:orbwoi,项目名称:UniversalRemote,代码行数:24,代码来源:RemoteGuiNetworkManager.java


注:本文中的io.netty.channel.ChannelPipeline.addAfter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。