本文整理汇总了Java中gnu.trove.iterator.TObjectFloatIterator.key方法的典型用法代码示例。如果您正苦于以下问题:Java TObjectFloatIterator.key方法的具体用法?Java TObjectFloatIterator.key怎么用?Java TObjectFloatIterator.key使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gnu.trove.iterator.TObjectFloatIterator
的用法示例。
在下文中一共展示了TObjectFloatIterator.key方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findNewTarget
import gnu.trove.iterator.TObjectFloatIterator; //导入方法依赖的package包/类
public void findNewTarget() {
//This method should be moved to a service somewhere as it needs access to a list of all objects.
long targetId = NetworkObject.INVALID;
float maxHate = 0.0f;
final TObjectFloatIterator<GameObject> iterator = hateList.iterator();
while (iterator.hasNext()) {
iterator.advance();
if (iterator.key() == null) {
continue; //This can't actually happen. SOE does a lookup to try and get the object.
}
if (iterator.value() == maxHate || targetId == NetworkObject.INVALID) {
targetId = iterator.key().getNetworkId();
maxHate = iterator.value();
}
}
setTarget(targetId, maxHate);
}
示例2: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入方法依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() &&
that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
// unused.
}
return true;
}
示例3: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入方法依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
@Override
@SuppressWarnings("rawtypes")
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() &&
that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
// unused.
}
return true;
}
示例4: queueAmbientSounds
import gnu.trove.iterator.TObjectFloatIterator; //导入方法依赖的package包/类
public void queueAmbientSounds(@Nonnull final TObjectFloatHashMap<SoundEffect> sounds) {
// Iterate through the existing emitters:
// * If done, remove
// * If not in the incoming list, fade
// * If it does exist, update volume throttle and unfade if needed
final Iterator<Entry<SoundEffect, Emitter>> itr = this.emitters.entrySet().iterator();
while (itr.hasNext()) {
final Entry<SoundEffect, Emitter> e = itr.next();
final Emitter emitter = e.getValue();
if (emitter.isDonePlaying()) {
DSurround.log().debug("Removing emitter: %s", emitter.toString());
itr.remove();
} else if (sounds.contains(e.getKey())) {
emitter.setVolumeThrottle(sounds.get(e.getKey()));
if (emitter.isFading())
emitter.unfade();
// Set to 0 so that the "new sound" logic below
// will ignore. Cheaper than removing the object
// from the collection.
sounds.put(e.getKey(), 0F);
} else {
if (!emitter.isFading())
emitter.fade();
}
}
// Any sounds left in the list are new and need
// an emitter created.
final TObjectFloatIterator<SoundEffect> newSounds = sounds.iterator();
while (newSounds.hasNext()) {
newSounds.advance();
if (newSounds.value() > 0) {
final SoundEffect effect = newSounds.key();
this.emitters.put(effect, new PlayerEmitter(effect));
}
}
}
示例5: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入方法依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() && that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
// unused.
}
return true;
}
示例6: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入方法依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() && that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
logger.warn("An error occurred!", ex);
// unused.
}
return true;
}