本文整理汇总了Java中gnu.trove.iterator.TObjectFloatIterator类的典型用法代码示例。如果您正苦于以下问题:Java TObjectFloatIterator类的具体用法?Java TObjectFloatIterator怎么用?Java TObjectFloatIterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TObjectFloatIterator类属于gnu.trove.iterator包,在下文中一共展示了TObjectFloatIterator类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getBiomeSounds
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
private static void getBiomeSounds(@Nonnull final TObjectFloatHashMap<SoundEffect> result) {
// Need to collect sounds from all the applicable biomes
// along with their weights.
final TObjectIntIterator<BiomeInfo> info = AreaSurveyHandler.getBiomes().iterator();
while (info.hasNext()) {
info.advance();
final List<SoundEffect> bs = new ArrayList<SoundEffect>();
info.key().findSoundMatches(bs);
for (final SoundEffect sound : bs) {
final int w = info.value();
result.adjustOrPutValue(sound, w, w);
}
}
// Scale the volumes in the resulting list based on the weights
final int area = AreaSurveyHandler.getBiomeArea();
final TObjectFloatIterator<SoundEffect> itr = result.iterator();
while (itr.hasNext()) {
itr.advance();
final float scale = 0.1F + 0.9F * ((float) itr.value() / (float) area);
itr.setValue(scale);
}
}
示例2: getSortedList
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public List<ImmutableHateListEntry> getSortedList() {
//TODO: Why don't we just keep a sorted list in the first place?!
final List<ImmutableHateListEntry> sortedList = new ArrayList<>(hateList.size());
if (!hateList.isEmpty()) {
final TObjectFloatIterator<GameObject> iterator = hateList.iterator();
while (iterator.hasNext()) {
iterator.advance();
sortedList.add(new ImmutableHateListEntry(iterator.key().getNetworkId(), iterator.value()));
}
//Sort the targets based on the most hate.
Collections.sort(sortedList, (a, b) -> Float.compare(a.hate, b.hate) * -1);
}
return sortedList;
}
示例3: findNewTarget
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public void findNewTarget() {
//This method should be moved to a service somewhere as it needs access to a list of all objects.
long targetId = NetworkObject.INVALID;
float maxHate = 0.0f;
final TObjectFloatIterator<GameObject> iterator = hateList.iterator();
while (iterator.hasNext()) {
iterator.advance();
if (iterator.key() == null) {
continue; //This can't actually happen. SOE does a lookup to try and get the object.
}
if (iterator.value() == maxHate || targetId == NetworkObject.INVALID) {
targetId = iterator.key().getNetworkId();
maxHate = iterator.value();
}
}
setTarget(targetId, maxHate);
}
示例4: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() &&
that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
// unused.
}
return true;
}
示例5: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
@Override
@SuppressWarnings("rawtypes")
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() &&
that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
// unused.
}
return true;
}
示例6: queueAmbientSounds
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public void queueAmbientSounds(@Nonnull final TObjectFloatHashMap<SoundEffect> sounds) {
// Iterate through the existing emitters:
// * If done, remove
// * If not in the incoming list, fade
// * If it does exist, update volume throttle and unfade if needed
final Iterator<Entry<SoundEffect, Emitter>> itr = this.emitters.entrySet().iterator();
while (itr.hasNext()) {
final Entry<SoundEffect, Emitter> e = itr.next();
final Emitter emitter = e.getValue();
if (emitter.isDonePlaying()) {
DSurround.log().debug("Removing emitter: %s", emitter.toString());
itr.remove();
} else if (sounds.contains(e.getKey())) {
emitter.setVolumeThrottle(sounds.get(e.getKey()));
if (emitter.isFading())
emitter.unfade();
// Set to 0 so that the "new sound" logic below
// will ignore. Cheaper than removing the object
// from the collection.
sounds.put(e.getKey(), 0F);
} else {
if (!emitter.isFading())
emitter.fade();
}
}
// Any sounds left in the list are new and need
// an emitter created.
final TObjectFloatIterator<SoundEffect> newSounds = sounds.iterator();
while (newSounds.hasNext()) {
newSounds.advance();
if (newSounds.value() > 0) {
final SoundEffect effect = newSounds.key();
this.emitters.put(effect, new PlayerEmitter(effect));
}
}
}
示例7: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() && that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
// unused.
}
return true;
}
示例8: equals
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
/**
* Compares this map with another map for equality of their stored
* entries.
*
* @param other an <code>Object</code> value
* @return a <code>boolean</code> value
*/
public boolean equals( Object other ) {
if ( ! ( other instanceof TObjectFloatMap ) ) {
return false;
}
TObjectFloatMap that = ( TObjectFloatMap ) other;
if ( that.size() != this.size() ) {
return false;
}
try {
TObjectFloatIterator iter = this.iterator();
while ( iter.hasNext() ) {
iter.advance();
Object key = iter.key();
float value = iter.value();
if ( value == no_entry_value ) {
if ( !( that.get( key ) == that.getNoEntryValue() && that.containsKey( key ) ) ) {
return false;
}
} else {
if ( value != that.get( key ) ) {
return false;
}
}
}
} catch ( ClassCastException ex ) {
logger.warn("An error occurred!", ex);
// unused.
}
return true;
}
示例9: getValue
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public DataBag getValue() {
TObjectFloatIterator<String> it = inputItems.iterator();
while (it.hasNext()) {
it.advance();
if (it.value() >= minLinkWeight) {
outputItems.add(tf.newTupleNoCopy(
ImmutableList.of(it.key(), it.value(), inputSignals.get(it.key()))
));
}
}
return outputItems;
}
示例10: getValue
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public DataBag getValue() {
TObjectFloatIterator<String> it = inputItems.iterator();
while (it.hasNext()) {
it.advance();
if (it.value() >= minLinkWeight) {
outputItems.add(tf.newTupleNoCopy(
ImmutableList.of(it.key(), it.value())
));
}
}
return outputItems;
}
示例11: iterator
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
/**
* @return an iterator over the entries in this map
*/
public TObjectFloatIterator<K> iterator() {
return new TObjectFloatHashIterator<K>( this );
}
示例12: iterator
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
/**
* @return an iterator over the entries in this map
*/
@Override
public TObjectFloatIterator<K> iterator() {
return new TObjectFloatHashIterator( this );
}
示例13: iterator
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public TObjectFloatIterator<K> iterator() {
return container.iterator();
}
示例14: iterator
import gnu.trove.iterator.TObjectFloatIterator; //导入依赖的package包/类
public TObjectFloatIterator<String> iterator() {
return container.iterator();
}