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Java FloatPoint.round方法代码示例

本文整理汇总了Java中geometry.planar.FloatPoint.round方法的典型用法代码示例。如果您正苦于以下问题:Java FloatPoint.round方法的具体用法?Java FloatPoint.round怎么用?Java FloatPoint.round使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在geometry.planar.FloatPoint的用法示例。


在下文中一共展示了FloatPoint.round方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: MakeSpaceState

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/** Creates a new instance of MakeSpaceState */
public MakeSpaceState(FloatPoint p_location, InteractiveState p_parent_state, BoardHandling p_board_handling, Logfile p_logfile)
{
    super(p_location, p_parent_state, p_board_handling, p_logfile);
    int [] shove_trace_width_arr = new int[hdlg.get_routing_board().get_layer_count()];
    boolean [] layer_active_arr = new boolean[shove_trace_width_arr.length];
    int shove_trace_width = Math.min (100, hdlg.get_routing_board().get_min_trace_half_width() / 10);
    shove_trace_width = Math.max (shove_trace_width, 5);
    for (int i = 0; i < shove_trace_width_arr.length; ++i)
    {
        shove_trace_width_arr[i] = shove_trace_width;
        layer_active_arr[i] = true;
    }
    int [] route_net_no_arr = new int[1];
    route_net_no_arr[0] = rules.Nets.hidden_net_no;
    route = new Route(p_location.round(), hdlg.settings.layer, shove_trace_width_arr, layer_active_arr,
            route_net_no_arr, 0, rules.ViaRule.EMPTY, true, hdlg.settings.trace_pull_tight_region_width,
            hdlg.settings.trace_pull_tight_accuracy, null, null, hdlg.get_routing_board(),
            false, false, false, hdlg.settings.hilight_routing_obstacle);
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:21,代码来源:MakeSpaceState.java

示例2: pick_items

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/**
 * Gets all items at p_location on the active board layer with the inputt  item filter.
 * If nothing is found on the active layer and settings.select_on_all_layers
 * is true, all layers are selected.
 */
java.util.Set<Item> pick_items(FloatPoint p_location, ItemSelectionFilter p_item_filter)
{
    IntPoint location = p_location.round();
    java.util.Set<Item> result = board.pick_items(location, settings.layer, p_item_filter);
    if (result.size() == 0 && settings.select_on_all_visible_layers)
    {
        for (int i = 0; i < graphics_context.layer_count(); ++i)
        {
            if (i == settings.layer || graphics_context.get_layer_visibility(i) <= 0)
            {
                continue;
            }
            result.addAll(board.pick_items(location, i, p_item_filter));
        }
    }
    return result;
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:23,代码来源:BoardHandling.java

示例3: change_position

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/**
 * Changes the position for inserting the copied items to p_new_location.
 */
private void change_position(FloatPoint p_new_position)
{
    current_position = p_new_position.round();
    if (!current_position.equals(previous_position))
    {
        Vector translate_vector = current_position.difference_by(previous_position);
        Iterator<board.Item> it = item_list.iterator();
        while (it.hasNext())
        {
            board.Item curr_item = it.next();
            curr_item.translate_by(translate_vector);
        }
        previous_position = current_position;
        hdlg.repaint();
    }
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:20,代码来源:CopyItemState.java

示例4: rotate_approx

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
public void rotate_approx(double p_angle_in_degree, FloatPoint p_pole)
{
    if (center != null)
    {
        FloatPoint new_center  = center.to_float().rotate(Math.toRadians(p_angle_in_degree), p_pole);
        this.center = new_center.round();
    }
    this.clear_derived_data();
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:10,代码来源:DrillItem.java

示例5: calc_check_chape_for_from_side

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
private static  TileShape calc_check_chape_for_from_side(TileShape p_shape,
        Point p_shape_center, Line p_border_line)
{
    FloatPoint shape_center = p_shape_center.to_float();
    FloatPoint offset_projection = shape_center.projection_approx(p_border_line);
    // Make shure, that direction restrictions are retained.
    Line [] line_arr = new Line[3];
    Direction curr_dir = p_border_line.direction();
    line_arr[0] = new Line(p_shape_center, curr_dir);
    line_arr[1] = new Line(p_shape_center, curr_dir.turn_45_degree(2));
    line_arr[2] = new Line(offset_projection.round(), curr_dir);
    Polyline check_line = new Polyline(line_arr);
    return check_line.offset_shape(1, 0);
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:15,代码来源:ForcedPadAlgo.java

示例6: transform_to_board

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
public geometry.planar.Shape transform_to_board(CoordinateTransform p_coordinate_transform)
{
    double [] curr_point = new double [2];
    curr_point[0] = Math.min(coor[0], coor[2]);
    curr_point[1] = Math.min(coor[1], coor[3]);
    FloatPoint lower_left = p_coordinate_transform.dsn_to_board(curr_point);
    curr_point[0] = Math.max(coor[0], coor[2]);
    curr_point[1] = Math.max(coor[1], coor[3]);
    FloatPoint upper_right= p_coordinate_transform.dsn_to_board(curr_point);
    return new IntBox(lower_left.round(), upper_right.round());
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:12,代码来源:Rectangle.java

示例7: move

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/**
 * Changes the position of the items in the list to p_new_location.
 */
private void move(FloatPoint p_new_position)
{
    current_position = p_new_position.round();
    if (!current_position.equals(previous_position))
    {
        Vector translate_vector = current_position.difference_by(previous_position);
        if (this.grid_snap_component != null)
        {
            translate_vector = adjust_to_placement_grid(translate_vector);
        }
        board.Components components = hdlg.get_routing_board().components;
        for (Component curr_component : this.component_list)
        {
            components.move(curr_component.no, translate_vector);
        }
        this.clearance_violations = new java.util.LinkedList<ClearanceViolation>();
        for (Item curr_item : this.item_list)
        {
            curr_item.translate_by(translate_vector);
            this.clearance_violations.addAll(curr_item.clearance_violations());
        }
        previous_position = current_position;
        for (NetItems curr_net_items : this.net_items_list)
        {
            this.hdlg.update_ratsnest(curr_net_items.net_no, curr_net_items.items);
        }
        hdlg.repaint();
    }
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:33,代码来源:MoveItemState.java

示例8: CopyItemState

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/** Creates a new instance of CopyItemState */
private CopyItemState(FloatPoint p_location, Collection<Item> p_item_list,
InteractiveState p_parent_state, BoardHandling p_board_handling, Logfile p_logfile)
{
    super(p_parent_state, p_board_handling, p_logfile);
    item_list = new LinkedList<Item>();
    
    start_position = p_location.round();
    current_layer =  p_board_handling.settings.layer;
    layer_changed = false;
    current_position = start_position;
    previous_position = current_position;
    Iterator<Item> it = p_item_list.iterator();
    while (it.hasNext())
    {
        Item curr_item = it.next();
        if (curr_item instanceof DrillItem || curr_item instanceof ObstacleArea)
        {
            Item new_item = curr_item.copy(0);
            item_list.add(new_item);
        }
    }
    if (logfile != null)
    {
        logfile.start_scope(LogfileScope.COPYING_ITEMS, p_location);
    }
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:28,代码来源:CopyItemState.java

示例9: start_ok

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/**
 * Looks for an obstacle area to modify
 * Returns false, if it cannot find one.
 */
private boolean start_ok(FloatPoint p_location)
{
    IntPoint pick_location = p_location.round();
    ItemSelectionFilter.SelectableChoices[]  selectable_choices =
    { ItemSelectionFilter.SelectableChoices.KEEPOUT,
      ItemSelectionFilter.SelectableChoices.VIA_KEEPOUT,
      ItemSelectionFilter.SelectableChoices.CONDUCTION
    };
    ItemSelectionFilter selection_filter = new ItemSelectionFilter(selectable_choices);
    java.util.Collection<board.Item> found_items = hdlg.get_routing_board().pick_items(pick_location,
            hdlg.settings.layer, selection_filter);
    if (found_items.size() != 1)
    {
        hdlg.screen_messages.set_status_message(resources.getString("no_item_found_for_adding_hole"));
        return false;
    }
    board.Item found_item = found_items.iterator().next();
    if (!(found_item instanceof ObstacleArea))
    {
        hdlg.screen_messages.set_status_message(resources.getString("no_obstacle_area_found_for_adding_hole"));
        return false;
    }
    this.item_to_modify = (ObstacleArea)found_item;
    if (item_to_modify.get_area() instanceof Circle)
    {
        hdlg.screen_messages.set_status_message(resources.getString("adding_hole_to_circle_not_yet_implemented"));
        return false;
    }
    if (this.logfile != null)
    {
        logfile.start_scope(LogfileScope.ADDING_HOLE);
    }
    this.add_corner(p_location);
    return true;
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:40,代码来源:HoleConstructionState.java

示例10: reposition_via

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/**
 * Tries to move the via into the direction of p_to_location as far as possible
 * Return the new location of the via, or null, if no move was possible.
 */
private static Point reposition_via(RoutingBoard p_board, Via p_via,
        IntPoint p_to_location, int p_trace_half_width, int p_trace_layer, int p_trace_cl_class)
        
{
    Point   from_location = p_via.get_center();
    
    if (from_location.equals(p_to_location))
    {
        return null;
    }
    
    double ok_length = p_board.check_trace_segment(from_location, p_to_location, p_trace_layer, p_via.net_no_arr,
            p_trace_half_width, p_trace_cl_class, false);
    if (ok_length <= 0)
    {
        return null;
    }
    FloatPoint float_from_location = from_location.to_float();
    FloatPoint float_to_location = p_to_location.to_float();
    FloatPoint new_float_to_location;
    if (ok_length >= Integer.MAX_VALUE)
    {
        new_float_to_location = float_to_location;
    }
    else
    {
        new_float_to_location = float_from_location.change_length(float_to_location, ok_length);
    }
    Point new_to_location = new_float_to_location.round();
    Vector delta = new_to_location.difference_by(from_location);
    boolean check_ok =
            MoveDrillItemAlgo.check(p_via, delta, 0, 0, null, p_board, null);
    
    if (check_ok)
    {
        return new_to_location;
    }
    
    final double c_min_length = 0.3 * p_trace_half_width + 1;
    
    ok_length = Math.min(ok_length, float_from_location.distance(float_to_location));
    
    double curr_length = ok_length / 2;
    
    ok_length = 0;
    Point result = null;
    
    while (curr_length >= c_min_length)
    {
        Point check_point = float_from_location.change_length(float_to_location, ok_length + curr_length).round();
        
        delta = check_point.difference_by(from_location);
        if (MoveDrillItemAlgo.check(p_via, delta, 0, 0, null, p_board, null))
        {
            ok_length += curr_length;
            result = check_point;
        }
        curr_length /= 2;
    }
    return result;
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:66,代码来源:OptViaAlgo.java

示例11: expand_to_target_doors

import geometry.planar.FloatPoint; //导入方法依赖的package包/类
/** Expand the target doors of the room.  Returns true, if at leat 1 target door was expanded */
private boolean expand_to_target_doors(MazeListElement p_list_element,
                                       boolean p_next_room_is_thick, boolean p_curr_door_is_small, FloatPoint p_shape_entry_middle)
{
    if (p_curr_door_is_small)
    {
        boolean enter_through_small_door = false;
        if (p_list_element.door instanceof ExpansionDoor)
        {
            CompleteExpansionRoom from_room = ((ExpansionDoor) p_list_element.door).other_room(p_list_element.next_room);
            if (from_room instanceof ObstacleExpansionRoom)
            {
                // otherwise entering through the small door may fail, because it was not checked.
                enter_through_small_door = true;
            }
        }
        if (!enter_through_small_door)
        {
            return false;
        }
    }
    boolean result = false;
    for (TargetItemExpansionDoor to_door : p_list_element.next_room.get_target_doors())
    {
        if (to_door == p_list_element.door)
        {
            continue;
        }
        TileShape target_shape = ((Connectable) to_door.item).get_trace_connection_shape(this.autoroute_engine.autoroute_search_tree,
                to_door.tree_entry_no);
        FloatPoint connection_point = target_shape.nearest_point_approx(p_shape_entry_middle);
        if (!p_next_room_is_thick)
        {
            // check the line from p_shape_entry_middle to the nearest point.
            int[] curr_net_no_arr = new int[1];
            curr_net_no_arr[0] = this.ctrl.net_no;
            int curr_layer = p_list_element.next_room.get_layer();
            IntPoint[] check_points = new IntPoint[2];
            check_points[0] = p_shape_entry_middle.round();
            check_points[1] = connection_point.round();
            if (!check_points[0].equals(check_points[1]))
            {
                Polyline check_polyline = new Polyline(check_points);
                boolean check_ok = autoroute_engine.board.check_forced_trace_polyline(check_polyline,
                        ctrl.trace_half_width[curr_layer], curr_layer, curr_net_no_arr, ctrl.trace_clearance_class_no,
                        ctrl.max_shove_trace_recursion_depth, ctrl.max_shove_via_recursion_depth,
                        ctrl.max_spring_over_recursion_depth);
                if (!check_ok)
                {
                    continue;
                }
            }
        }

        FloatLine new_shape_entry = new FloatLine(connection_point, connection_point);

        if (expand_to_door_section(to_door, 0, new_shape_entry, p_list_element,
                0, MazeSearchElement.Adjustment.NONE))
        {
            result = true;
        }
    }
    return result;
}
 
开发者ID:andrasfuchs,项目名称:BioBalanceDetector,代码行数:65,代码来源:MazeSearchAlgo.java


注:本文中的geometry.planar.FloatPoint.round方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。