本文整理汇总了Java中de.lessvoid.nifty.builder.PanelBuilder.x方法的典型用法代码示例。如果您正苦于以下问题:Java PanelBuilder.x方法的具体用法?Java PanelBuilder.x怎么用?Java PanelBuilder.x使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类de.lessvoid.nifty.builder.PanelBuilder
的用法示例。
在下文中一共展示了PanelBuilder.x方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addContainerSlots
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/**
* Adds slot elements to a given Draggable for a container
* @param drag - the Draggable object to build slots upon
* @param item - the item with the id associated to the container slot
* @param nifty - the main nifty element
*/
public static void addContainerSlots(DraggableBuilder drag, Item item, Nifty nifty){
int screenWidth = nifty.getRenderEngine().getWidth();
int screenHeight = nifty.getRenderEngine().getHeight();
PanelBuilder superPan = new PanelBuilder("container-"+item.getId());
superPan.childLayoutAbsolute();
//build the hover stats
PanelBuilder pan = new PanelBuilder();
pan.backgroundColor("#ffff");
//set properties for popup panel
pan.childLayoutAbsolute();
pan.width(""+(int)(screenWidth*0.1));
pan.height(""+(int)(screenHeight*0.25));
pan.x(""+-(int)(screenWidth*0.2));
pan.y(""+-(int)(screenWidth*0.2));
superPan.panel(pan);
superPan.renderOrder(1000);
superPan.visible(true); //don't show popup on creation
drag.panel(superPan);
}
示例2: addHoverPanel
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/**
* Adds the mouse-over hover panel to the given Draggable. Hover panel displays
* item stats.
*
* @param drag - the Draggable object to build the hover stats upon
* @param item - the Item with stats to display
* @param nifty - the main Nifty class
*/
public static void addHoverPanel(DraggableBuilder drag, Item item, Nifty nifty){
//set hover effects for the popup stats
HoverEffectBuilder onHover = new HoverEffectBuilder("show");
onHover.effectParameter("targetElement", "hoverstats-"+item.getId());
HoverEffectBuilder offHover = new HoverEffectBuilder("hide");
offHover.effectParameter("targetElement", "hoverstats-"+item.getId());
drag.onHoverEffect(onHover);
drag.onEndHoverEffect(offHover);
//add elements to the base draggable
drag.visible(true);
drag.x(""+0);
drag.y(""+0);
PanelBuilder superPan = new PanelBuilder("hoverstats-"+item.getId());
superPan.childLayoutAbsolute();
//build the hover stats
PanelBuilder pan = new PanelBuilder();
pan.backgroundColor("#969a");
addItemStats(pan,item,nifty);
//set properties for popup panel
pan.childLayoutAbsolute();
pan.width("200");
pan.height("100");
pan.x("-150");
pan.y("-100");
superPan.panel(pan);
superPan.renderOrder(1000);
superPan.visible(false); //don't show popup on creation
drag.panel(superPan);
}
示例3: makeWorldChest
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/**Creates the PanelBuilder used to build the world chest panel element
* on the HUD screen.
*/
public PanelBuilder makeWorldChest(){
//create chest and set position and dimensions
PanelBuilder chest = new PanelBuilder("WorldChest");
chest.childLayoutVertical();
chest.x(""+(int)(screenWidth*.40));
chest.y(""+(int)(screenHeight*.1));
chest.width(""+(int)(screenWidth*.30));
chest.height("70%");
//create image for hud screen and set dimensions
ImageBuilder im = new ImageBuilder("WorldChestImagePanel");
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/WorldChest.png");
im.childLayoutAbsolute();
//add the 4x45 drop slots for the worldchest
addDropSlots(im);
chest.image(im);
//set initial state of world chest panel to closed.
chest.visible(false);
return chest;
}
示例4: makeContainer
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/** Returns a PanelBuilder to build with the appropriate elements
* and drag drop slots
*
* @return The PanelBuilder with the Container elements to build
*/
public PanelBuilder makeContainer(){
//set up container panel and position
PanelBuilder invent = new PanelBuilder("ContainerPanel");
invent.childLayoutOverlay();
invent.x(""+(int)(screenWidth*.57));
invent.y(""+(int)(screenHeight*.3));
invent.width(""+(int)(screenWidth*.13));
invent.height("30%");
//set up container image and size
ImageBuilder im = new ImageBuilder();
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/Container.png");
im.childLayoutAbsolute();
//add container item slots
addDropSlots(im);
//set container text
TextBuilder tb = new TextBuilder("ContainerText");
tb.text("");
tb.font("Interface/Fonts/ItemText.fnt");
tb.wrap(true);
tb.width(""+(int)(screenWidth*.13));
tb.x(""+0);
tb.y(""+(int)(screenHeight*.02));
//add text to image, set non-visible before displayed
im.text(tb);
invent.image(im);
invent.visible(false);
return invent;
}
示例5: makeInventory
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/** Returns a PanelBuilder to build the Inventory panel with the appropriate elements
* and drop slots
*
* @return The PanelBuilder with the Inventory panel elements to build
*/
public PanelBuilder makeInventory(){
//create panel and set location and size
PanelBuilder invent = new PanelBuilder("InventoryPanel");
invent.childLayoutVertical();
invent.x(""+(int)(screenWidth*.70));
invent.y(""+(int)(screenHeight*.1));
invent.width(""+(int)(screenWidth*.25));
invent.height("70%");
//create the inventory panel image and set size
ImageBuilder im = new ImageBuilder("InventoryPaneliamge");
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/InventoryPanel2.png");
im.childLayoutAbsolute();
//add the drop slots to the inventory panel;s
addDropSlots(im);
invent.image(im);
//set non-visible to begin with
invent.visible(false);
return invent;
}
示例6: makePanel
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/** Builds returns the PanelBuilder with the EquipmentPanel elements
* to be built by the HudScreen
* @return
*/
public PanelBuilder makePanel(){
//Create the panel and set location
PanelBuilder equip = new PanelBuilder("CharEquip");
equip.x(""+(int)(screenWidth*.05));
equip.y(""+(int)(screenHeight*.1));
equip.width(""+(int)(screenWidth*.35));
equip.height(""+(int)(screenHeight*.72));
equip.childLayoutVertical();
equip.visible(false);
//Create the equip panel image and set location
ImageBuilder im = new ImageBuilder("CharEquipVisuals");
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/CharEquipv3.png");
im.childLayoutAbsolute();
//set the text and positioning of text elements on the equip image
im.text(makeText("CharDamage","DAMAGE", (int)(screenWidth*0.035),(int)(screenHeight*0.6), true));
im.text(makeText("CharArmour","ARMOUR", (int)(screenWidth*0.035),(int)(screenHeight*0.625), true));
im.text(makeText("CharEnergy","ENERGY", (int)(screenWidth*0.035),(int)(screenHeight*0.65), true));
im.text(makeText("CharHealth","HEALTH", (int)(screenWidth*0.17),(int)(screenHeight*0.6), true));
im.text(makeText("CharMaxHealth","MAX HEALTH", (int)(screenWidth*0.17),(int)(screenHeight*0.625), true));
im.text(makeText("CharMaxEnergy","MAX ENERGY", (int)(screenWidth*0.17),(int)(screenHeight*0.65), true));
//establish the equipment 'shake' effect
im.onCustomEffect(new EffectBuilder("shake"){{
customKey("shaker");
effectParameter("distance","2");
effectParameter("global","false");
length(500);
}});
//generate the drag drop slots for the equip positions
makeEquipSlots(im);
equip.image(im);
return equip;
}