本文整理汇总了Java中de.lessvoid.nifty.builder.PanelBuilder.image方法的典型用法代码示例。如果您正苦于以下问题:Java PanelBuilder.image方法的具体用法?Java PanelBuilder.image怎么用?Java PanelBuilder.image使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类de.lessvoid.nifty.builder.PanelBuilder
的用法示例。
在下文中一共展示了PanelBuilder.image方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addItemStats
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/**
* Adds particular stats to a hover panel given an item
*
* @param panel - the panel to add stats to
* @param item - the item with stats to add
* @param nifty - the main Nifty class
*/
public static void addItemStats(PanelBuilder panel, Item item, Nifty nifty){
ImageBuilder im = new ImageBuilder();
im.childLayoutVertical();
//set image for text
im.y("50");
im.x("0");
//build image stats on text
im.backgroundColor("#0002");
TextBuilder tb = new TextBuilder();
String stats = " ";
for (ItemDisplayTuple p : item) {
stats += p.stat+": "+p.string+"\n ";
}
//set text properties
addText(im, stats);
tb.font("Interface/Fonts/ItemText.fnt");
tb.wrap(true);
tb.textHAlignLeft();
im.text(tb);
panel.image(im);
}
示例2: makeWorldChest
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/**Creates the PanelBuilder used to build the world chest panel element
* on the HUD screen.
*/
public PanelBuilder makeWorldChest(){
//create chest and set position and dimensions
PanelBuilder chest = new PanelBuilder("WorldChest");
chest.childLayoutVertical();
chest.x(""+(int)(screenWidth*.40));
chest.y(""+(int)(screenHeight*.1));
chest.width(""+(int)(screenWidth*.30));
chest.height("70%");
//create image for hud screen and set dimensions
ImageBuilder im = new ImageBuilder("WorldChestImagePanel");
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/WorldChest.png");
im.childLayoutAbsolute();
//add the 4x45 drop slots for the worldchest
addDropSlots(im);
chest.image(im);
//set initial state of world chest panel to closed.
chest.visible(false);
return chest;
}
示例3: makeContainer
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/** Returns a PanelBuilder to build with the appropriate elements
* and drag drop slots
*
* @return The PanelBuilder with the Container elements to build
*/
public PanelBuilder makeContainer(){
//set up container panel and position
PanelBuilder invent = new PanelBuilder("ContainerPanel");
invent.childLayoutOverlay();
invent.x(""+(int)(screenWidth*.57));
invent.y(""+(int)(screenHeight*.3));
invent.width(""+(int)(screenWidth*.13));
invent.height("30%");
//set up container image and size
ImageBuilder im = new ImageBuilder();
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/Container.png");
im.childLayoutAbsolute();
//add container item slots
addDropSlots(im);
//set container text
TextBuilder tb = new TextBuilder("ContainerText");
tb.text("");
tb.font("Interface/Fonts/ItemText.fnt");
tb.wrap(true);
tb.width(""+(int)(screenWidth*.13));
tb.x(""+0);
tb.y(""+(int)(screenHeight*.02));
//add text to image, set non-visible before displayed
im.text(tb);
invent.image(im);
invent.visible(false);
return invent;
}
示例4: makeInventory
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/** Returns a PanelBuilder to build the Inventory panel with the appropriate elements
* and drop slots
*
* @return The PanelBuilder with the Inventory panel elements to build
*/
public PanelBuilder makeInventory(){
//create panel and set location and size
PanelBuilder invent = new PanelBuilder("InventoryPanel");
invent.childLayoutVertical();
invent.x(""+(int)(screenWidth*.70));
invent.y(""+(int)(screenHeight*.1));
invent.width(""+(int)(screenWidth*.25));
invent.height("70%");
//create the inventory panel image and set size
ImageBuilder im = new ImageBuilder("InventoryPaneliamge");
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/InventoryPanel2.png");
im.childLayoutAbsolute();
//add the drop slots to the inventory panel;s
addDropSlots(im);
invent.image(im);
//set non-visible to begin with
invent.visible(false);
return invent;
}
示例5: makePanel
import de.lessvoid.nifty.builder.PanelBuilder; //导入方法依赖的package包/类
/** Builds returns the PanelBuilder with the EquipmentPanel elements
* to be built by the HudScreen
* @return
*/
public PanelBuilder makePanel(){
//Create the panel and set location
PanelBuilder equip = new PanelBuilder("CharEquip");
equip.x(""+(int)(screenWidth*.05));
equip.y(""+(int)(screenHeight*.1));
equip.width(""+(int)(screenWidth*.35));
equip.height(""+(int)(screenHeight*.72));
equip.childLayoutVertical();
equip.visible(false);
//Create the equip panel image and set location
ImageBuilder im = new ImageBuilder("CharEquipVisuals");
im.alignRight();
im.width("100%");
im.height("100%");
im.filename("Interface/CharEquipv3.png");
im.childLayoutAbsolute();
//set the text and positioning of text elements on the equip image
im.text(makeText("CharDamage","DAMAGE", (int)(screenWidth*0.035),(int)(screenHeight*0.6), true));
im.text(makeText("CharArmour","ARMOUR", (int)(screenWidth*0.035),(int)(screenHeight*0.625), true));
im.text(makeText("CharEnergy","ENERGY", (int)(screenWidth*0.035),(int)(screenHeight*0.65), true));
im.text(makeText("CharHealth","HEALTH", (int)(screenWidth*0.17),(int)(screenHeight*0.6), true));
im.text(makeText("CharMaxHealth","MAX HEALTH", (int)(screenWidth*0.17),(int)(screenHeight*0.625), true));
im.text(makeText("CharMaxEnergy","MAX ENERGY", (int)(screenWidth*0.17),(int)(screenHeight*0.65), true));
//establish the equipment 'shake' effect
im.onCustomEffect(new EffectBuilder("shake"){{
customKey("shaker");
effectParameter("distance","2");
effectParameter("global","false");
length(500);
}});
//generate the drag drop slots for the equip positions
makeEquipSlots(im);
equip.image(im);
return equip;
}