本文整理汇总了Java中com.watabou.noosa.NoosaScript.lighting方法的典型用法代码示例。如果您正苦于以下问题:Java NoosaScript.lighting方法的具体用法?Java NoosaScript.lighting怎么用?Java NoosaScript.lighting使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.noosa.NoosaScript
的用法示例。
在下文中一共展示了NoosaScript.lighting方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawRays
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
private void drawRays() {
NoosaScript script = NoosaScript.get();
texture.bind();
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.camera( camera );
script.drawElements( vertices, indices, nRays * 3 );
}
示例2: drawRays
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
private void drawRays() {
NoosaScript script = NoosaScript.get();
texture.bind();
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.camera( camera );
script.drawElements( vertices, indices, nRays * 3 );
}
示例3: drawRays
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
private void drawRays() {
NoosaScript script = NoosaScript.get();
texture.bind();
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.camera( camera );
script.drawElements( vertices, indices, nRays * 3 );
}
示例4: draw
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
@Override
public void draw() {
super.draw();
NoosaScript script = NoosaScript.get();
texture.bind();
script.camera(camera());
script.uModel.valueM4(matrix);
script.lighting(rm, gm, bm, am, ra, ga, ba, aa);
script.drawQuad(verticesBuffer);
}
示例5: draw
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
@Override
public void draw() {
super.draw();
NoosaScript script = NoosaScript.get();
texture.bind();
script.camera( camera() );
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.drawQuad( verticesBuffer );
}
示例6: draw
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
@Override
public void draw() {
super.draw();
NoosaScript script = NoosaScript.get();
texture.bind();
script.camera( camera() );
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.drawQuad( verticesBuffer );
}
示例7: drawRays
import com.watabou.noosa.NoosaScript; //导入方法依赖的package包/类
private void drawRays() {
NoosaScript script = NoosaScript.get();
texture.bind();
script.uModel.valueM4(matrix);
script.lighting(rm, gm, bm, am, ra, ga, ba, aa);
script.camera(camera);
script.drawElements(vertices, indices, nRays * 3);
}