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Java NoosaScript类代码示例

本文整理汇总了Java中com.watabou.noosa.NoosaScript的典型用法代码示例。如果您正苦于以下问题:Java NoosaScript类的具体用法?Java NoosaScript怎么用?Java NoosaScript使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


NoosaScript类属于com.watabou.noosa包,在下文中一共展示了NoosaScript类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createChildren

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock(1, 1, Assets.ARCS_BG) {
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}

		@Override
		public void draw() {
			//arch bg has no alpha component, this improves performance
			GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ZERO);
			super.draw();
			GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
		}
	};
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo(0, offsB);
	add(arcsBg);

	arcsFg = new SkinnedBlock(1, 1, Assets.ARCS_FG) {
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}
	};
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo(0, offsF);
	add(arcsFg);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:31,代码来源:Archs.java

示例2: createChildren

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}

		@Override
		public void draw() {
			//arch bg has no alpha component, this improves performance
			GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ZERO);
			super.draw();
			GLES20.glBlendFunc( GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA );
		}
	};
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );

	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}
	};
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:31,代码来源:Archs.java

示例3: drawRays

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
private void drawRays() {
	
	NoosaScript script = NoosaScript.get();
	
	texture.bind();
	
	script.uModel.valueM4( matrix );
	script.lighting(
		rm, gm, bm, am,
		ra, ga, ba, aa );
	
	script.camera( camera );
	script.drawElements( vertices, indices, nRays * 3 );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:15,代码来源:Flare.java

示例4: drawRays

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
private void drawRays() {

		NoosaScript script = NoosaScript.get();

		texture.bind();

		script.uModel.valueM4( matrix );
		script.lighting(
				rm, gm, bm, am,
				ra, ga, ba, aa );

		script.camera( camera );
		script.drawElements( vertices, indices, nRays * 3 );
	}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:15,代码来源:Flare.java

示例5: drawRays

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
private void drawRays() {
	
	NoosaScript script = NoosaScript.get();
	
	texture.bind();
	
	script.uModel.valueM4( matrix );
	script.lighting( 
		rm, gm, bm, am, 
		ra, ga, ba, aa );
	
	script.camera( camera );
	script.drawElements( vertices, indices, nRays * 3 );
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:15,代码来源:Flare.java

示例6: createChildren

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}

		@Override
		public void draw() {
			//arch bg has no alpha component, this improves performance
			Gdx.gl.glBlendFunc( GL20.GL_ONE, GL20.GL_ZERO);
			super.draw();
			Gdx.gl.glBlendFunc( GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA );
		}
	};
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );

	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}
	};
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:31,代码来源:Archs.java

示例7: draw

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
public void draw() {

	super.draw();

	NoosaScript script = NoosaScript.get();

	texture.bind();

	script.camera(camera());

	script.uModel.valueM4(matrix);
	script.lighting(rm, gm, bm, am, ra, ga, ba, aa);

	script.drawQuad(verticesBuffer);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:17,代码来源:SurfaceScene.java

示例8: script

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
protected NoosaScript script() {
	return NoosaScriptNoLighting.get();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:5,代码来源:FogOfWar.java

示例9: draw

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
public void draw() {
	
	super.draw();

	NoosaScript script = NoosaScript.get();
	
	texture.bind();
	
	script.camera( camera() );
	
	script.uModel.valueM4( matrix );
	script.lighting(
		rm, gm, bm, am,
		ra, ga, ba, aa );
	
	script.drawQuad( verticesBuffer );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:19,代码来源:SurfaceScene.java

示例10: draw

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
@Override
public void draw() {
	
	super.draw();

	NoosaScript script = NoosaScript.get();
	
	texture.bind();
	
	script.camera( camera() );
	
	script.uModel.valueM4( matrix );
	script.lighting( 
		rm, gm, bm, am, 
		ra, ga, ba, aa );
	
	script.drawQuad( verticesBuffer );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:19,代码来源:SurfaceScene.java

示例11: drawRays

import com.watabou.noosa.NoosaScript; //导入依赖的package包/类
private void drawRays() {

		NoosaScript script = NoosaScript.get();

		texture.bind();

		script.uModel.valueM4(matrix);
		script.lighting(rm, gm, bm, am, ra, ga, ba, aa);

		script.camera(camera);
		script.drawElements(vertices, indices, nRays * 3);
	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:13,代码来源:Flare.java


注:本文中的com.watabou.noosa.NoosaScript类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。