当前位置: 首页>>代码示例>>Java>>正文


Java BitmapText.width方法代码示例

本文整理汇总了Java中com.watabou.noosa.BitmapText.width方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapText.width方法的具体用法?Java BitmapText.width怎么用?Java BitmapText.width使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.noosa.BitmapText的用法示例。


在下文中一共展示了BitmapText.width方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: placeTitle

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
protected void placeTitle( Bag bag, int width ){
	
	RenderedText txtTitle = PixelScene.renderText(
			title != null ? Messages.titleCase(title) : Messages.titleCase( bag.name() ), 9 );
	txtTitle.hardlight( TITLE_COLOR );
	txtTitle.x = 1;
	txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.baseLine()) / 2f - 1;
	PixelScene.align(txtTitle);
	add( txtTitle );
	
	ItemSprite gold = new ItemSprite(ItemSpriteSheet.GOLD, null);
	gold.x = width - gold.width() - 1;
	gold.y = (TITLE_HEIGHT - gold.height())/2f - 1;
	PixelScene.align(gold);
	add(gold);
	
	BitmapText amt = new BitmapText( Integer.toString(Dungeon.gold), PixelScene.pixelFont );
	amt.hardlight(TITLE_COLOR);
	amt.measure();
	amt.x = width - gold.width() - amt.width() - 2;
	amt.y = (TITLE_HEIGHT - amt.baseLine())/2f - 1;
	PixelScene.align(amt);
	add(amt);
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:25,代码来源:WndBag.java

示例2: PerksTab

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
	super();

	float dotWidth = 0;

	String[] items = cl.perks();
	float pos = MARGIN;

	for (int i = 0; i < items.length; i++) {

		if (i > 0) {
			pos += GAP;
		}

		BitmapText dot = PixelScene.createText("-", 6);
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add(dot);

		RenderedTextMultiline item = PixelScene.renderMultiline(items[i], 6);
		item.maxWidth((int) (WIDTH - MARGIN * 2 - dotWidth));
		item.setPos(dot.x + dotWidth, pos);
		add(item);

		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}

	width += MARGIN + dotWidth;
	height = pos + MARGIN;
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:39,代码来源:WndClass.java

示例3: WndList

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndList(String[] items) {

		super();

		float pos = MARGIN;
		float dotWidth = 0;
		float maxWidth = 0;

		for (int i = 0; i < items.length; i++) {

			if (i > 0) {
				pos += GAP;
			}

			BitmapText dot = PixelScene.createText(DOT, 6);
			dot.x = MARGIN;
			dot.y = pos;
			if (dotWidth == 0) {
				dot.measure();
				dotWidth = dot.width();
			}
			add(dot);

			BitmapTextMultiline item = PixelScene.createMultiline(items[i], 6);
			item.x = dot.x + dotWidth;
			item.y = pos;
			item.maxWidth = (int) (WIDTH - MARGIN * 2 - dotWidth);
			item.measure();
			add(item);

			pos += item.height();
			float w = item.width();
			if (w > maxWidth) {
				maxWidth = w;
			}
		}

		resize((int) (maxWidth + dotWidth + MARGIN * 2), (int) (pos + MARGIN));
	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:40,代码来源:WndList.java

示例4: PerksTab

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
	super();

	float dotWidth = 0;

	String[] items = cl.perks();
	float pos = MARGIN;

	for (int i=0; i < items.length; i++) {

		if (i > 0) {
			pos += GAP;
		}

		BitmapText dot = PixelScene.createText( "-", 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );

		RenderedTextMultiline item = PixelScene.renderMultiline( items[i], 6 );
		item.maxWidth((int)(WIDTH - MARGIN * 2 - dotWidth));
		item.setPos(dot.x + dotWidth, pos);
		add( item );

		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}

	width += MARGIN + dotWidth;
	height = pos + MARGIN;
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:39,代码来源:WndClass.java

示例5: PerksTab

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
	super();
	
	float dotWidth = 0;
	
	String[] items = cl.perks();
	float pos = MARGIN;
	
	for (int i=0; i < items.length; i++) {
		
		if (i > 0) {
			pos += GAP;
		}
		
		BitmapText dot = PixelScene.createText( DOT, 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );
		
		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );
		
		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}
	
	width += MARGIN + dotWidth;
	height = pos + MARGIN;
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:41,代码来源:WndClass.java

示例6: DetailsTab

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public DetailsTab() {
    super();

    float dotWidth = 0;

    String[] items = cl.details();
    float pos = MARGIN;

    for (int i=0; i < items.length; i++) {

        if (i > 0) {
            pos += GAP;
        }

        BitmapText dot = PixelScene.createText( DOT, 6 );
        dot.x = MARGIN;
        dot.y = pos;
        if (dotWidth == 0) {
            dot.measure();
            dotWidth = dot.width();
        }
        add( dot );

        BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
        item.x = dot.x + dotWidth;
        item.y = pos;
        item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
        item.measure();
        add( item );

        pos += item.height();
        float w = item.width();
        if (w > width) {
            width = w;
        }
    }

    width += MARGIN + dotWidth;
    height = pos + MARGIN;
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:41,代码来源:WndClass.java

示例7: PerksTab

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
	super();

	float dotWidth = 0;

	String[] items = cl.perks();
	float pos = MARGIN;

	for (int i=0; i < items.length; i++) {

		if (i > 0) {
			pos += GAP;
		}

		BitmapText dot = PixelScene.createText( DOT, 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );

		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );

		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}

	width += MARGIN + dotWidth;
	height = pos + MARGIN;
}
 
开发者ID:FthrNature,项目名称:unleashed-pixel-dungeon,代码行数:41,代码来源:WndClass.java

示例8: WndList

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndList( String[] items ) {
	
	super();
	
	float pos = MARGIN;
	float dotWidth = 0;
	float maxWidth = 0;
	
	for (int i=0; i < items.length; i++) {
		
		if (i > 0) {
			pos += GAP;
		}
		
		BitmapText dot = PixelScene.createText( DOT, 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );
		
		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );
		
		pos += item.height();
		float w = item.width();
		if (w > maxWidth) {
			maxWidth = w;
		}
	}

	resize( (int)(maxWidth + dotWidth + MARGIN * 2), (int)(pos + MARGIN) );
}
 
开发者ID:FthrNature,项目名称:unleashed-pixel-dungeon,代码行数:40,代码来源:WndList.java

示例9: PerksTab

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
    super();

    float dotWidth = 0;

    String[] items = cl.perks();
    float pos = MARGIN;

    for (int i=0; i < items.length; i++) {

        if (i > 0) {
            pos += GAP;
        }

        BitmapText dot = PixelScene.createText( DOT, 6 );
        dot.x = MARGIN;
        dot.y = pos;
        if (dotWidth == 0) {
            dot.measure();
            dotWidth = dot.width();
        }
        add( dot );

        BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
        item.x = dot.x + dotWidth;
        item.y = pos;
        item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
        item.measure();
        add( item );

        pos += item.height();
        float w = item.width();
        if (w > width) {
            width = w;
        }
    }

    width += MARGIN + dotWidth;
    height = pos + MARGIN;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:41,代码来源:WndClass.java

示例10: WndBag

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBag( Bag bag, Listener listener, Mode mode, String title ) {
	
	super();
	
	this.listener = listener;
	this.mode = mode;
	this.title = title;
	
	lastMode = mode;
	lastBag = bag;
	
	nCols = PixelDungeon.landscape() ? COLS_L : COLS_P;
	nRows = (Belongings.BACKPACK_SIZE + 4 + 1) / nCols + ((Belongings.BACKPACK_SIZE + 4 + 1) % nCols > 0 ? 1 : 0);
	
	int slotsWidth = SLOT_SIZE * nCols + SLOT_MARGIN * (nCols - 1);
	int slotsHeight = SLOT_SIZE * nRows + SLOT_MARGIN * (nRows - 1);
	
	BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 );
	txtTitle.hardlight( TITLE_COLOR );
	txtTitle.measure();
	txtTitle.x = (int)(slotsWidth - txtTitle.width()) / 2;
	txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2;
	add( txtTitle );
	
	placeItems( bag );
	
	resize( slotsWidth, slotsHeight + TITLE_HEIGHT );
	
	Belongings stuff = Dungeon.hero.belongings;
	Bag[] bags = {
		stuff.backpack, 
		stuff.getItem( SeedPouch.class ), 
		stuff.getItem( ScrollHolder.class ),
		stuff.getItem( WandHolster.class ),
		stuff.getItem( Keyring.class )};
	
	for (Bag b : bags) {
		if (b != null) {
			BagTab tab = new BagTab( b );
			tab.setSize( TAB_WIDTH, tabHeight() );
			add( tab );
			
			tab.select( b == bag );
		}
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:47,代码来源:WndBag.java

示例11: WndBag

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBag( Bag bag, Listener listener, Mode mode, String title ) {

		super();

		this.listener = listener;
		this.mode = mode;
		this.title = title;

		lastMode = mode;
		lastBag = bag;

		nCols = YetAnotherPixelDungeon.landscape() ? COLS_L : COLS_P;
		nRows = YetAnotherPixelDungeon.landscape() ? ROWS_L : ROWS_P ;
//		nRows = (Belongings.BACKPACK_SIZE + 4 + 1) / nCols + ((Belongings.BACKPACK_SIZE + 4 + 1) % nCols > 0 ? 1 : 0) + ( !YetAnotherPixelDungeon.landscape() ? 1 : 0 );

		int slotsWidth = SLOT_SIZE * nCols + SLOT_MARGIN * (nCols - 1);
		int slotsHeight = SLOT_SIZE * nRows + SLOT_MARGIN * (nRows - 1);

		BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 );
		txtTitle.hardlight( TITLE_COLOR );
		txtTitle.measure();
		txtTitle.x = (int)(slotsWidth - txtTitle.width()) / 2;
		txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2;
		add( txtTitle );

		placeItems( bag );

		resize( slotsWidth, slotsHeight + TITLE_HEIGHT );

		Belongings stuff = Dungeon.hero.belongings;

		ArrayList<Bag> bags = new ArrayList<>();

        bags.add( stuff.backpack );
        bags.add( stuff.getItem( Keyring.class ) );
        bags.add( stuff.getItem( HerbPouch.class ) );
        bags.add( stuff.getItem( PotionSash.class ) );
        bags.add( stuff.getItem( ScrollHolder.class ) );
        bags.add( stuff.getItem( WandHolster.class ) );

        while(bags.remove(null));

        int tabWidth = ( slotsWidth + 12 ) / bags.size() ;

		for (Bag b : bags) {
            BagTab tab = new BagTab( b );
            tab.setSize( tabWidth, tabHeight() );
            add( tab );

            tab.select( b == bag );
		}
	}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:53,代码来源:WndBag.java

示例12: WndBag

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBag( Bag bag, Listener listener, Mode mode, String title ) {
	
	super();
	
	this.listener = listener;
	this.mode = mode;
	this.title = title;
	
	lastMode = mode;
	lastBag = bag;

	nCols = ShatteredPixelDungeon.landscape() ? COLS_L : COLS_P;
	nRows = (Belongings.BACKPACK_SIZE + 4 + 1) / nCols + ((Belongings.BACKPACK_SIZE + 4 + 1) % nCols > 0 ? 1 : 0);

	int slotsWidth = SLOT_SIZE * nCols + SLOT_MARGIN * (nCols - 1);
	int slotsHeight = SLOT_SIZE * nRows + SLOT_MARGIN * (nRows - 1);

	BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 );
	txtTitle.hardlight( TITLE_COLOR );
	txtTitle.measure();
	txtTitle.x = (int)(slotsWidth - txtTitle.width()) / 2;
	txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2;
	add( txtTitle );
	
	placeItems( bag );

	resize( slotsWidth, slotsHeight + TITLE_HEIGHT );

	Belongings stuff = Dungeon.hero.belongings;
	Bag[] bags = {
		stuff.backpack,
		stuff.getItem( SeedPouch.class ),
		stuff.getItem( ScrollHolder.class ),
		stuff.getItem( PotionBandolier.class ),
		stuff.getItem( WandHolster.class ),
           stuff.getItem( AnkhChain.class )};

	for (Bag b : bags) {
		if (b != null) {
			BagTab tab = new BagTab( b );
			add( tab );
			tab.select( b == bag );
		}
	}

	layoutTabs();
}
 
开发者ID:FthrNature,项目名称:unleashed-pixel-dungeon,代码行数:48,代码来源:WndBag.java

示例13: WndBag

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBag( Bag bag, Listener listener, Mode mode, String title ) {
	
	super();
	
	this.listener = listener;
	this.mode = mode;
	this.title = title;
	
	lastMode = mode;
	lastBag = bag;
	
	BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 );
	txtTitle.hardlight( TITLE_COLOR );
	txtTitle.measure();
	txtTitle.x = (int)(SLOT_SIZE * COLS + SLOT_MARGIN * (COLS - 1) - txtTitle.width()) / 2;
	txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2;
	add( txtTitle );
	
	placeItems( bag );
	
	resize( 
		SLOT_SIZE * COLS + SLOT_MARGIN * (COLS - 1), 
		SLOT_SIZE * ROWS + SLOT_MARGIN * (ROWS - 1) + TITLE_HEIGHT );
	
	Belongings stuff = Dungeon.hero.belongings;
	Bag[] bags = {
		stuff.backpack, 
		stuff.getItem( SeedPouch.class ), 
		stuff.getItem( ScrollHolder.class ),
		stuff.getItem( WandHolster.class )};
	
	for (Bag b : bags) {
		if (b != null) {
			BagTab tab = new BagTab( b );
			tab.setSize( TAB_WIDTH, tabHeight() );
			add( tab );
			
			tab.select( b == bag );
		}
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:42,代码来源:WndBag.java

示例14: WndBag

import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBag( Bag bag, Listener listener, Mode mode, String title ) {
	
	super();
	
	this.listener = listener;
	this.mode = mode;
	this.title = title;
	
	lastMode = mode;
	lastBag = bag;

	nCols = ShatteredPixelDungeon.landscape() ? COLS_L : COLS_P;
	nRows = (Belongings.BACKPACK_SIZE + 4 + 1) / nCols + ((Belongings.BACKPACK_SIZE + 4 + 1) % nCols > 0 ? 1 : 0);

	int slotsWidth = SLOT_SIZE * nCols + SLOT_MARGIN * (nCols - 1);
	int slotsHeight = SLOT_SIZE * nRows + SLOT_MARGIN * (nRows - 1);

	BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 );
	txtTitle.hardlight( TITLE_COLOR );
	txtTitle.measure();
	txtTitle.x = (int)(slotsWidth - txtTitle.width()) / 2;
	txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2;
	add( txtTitle );
	
	placeItems( bag );

	resize( slotsWidth, slotsHeight + TITLE_HEIGHT );

	Belongings stuff = Dungeon.hero.belongings;
	Bag[] bags = {
		stuff.backpack,
		stuff.getItem( SeedPouch.class ),
		stuff.getItem( ScrollHolder.class ),
		stuff.getItem( PotionBandolier.class ),
		stuff.getItem( WandHolster.class )};

	for (Bag b : bags) {
		if (b != null) {
			BagTab tab = new BagTab( b );
			add( tab );
			tab.select( b == bag );
		}
	}

	layoutTabs();
}
 
开发者ID:Sarius997,项目名称:Multiplayer-PD,代码行数:47,代码来源:WndBag.java


注:本文中的com.watabou.noosa.BitmapText.width方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。