本文整理汇总了Java中com.watabou.noosa.BitmapText.measure方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapText.measure方法的具体用法?Java BitmapText.measure怎么用?Java BitmapText.measure使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.noosa.BitmapText
的用法示例。
在下文中一共展示了BitmapText.measure方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: placeTitle
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
protected void placeTitle( Bag bag, int width ){
RenderedText txtTitle = PixelScene.renderText(
title != null ? Messages.titleCase(title) : Messages.titleCase( bag.name() ), 9 );
txtTitle.hardlight( TITLE_COLOR );
txtTitle.x = 1;
txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.baseLine()) / 2f - 1;
PixelScene.align(txtTitle);
add( txtTitle );
ItemSprite gold = new ItemSprite(ItemSpriteSheet.GOLD, null);
gold.x = width - gold.width() - 1;
gold.y = (TITLE_HEIGHT - gold.height())/2f - 1;
PixelScene.align(gold);
add(gold);
BitmapText amt = new BitmapText( Integer.toString(Dungeon.gold), PixelScene.pixelFont );
amt.hardlight(TITLE_COLOR);
amt.measure();
amt.x = width - gold.width() - amt.width() - 2;
amt.y = (TITLE_HEIGHT - amt.baseLine())/2f - 1;
PixelScene.align(amt);
add(amt);
}
示例2: PerksTab
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i = 0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText("-", 6);
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add(dot);
RenderedTextMultiline item = PixelScene.renderMultiline(items[i], 6);
item.maxWidth((int) (WIDTH - MARGIN * 2 - dotWidth));
item.setPos(dot.x + dotWidth, pos);
add(item);
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例3: WndList
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndList(String[] items) {
super();
float pos = MARGIN;
float dotWidth = 0;
float maxWidth = 0;
for (int i = 0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText(DOT, 6);
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add(dot);
BitmapTextMultiline item = PixelScene.createMultiline(items[i], 6);
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int) (WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add(item);
pos += item.height();
float w = item.width();
if (w > maxWidth) {
maxWidth = w;
}
}
resize((int) (maxWidth + dotWidth + MARGIN * 2), (int) (pos + MARGIN));
}
示例4: PerksTab
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( "-", 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
RenderedTextMultiline item = PixelScene.renderMultiline( items[i], 6 );
item.maxWidth((int)(WIDTH - MARGIN * 2 - dotWidth));
item.setPos(dot.x + dotWidth, pos);
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例5: PerksTab
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例6: statSlot
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
private float statSlot( Group parent, String label, String value, float pos ) {
BitmapText txt = PixelScene.createText( label, 7 );
txt.y = pos;
parent.add( txt );
txt = PixelScene.createText( value, 7 );
txt.measure();
txt.x = PixelScene.align( WIDTH * 0.65f );
txt.y = pos;
parent.add( txt );
return pos + GAP + txt.baseLine();
}
示例7: statSlot
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
private void statSlot( String label, String value ) {
BitmapText txt = PixelScene.createText( label, 8 );
txt.y = pos;
add( txt );
txt = PixelScene.createText( value, 8 );
txt.measure();
txt.x = PixelScene.align( WIDTH * 0.65f );
txt.y = pos;
add( txt );
pos += GAP + txt.baseLine();
}
示例8: WndChallenges
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndChallenges( int checked, boolean editable ) {
super();
this.editable = editable;
BitmapText title = PixelScene.createText( TITLE, 9 );
title.hardlight( TITLE_COLOR );
title.measure();
title.x = PixelScene.align( camera, (WIDTH - title.width()) / 2 );
title.y = PixelScene.align( camera, (TTL_HEIGHT - title.height()) / 2 );
add( title );
boxes = new ArrayList<CheckBox>();
float pos = TTL_HEIGHT;
for (int i=0; i < Challenges.NAMES.length; i++) {
CheckBox cb = new CheckBox( Challenges.NAMES[i] );
cb.checked( (checked & Challenges.MASKS[i]) != 0 );
cb.active = editable;
if (i > 0) {
pos += GAP;
}
cb.setRect( 0, pos, WIDTH, BTN_HEIGHT );
pos = cb.bottom();
add( cb );
boxes.add( cb );
}
resize( WIDTH, (int)pos );
}
示例9: WndBadge
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBadge( Badges.Badge badge ) {
super();
Image icon = BadgeBanner.image( badge.image );
icon.scale.set( 2 );
add( icon );
BitmapTextMultiline info = PixelScene.createMultiline( badge.description, 8 );
info.maxWidth = WIDTH - MARGIN * 2;
info.measure();
float w = Math.max( icon.width(), info.width() ) + MARGIN * 2;
icon.x = (w - icon.width()) / 2;
icon.y = MARGIN;
float pos = icon.y + icon.height() + MARGIN;
for (BitmapText line : info.new LineSplitter().split()) {
line.measure();
line.x = PixelScene.align( (w - line.width()) / 2 );
line.y = PixelScene.align( pos );
add( line );
pos += line.height();
}
resize( (int)w, (int)(pos + MARGIN) );
BadgeBanner.highlight( icon, badge.image );
}
示例10: DetailsTab
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public DetailsTab() {
super();
float dotWidth = 0;
String[] items = cl.details();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例11: statSlot
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
private float statSlot( Group parent, String label, String value, float pos ) {
BitmapText txt = PixelScene.createText( label, 7 );
txt.y = pos;
parent.add( txt );
txt = PixelScene.createText( value, 6 );
txt.measure();
txt.x = PixelScene.align( WIDTH * 0.65f );
txt.y = pos;
parent.add( txt );
return pos + GAP + txt.baseLine();
}
示例12: statSlot
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
private void statSlot( String label, String value ) {
BitmapText txt = PixelScene.createText( label, 6 );
txt.y = pos;
add( txt );
txt = PixelScene.createText( value, 6 );
txt.measure();
txt.x = PixelScene.align( WIDTH * 0.65f );
txt.y = pos;
add( txt );
pos += GAP + txt.baseLine();
}
示例13: WndChallenges
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndChallenges(int checked, boolean editable) {
super();
this.editable = editable;
BitmapText title = PixelScene.createText( TITLE, 9 );
title.hardlight( TITLE_COLOR );
title.measure();
title.x = PixelScene.align( camera, (WIDTH - title.width()) / 2 );
title.y = PixelScene.align( camera, (TTL_HEIGHT - title.height()) / 2 );
add( title );
boxes = new ArrayList<CheckBox>();
float pos = TTL_HEIGHT;
for (int i=0; i < Challenges.NAMES.length; i++) {
CheckBox cb = new CheckBox( Challenges.NAMES[i] );
cb.checked( (checked & Challenges.MASKS[i]) != 0 );
cb.active = editable;
if (i > 0) {
pos += GAP;
}
cb.setRect( 0, pos, WIDTH, BTN_HEIGHT );
pos = cb.bottom();
add( cb );
boxes.add( cb );
}
resize( WIDTH, (int)pos );
}
示例14: PerksTab
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例15: WndBadge
import com.watabou.noosa.BitmapText; //导入方法依赖的package包/类
public WndBadge( Badges.Badge badge ) {
super();
Image icon = BadgeBanner.image( badge.image );
icon.scale.set( 2 );
add( icon );
BitmapTextMultiline info = PixelScene.createMultiline( badge.description, 8 );
info.maxWidth = WIDTH - MARGIN * 2;
info.measure();
float w = Math.max( icon.width(), info.width() ) + MARGIN * 2;
icon.x = (w - icon.width()) / 2;
icon.y = MARGIN;
float pos = icon.y + icon.height() + MARGIN;
for (BitmapText line : info.new LineSplitter().split()) {
line.measure();
line.x = PixelScene.align( (w - line.width()) / 2 );
line.y = PixelScene.align( pos );
add( line );
pos += line.height();
}
resize( (int)w, (int)(pos + MARGIN) );
BadgeBanner.highlight( icon, badge.image );
}