本文整理汇总了Java中com.watabou.input.Touchscreen.processTouchEvents方法的典型用法代码示例。如果您正苦于以下问题:Java Touchscreen.processTouchEvents方法的具体用法?Java Touchscreen.processTouchEvents怎么用?Java Touchscreen.processTouchEvents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.input.Touchscreen
的用法示例。
在下文中一共展示了Touchscreen.processTouchEvents方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: update
import com.watabou.input.Touchscreen; //导入方法依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例2: update
import com.watabou.input.Touchscreen; //导入方法依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例3: update
import com.watabou.input.Touchscreen; //导入方法依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents(motionEvents);
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents(keysEvents);
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例4: update
import com.watabou.input.Touchscreen; //导入方法依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例5: update
import com.watabou.input.Touchscreen; //导入方法依赖的package包/类
private void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents(motionEvents);
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents(keysEvents);
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}