本文整理汇总了Java中com.watabou.input.Touchscreen类的典型用法代码示例。如果您正苦于以下问题:Java Touchscreen类的具体用法?Java Touchscreen怎么用?Java Touchscreen使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Touchscreen类属于com.watabou.input包,在下文中一共展示了Touchscreen类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: update
import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例2: update
import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例3: update
import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents(motionEvents);
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents(keysEvents);
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例4: TouchArea
import com.watabou.input.Touchscreen; //导入依赖的package包/类
public TouchArea(float x, float y, float width, float height) {
super(x, y, width, height);
this.target = this;
visible = false;
Touchscreen.event.add(this);
}
示例5: TouchArea
import com.watabou.input.Touchscreen; //导入依赖的package包/类
public TouchArea( float x, float y, float width, float height ) {
super( x, y, width, height );
this.target = this;
visible = false;
Touchscreen.event.add( this );
}
示例6: update
import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例7: ChangesWindow
import com.watabou.input.Touchscreen; //导入依赖的package包/类
public ChangesWindow( Image icon, String title, String message ) {
super( icon, title, message);
add( new TouchArea( chrome ) {
@Override
protected void onClick( Touchscreen.Touch touch ) {
hide();
}
} );
}
示例8: update
import com.watabou.input.Touchscreen; //导入依赖的package包/类
private void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents(motionEvents);
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents(keysEvents);
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
示例9: TouchArea
import com.watabou.input.Touchscreen; //导入依赖的package包/类
public TouchArea(float x, float y, float width, float height) {
super(x, y, width, height);
this.target = this;
setVisible(false);
Touchscreen.event.add(this);
}
示例10: destroy
import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void destroy() {
super.destroy();
Touchscreen.event.removeAll();
}
示例11: onSignal
import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void onSignal(Touch touch) {
boolean hit = touch != null && target.overlapsScreenPoint((int) touch.current.x, (int) touch.current.y);
if (!isActive()) {
if (hit && blockWhenInactive) Touchscreen.event.cancel();
return;
}
if (hit) {
if (touch.down || touch == this.touch) Touchscreen.event.cancel();
if (touch.down) {
if (this.touch == null) {
this.touch = touch;
}
onTouchDown(touch);
} else {
onTouchUp(touch);
if (this.touch == touch) {
this.touch = null;
onClick(touch);
}
}
} else {
if (touch == null && this.touch != null) {
onDrag(this.touch);
} else if (this.touch != null && !touch.down) {
onTouchUp(touch);
this.touch = null;
}
}
}
示例12: destroy
import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void destroy() {
Touchscreen.event.remove(this);
super.destroy();
}
示例13: onSignal
import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void onSignal( Touch touch ) {
boolean hit = touch != null && target.overlapsScreenPoint( (int)touch.current.x, (int)touch.current.y );
if (!isActive()) {
if (hit && blockWhenInactive) Touchscreen.event.cancel();
return;
}
if (hit) {
if (touch.down || touch == this.touch) Touchscreen.event.cancel();
if (touch.down) {
if (this.touch == null) {
this.touch = touch;
}
onTouchDown( touch );
} else {
onTouchUp( touch );
if (this.touch == touch) {
this.touch = null;
onClick( touch );
}
}
} else {
if (touch == null && this.touch != null) {
onDrag( this.touch );
}
else if (this.touch != null && !touch.down) {
onTouchUp( touch );
this.touch = null;
}
}
}
示例14: destroy
import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void destroy() {
Touchscreen.event.remove( this );
super.destroy();
}
示例15: onSignal
import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void onSignal( Touch touch ) {
if (!isActive()) {
return;
}
boolean hit = touch != null && target.overlapsScreenPoint( (int)touch.start.x, (int)touch.start.y );
if (hit) {
Touchscreen.event.cancel();
if (touch.down) {
if (this.touch == null) {
this.touch = touch;
}
onTouchDown( touch );
} else {
onTouchUp( touch );
if (this.touch == touch) {
this.touch = null;
onClick( touch );
}
}
} else {
if (touch == null && this.touch != null) {
onDrag( this.touch );
}
else if (this.touch != null && touch != null && !touch.down) {
onTouchUp( touch );
this.touch = null;
}
}
}