本文整理汇总了Java中com.sk89q.worldedit.Vector.mutZ方法的典型用法代码示例。如果您正苦于以下问题:Java Vector.mutZ方法的具体用法?Java Vector.mutZ怎么用?Java Vector.mutZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.sk89q.worldedit.Vector
的用法示例。
在下文中一共展示了Vector.mutZ方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setBlock
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean setBlock(Vector location, BaseBlock block) throws WorldEditException {
boolean result = false;
Vector pos = getPos(location);
double sx = pos.getX();
double sy = pos.getY();
double sz = pos.getZ();
double ex = sx + dx;
double ey = Math.min(maxy, sy + dy);
double ez = sz + dz;
for (pos.mutY(sy); pos.getY() < ey; pos.mutY(pos.getY() + 1)) {
for (pos.mutZ(sz); pos.getZ() < ez; pos.mutZ(pos.getZ() + 1)) {
for (pos.mutX(sx); pos.getX() < ex; pos.mutX(pos.getX() + 1)) {
result |= super.setBlock(pos, block);
}
}
}
return result;
}
示例2: retainAll
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean retainAll(Collection<?> c) {
boolean result = false;
int size = size();
int index = -1;
Vector mVec = MutableBlockVector.get(0, 0, 0);
for (int i = 0; i < size; i++) {
index = set.nextSetBit(index + 1);
int b1 = (index & 0xFF);
int b2 = ((byte) (index >> 8)) & 0x7F;
int b3 = ((byte) (index >> 15)) & 0xFF;
int b4 = ((byte) (index >> 23)) & 0xFF;
mVec.mutX(offsetX + (((b3 + ((MathMan.unpair8x(b2)) << 8)) << 21) >> 21));
mVec.mutY(b1);
mVec.mutZ(offsetZ + (((b4 + ((MathMan.unpair8y(b2)) << 8)) << 21) >> 21));
if (!c.contains(mVec)) {
result = true;
set.clear(index);
}
}
return result;
}
示例3: get
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
public Vector get(int index) {
int count = 0;
ObjectIterator<Int2ObjectMap.Entry<LocalBlockVectorSet>> iter = localSets.int2ObjectEntrySet().iterator();
while (iter.hasNext()) {
Int2ObjectMap.Entry<LocalBlockVectorSet> entry = iter.next();
LocalBlockVectorSet set = entry.getValue();
int size = set.size();
int newSize = count + size;
if (newSize > index) {
int localIndex = index - count;
Vector pos = set.getIndex(localIndex);
if (pos != null) {
int pair = entry.getIntKey();
int cx = MathMan.unpairX(pair);
int cz = MathMan.unpairY(pair);
pos.mutX((cx << 11) + pos.getBlockX());
pos.mutZ((cz << 11) + pos.getBlockZ());
return pos;
}
}
count += newSize;
}
return null;
}
示例4: setBiome
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean setBiome(Vector2D position, BaseBiome biome) {
boolean result = false;
Vector pos = getPos(position.getBlockX(), 0, position.getBlockZ());
double sx = pos.getX();
double sz = pos.getZ();
double ex = pos.getX() + dx;
double ez = pos.getZ() + dz;
for (pos.mutZ(sz); pos.getZ() < ez; pos.mutZ(pos.getZ() + 1)) {
for (pos.mutX(sx); pos.getX() < ex; pos.mutX(pos.getX() + 1)) {
result |= super.setBiome(pos.toVector2D(), biome);
}
}
return result;
}
示例5: test
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean test(Vector v) {
int count = 0;
double x = v.getX();
double y = v.getY();
double z = v.getZ();
v.mutX(x + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x);
v.mutZ(z + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z);
return count >= min && count <= max;
}
示例6: getCentroid
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
private Vector getCentroid(Collection<Vector> points) {
Vector sum = new Vector();
for (Vector p : points) {
sum.mutX(sum.getX() + p.getX());
sum.mutY(sum.getY() + p.getY());
sum.mutZ(sum.getZ() + p.getZ());
}
return sum.multiply(1.0 / points.size());
}
示例7: transformNbtData
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
/**
* Transform NBT data in the given block state and return a new instance
* if the NBT data needs to be transformed.
*
* @param state the existing state
* @return a new state or the existing one
*/
private BaseBlock transformNbtData(BaseBlock state) {
CompoundTag tag = state.getNbtData();
if (tag != null) {
// Handle blocks which store their rotation in NBT
if (tag.containsKey("Rot")) {
int rot = tag.asInt("Rot");
Direction direction = MCDirections.fromRotation(rot);
if (direction != null) {
Vector applyAbsolute = transform.apply(direction.toVector());
Vector applyOrigin = transform.apply(Vector.ZERO);
applyAbsolute.mutX(applyAbsolute.getX() - applyOrigin.getX());
applyAbsolute.mutY(applyAbsolute.getY() - applyOrigin.getY());
applyAbsolute.mutZ(applyAbsolute.getZ() - applyOrigin.getZ());
Direction newDirection = Direction.findClosest(applyAbsolute, Flag.CARDINAL | Flag.ORDINAL | Flag.SECONDARY_ORDINAL);
if (newDirection != null) {
Map<String, Tag> values = ReflectionUtils.getMap(tag.getValue());
values.put("Rot", new ByteTag((byte) MCDirections.toRotation(newDirection)));
}
}
}
}
return state;
}
示例8: allowed
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
private boolean allowed(Vector v) {
BaseBlock block = pattern.apply(v);
if (FaweCache.canPassThrough(block.getId(), block.getData())) {
return false;
}
int x = v.getBlockX();
int y = v.getBlockY();
int z = v.getBlockZ();
v.mutY(y + 1);
if (canPassthrough(v)) {
v.mutY(y);
return true;
}
v.mutY(y - 1);
if (canPassthrough(v)) {
v.mutY(y);
return true;
}
v.mutY(y);
v.mutX(x + 1);
if (canPassthrough(v)) {
v.mutX(x);
return true;
}
v.mutX(x - 1);
if (canPassthrough(v)) {
v.mutX(x);
return true;
}
v.mutX(x);
v.mutZ(z + 1);
if (canPassthrough(v)) {
v.mutZ(z);
return true;
}
v.mutZ(z - 1);
if (canPassthrough(v)) {
v.mutZ(z);
return true;
}
v.mutZ(z);
return false;
}
示例9: test
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean test(Vector v) {
int count = 0;
double x = v.getX();
double y = v.getY();
double z = v.getZ();
v.mutX(x + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x);
v.mutY(y + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutY(y);
return true;
}
v.mutY(y - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutY(y);
return true;
}
v.mutY(y);
v.mutZ(z + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z);
return count >= min && count <= max;
}
示例10: resume
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public Operation resume(RunContext run) throws WorldEditException {
NodePair current;
Node from;
Node adjacent;
MutableBlockVector mutable = new MutableBlockVector();
Vector mutable2 = new Vector();
int countAdd, countAttempt;
IntegerTrio[] dirs = getIntDirections();
for (int layer = 0; !queue.isEmpty(); layer++) {
current = queue.poll();
from = current.to;
hashQueue.remove(from);
if (visited.containsKey(from)) {
continue;
}
mutable.mutX(from.getX());
mutable.mutY(from.getY());
mutable.mutZ(from.getZ());
function.apply(mutable);
countAdd = 0;
countAttempt = 0;
for (IntegerTrio direction : dirs) {
mutable2.mutX(from.getX() + direction.x);
mutable2.mutY(from.getY() + direction.y);
mutable2.mutZ(from.getZ() + direction.z);
if (isVisitable(mutable, mutable2)) {
adjacent = new Node(mutable2.getBlockX(), mutable2.getBlockY(), mutable2.getBlockZ());
if ((current.from == null || !adjacent.equals(current.from))) {
AtomicInteger adjacentCount = visited.get(adjacent);
if (adjacentCount == null) {
if (countAdd++ < maxBranch) {
if (!hashQueue.contains(adjacent)) {
if (current.depth == maxDepth) {
countAttempt++;
} else {
hashQueue.add(adjacent);
queue.addFirst(new NodePair(from, adjacent, current.depth + 1));
}
} else {
countAttempt++;
}
} else {
countAttempt++;
}
} else if (adjacentCount.decrementAndGet() == 0) {
visited.remove(adjacent);
} else if (hashQueue.contains(adjacent)) {
countAttempt++;
}
}
}
}
if (countAttempt > 0) {
visited.put(from, new AtomicInteger(countAttempt));
}
affected++;
}
return null;
}
示例11: getTransformedRegion
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
/**
* Get the transformed region.
*
* @return the transformed region
*/
public Region getTransformedRegion() {
Region region = original.getRegion();
Vector minimum = region.getMinimumPoint();
Vector maximum = region.getMaximumPoint();
Transform transformAround =
new CombinedTransform(
new AffineTransform().translate(original.getOrigin().multiply(-1)),
transform,
new AffineTransform().translate(original.getOrigin()));
// new Vector(minimum.getX(), minimum.getY(), minimum.getZ())
// new Vector(maximum.getX(), maximum.getY(), maximum.getZ())
Vector[] corners = new Vector[]{
minimum,
maximum,
new Vector(maximum.getX(), minimum.getY(), minimum.getZ()),
new Vector(minimum.getX(), maximum.getY(), minimum.getZ()),
new Vector(minimum.getX(), minimum.getY(), maximum.getZ()),
new Vector(minimum.getX(), maximum.getY(), maximum.getZ()),
new Vector(maximum.getX(), minimum.getY(), maximum.getZ()),
new Vector(maximum.getX(), maximum.getY(), minimum.getZ())};
for (int i = 0; i < corners.length; i++) {
corners[i] = transformAround.apply(new Vector(corners[i]));
}
Vector newMinimum = corners[0];
Vector newMaximum = corners[0];
for (int i = 1; i < corners.length; i++) {
newMinimum = Vector.getMinimum(newMinimum, corners[i]);
newMaximum = Vector.getMaximum(newMaximum, corners[i]);
}
// After transformation, the points may not really sit on a block,
// so we should expand the region for edge cases
newMinimum.mutX(Math.ceil(Math.floor(newMinimum.getX())));
newMinimum.mutY(Math.ceil(Math.floor(newMinimum.getY())));
newMinimum.mutZ(Math.ceil(Math.floor(newMinimum.getZ())));
return new CuboidRegion(newMinimum, newMaximum);
}