本文整理汇总了Java中com.sk89q.worldedit.Vector.getY方法的典型用法代码示例。如果您正苦于以下问题:Java Vector.getY方法的具体用法?Java Vector.getY怎么用?Java Vector.getY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.sk89q.worldedit.Vector
的用法示例。
在下文中一共展示了Vector.getY方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setBlock
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean setBlock(Vector location, BaseBlock block) throws WorldEditException {
boolean result = false;
Vector pos = getPos(location);
double sx = pos.getX();
double sy = pos.getY();
double sz = pos.getZ();
double ex = sx + dx;
double ey = Math.min(maxy, sy + dy);
double ez = sz + dz;
for (pos.mutY(sy); pos.getY() < ey; pos.mutY(pos.getY() + 1)) {
for (pos.mutZ(sz); pos.getZ() < ez; pos.mutZ(pos.getZ() + 1)) {
for (pos.mutX(sx); pos.getX() < ex; pos.mutX(pos.getX() + 1)) {
result |= super.setBlock(pos, block);
}
}
}
return result;
}
示例2: getVertex
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
public static Vector getVertex(Vector pos1, Vector pos2, double lenPercent) {
if (lenPercent <= 1) return Vector.getMidpoint(pos1, pos2);
double curveLen = pos1.distance(pos2) * lenPercent;
double dy = pos2.getY() - pos1.getY();
double dx = pos2.getX() - pos1.getX();
double dz = pos2.getZ() - pos1.getZ();
double dh = Math.sqrt(dx * dx + dz * dz);
double g = Math.sqrt(curveLen * curveLen - dy * dy) / 2;
double a = 0.00001;
for (;g < a * Math.sinh(dh/(2 * a)); a *= 1.00001);
double vertX = (dh-a*Math.log((curveLen + dy)/(curveLen - dy)))/2.0;
double z = (dh/2)/a;
double oY = (dy - curveLen * (Math.cosh(z) / Math.sinh(z))) / 2;
double vertY = a * 1 + oY;
return pos1.add(pos2.subtract(pos1).multiply(vertX / dh).add(0, vertY, 0)).round();
}
示例3: ArbitraryShape
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
public ArbitraryShape(Region extent) {
this.extent = extent;
Vector min = extent.getMinimumPoint();
Vector max = extent.getMaximumPoint();
cacheOffsetX = min.getBlockX() - 1;
cacheOffsetY = min.getBlockY() - 1;
cacheOffsetZ = min.getBlockZ() - 1;
cacheSizeX = (int) (max.getX() - cacheOffsetX + 2);
cacheSizeY = (int) (max.getY() - cacheOffsetY + 2);
cacheSizeZ = (int) (max.getZ() - cacheOffsetZ + 2);
cache = new short[cacheSizeX * cacheSizeY * cacheSizeZ];
}
示例4: getFaces
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
/**
* Get a region that contains the faces of this cuboid.
*
* @return a new complex region
*/
public Region getFaces() {
Vector min = getMinimumPoint();
Vector max = getMaximumPoint();
return new RegionIntersection(
// Project to Z-Y plane
new CuboidRegion(new Vector(min.getX(), pos1.getY(), pos1.getZ()), new Vector(min.getX(), pos2.getY(), pos2.getZ())),
new CuboidRegion(new Vector(max.getX(), pos1.getY(), pos1.getZ()), new Vector(max.getX(), pos2.getY(), pos2.getZ())),
// Project to X-Y plane
new CuboidRegion(new Vector(pos1.getX(), pos1.getY(), min.getZ()), new Vector(pos2.getX(), pos2.getY(), min.getZ())),
new CuboidRegion(new Vector(pos1.getX(), pos1.getY(), max.getZ()), new Vector(pos2.getX(), pos2.getY(), max.getZ())),
// Project to the X-Z plane
new CuboidRegion(new Vector(pos1.getX(), min.getY(), pos1.getZ()), new Vector(pos2.getX(), min.getY(), pos2.getZ())),
new CuboidRegion(new Vector(pos1.getX(), max.getY(), pos1.getZ()), new Vector(pos2.getX(), max.getY(), pos2.getZ())));
}
示例5: setPosition
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public void setPosition(Vector pos, float pitch, float yaw) {
org.spongepowered.api.world.Location<World> loc = new org.spongepowered.api.world.Location<>(
this.player.getWorld(), pos.getX(), pos.getY(), pos.getZ()
);
this.player.setLocationAndRotation(loc, new Vector3d(pitch, yaw, 0));
}
示例6: adapt
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
private static org.bukkit.Location adapt(org.bukkit.World world, Vector position) {
checkNotNull(world);
checkNotNull(position);
return new org.bukkit.Location(
world,
position.getX(), position.getY(), position.getZ());
}
示例7: getBlock
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
public static BaseBlock getBlock(Level level, Vector position) {
Vector3 pos = new Vector3(position.getX(), position.getY(), position.getZ());
Block block = level.getBlock(pos);
int id = block.getId();
int data = block.getDamage();
return new BaseBlock(id, data);
}
示例8: getBlock
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public BaseBlock getBlock(Vector position) {
BaseBlock tmp = pattern.apply(position);
if (position == target || (position.getX() == target.getX() && position.getY() == target.getY() && position.getZ() == target.getZ())) {
block = tmp;
} else {
block = null;
}
return tmp;
}
示例9: getBlock
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public BaseBlock getBlock(Vector position) {
if (position.getX() == x && position.getY() == y && position.getZ() == z) {
return block;
}
return super.getBlock(position);
}
示例10: getLazyBlock
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public BaseBlock getLazyBlock(Vector position) {
if (position.getX() == x && position.getY() == y && position.getZ() == z) {
return block;
}
return super.getLazyBlock(position);
}
示例11: test
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean test(Vector v) {
int count = 0;
double x = v.getX();
double y = v.getY();
double z = v.getZ();
v.mutX(x + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x);
v.mutZ(z + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z);
return count >= min && count <= max;
}
示例12: any90Rotate
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
private Vector any90Rotate(Vector normal) {
normal = normal.normalize();
if (normal.getX() == 1 || normal.getY() == 1 || normal.getZ() == 1) {
return new Vector(normal.getZ(), normal.getX(), normal.getY());
}
AffineTransform affine = new AffineTransform();
affine = affine.rotateX(90);
affine = affine.rotateY(90);
affine = affine.rotateZ(90);
Vector random = affine.apply(normal);
return random.cross(normal).normalize();
}
示例13: setMutable
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
private Vector3 setMutable(Vector pt) {
mutable.x = pt.getX();
mutable.y = pt.getY();
mutable.z = pt.getZ();
return mutable;
}
示例14: toLocation
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
public static cn.nukkit.level.Location toLocation(Level world, Vector pt) {
return new cn.nukkit.level.Location(pt.getX(), pt.getY(), pt.getZ(), 0, 0, world);
}
示例15: test
import com.sk89q.worldedit.Vector; //导入方法依赖的package包/类
@Override
public boolean test(Vector v) {
int count = 0;
double x = v.getX();
double y = v.getY();
double z = v.getZ();
v.mutX(x + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutX(x);
return true;
}
v.mutX(x);
v.mutY(y + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutY(y);
return true;
}
v.mutY(y - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutY(y);
return true;
}
v.mutY(y);
v.mutZ(z + 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z - 1);
if (mask.test(v) && ++count == min && max >= 8) {
v.mutZ(z);
return true;
}
v.mutZ(z);
return count >= min && count <= max;
}