本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon.speedFactor方法的典型用法代码示例。如果您正苦于以下问题:Java KindOfWeapon.speedFactor方法的具体用法?Java KindOfWeapon.speedFactor怎么用?Java KindOfWeapon.speedFactor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon
的用法示例。
在下文中一共展示了KindOfWeapon.speedFactor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: attackDelay
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon; //导入方法依赖的package包/类
public float attackDelay() {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return wep.speedFactor( this );
} else {
//Normally putting furor speed on unarmed attacks would be unnecessary
//But there's going to be that one guy who gets a furor+force ring combo
//This is for that one guy, you shall get your fists of fury!
int bonus = 0;
for (Buff buff : buffs(RingOfFuror.Furor.class)) {
bonus += ((RingOfFuror.Furor)buff).level;
}
return (float)(0.25 + (1 - 0.25)*Math.pow(0.8, bonus));
}
}
示例2: attackDelay
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon; //导入方法依赖的package包/类
public float attackDelay() {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return wep.speedFactor( this );
} else {
//Normally putting furor speed on unarmed attacks would be unnecessary
//But there's going to be that one guy who gets a furor+force ring combo
//This is for that one guy, you shall get your fists of fury!
return RingOfFuror.modifyAttackDelay(1f, this);
}
}