本文整理汇总了Java中com.jogamp.opengl.util.Animator.setUpdateFPSFrames方法的典型用法代码示例。如果您正苦于以下问题:Java Animator.setUpdateFPSFrames方法的具体用法?Java Animator.setUpdateFPSFrames怎么用?Java Animator.setUpdateFPSFrames使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.opengl.util.Animator
的用法示例。
在下文中一共展示了Animator.setUpdateFPSFrames方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: main
import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
public static void main(final String[] args) {
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
caps.setSampleBuffers(true);
caps.setNumSamples(4);
System.out.println("Requested: " + caps);
final GLWindow window = GLWindow.create(caps);
window.setPosition(10, 10);
window.setSize(800, 400);
window.setTitle("GPU UI Newt Demo 01");
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final UIGLListener01 uiGLListener = new UIGLListener01 (0, rs, DEBUG, TRACE);
uiGLListener.attachInputListenerTo(window);
window.addGLEventListener(uiGLListener);
window.setVisible(true);
final Animator animator = new Animator();
animator.setUpdateFPSFrames(60, System.err);
animator.add(window);
window.addKeyListener(new KeyAdapter() {
public void keyPressed(final KeyEvent arg0) {
if(arg0.getKeyCode() == KeyEvent.VK_F4) {
window.destroy();
}
}
});
window.addWindowListener(new WindowAdapter() {
public void windowDestroyed(final WindowEvent e) {
animator.stop();
}
});
animator.start();
}
示例2: NeonNewtWindow
import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
/**
* Constructor for this class. Sets up the window and enables common
* features like anti-aliasing and hardware acceleration.
*
* @param forceGL2ES2
* Force GL2ES2 support (default on), currently Unused
* @param inputHandler
* A predefined InputHandler that is added as event handler for
* input events.
* @param glEventListener
* A predefined GLEventListener that is added as event handler
* for openGL events.
* @param width
* The initial window width.
* @param height
* The initial window height.
* @param windowTitle
* The window title.
*/
public NeonNewtWindow(boolean forceGL2ES2, InputHandler inputHandler, final GLEventListener glEventListener,
int width, int height, String windowTitle) {
GLProfile.initSingleton();
final GLProfile glp;
glp = GLProfile.get(GLProfile.GL3);
// Set up the GL context
final GLCapabilities caps = new GLCapabilities(glp);
caps.setBackgroundOpaque(true);
caps.setHardwareAccelerated(true);
caps.setDoubleBuffered(true);
// Add Anti-Aliasing
caps.setSampleBuffers(true);
caps.setAlphaBits(4);
caps.setNumSamples(4);
GLWindow window = GLWindow.create(caps);
window.addGLEventListener(glEventListener);
window.addWindowListener(new QuitListener());
window.setAutoSwapBufferMode(true);
window.setSize(width, height);
window.setTitle(windowTitle);
window.addMouseListener(inputHandler);
window.addKeyListener(inputHandler);
Animator animator = new Animator();
animator.add(window);
animator.start();
animator.setUpdateFPSFrames(60, null);
window.setVisible(true);
}
示例3: testImpl
import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
public void testImpl(final int sceneMSAASamples, final int graphMSAASamples, final int graphVBAASamples) throws InterruptedException {
final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
if( 0 < sceneMSAASamples ) {
caps.setSampleBuffers(true);
caps.setNumSamples(sceneMSAASamples);
}
System.err.println("Requested: "+caps+", graph[msaaSamples "+graphMSAASamples+", vbaaSamples "+graphVBAASamples+"]");
final GLWindow window = createWindow("text-gvbaa"+graphVBAASamples+"-gmsaa"+graphMSAASamples+"-smsaa"+sceneMSAASamples, caps, 1024, 640);
window.display();
System.err.println("Chosen: "+window.getChosenGLCapabilities());
if( WaitStartEnd ) {
JunitTracer.waitForKey("Start");
}
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final int renderModes, sampleCount;
if( graphVBAASamples > 0 ) {
renderModes = Region.VBAA_RENDERING_BIT;
sampleCount = graphVBAASamples;
} else if ( graphMSAASamples > 0 ) {
renderModes = Region.MSAA_RENDERING_BIT;
sampleCount = graphMSAASamples;
} else {
renderModes = 0;
sampleCount = 0;
}
final TextRendererGLEL textGLListener = new TextRendererGLEL(rs, renderModes, sampleCount);
System.err.println(textGLListener.getFontInfo());
window.addGLEventListener(textGLListener);
final Animator anim = new Animator();
anim.add(window);
anim.start();
anim.setUpdateFPSFrames(60, null);
sleep();
window.invoke(true, new GLRunnable() {
@Override
public boolean run(final GLAutoDrawable drawable) {
try {
textGLListener.printScreen(renderModes, drawable, "./", "TestTextRendererNEWT00-snap"+screenshot_num, false);
screenshot_num++;
} catch (final Exception e) {
e.printStackTrace();
}
return true;
}
});
anim.stop();
if( WaitStartEnd ) {
JunitTracer.waitForKey("Stop");
}
destroyWindow(window);
}
示例4: main
import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
public static void main(final String[] args) {
int width = 800, height = 400;
int x = 10, y = 10;
boolean forceES2 = false;
boolean forceES3 = false;
boolean forceGL3 = false;
boolean forceGLDef = false;
System.err.println("forceES2 "+forceES2);
System.err.println("forceES3 "+forceES3);
System.err.println("forceGL3 "+forceGL3);
System.err.println("forceGLDef "+forceGLDef);
System.err.println("Desired win size "+width+"x"+height);
System.err.println("Desired win pos "+x+"/"+y);
System.err.println("Scene MSAA Samples "+SceneMSAASamples);
System.err.println("Graph MSAA Mode "+GraphMSAAMode);
System.err.println("Graph VBAA Mode "+GraphVBAAMode);
System.err.println("Graph Auto Mode "+GraphAutoMode+" no-AA dpi threshold");
final GLProfile glp;
if(forceGLDef) {
glp = GLProfile.getDefault();
} else if(forceGL3) {
glp = GLProfile.get(GLProfile.GL3);
} else if(forceES3) {
glp = GLProfile.get(GLProfile.GLES3);
} else if(forceES2) {
glp = GLProfile.get(GLProfile.GLES2);
} else {
glp = GLProfile.getGL2ES2();
}
System.err.println("GLProfile: "+glp);
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
if( SceneMSAASamples > 0 ) {
caps.setSampleBuffers(true);
caps.setNumSamples(SceneMSAASamples);
}
System.out.println("Requested: " + caps);
final int rmode;
if( GraphVBAAMode ) {
rmode = Region.VBAA_RENDERING_BIT;
} else if( GraphMSAAMode ) {
rmode = Region.MSAA_RENDERING_BIT;
} else {
rmode = 0;
}
final GLWindow window = GLWindow.create(caps);
window.setPosition(x, y);
window.setSize(width, height);
window.setTitle("GraphUI Newt Demo: graph["+Region.getRenderModeString(rmode)+"], msaa "+SceneMSAASamples);
window.setSurfaceScale(reqSurfacePixelScale);
final float[] valReqSurfacePixelScale = window.getRequestedSurfaceScale(new float[2]);
final GPUUISceneGLListener0A sceneGLListener = 0 < GraphAutoMode ? new GPUUISceneGLListener0A(GraphAutoMode, DEBUG, TRACE) :
new GPUUISceneGLListener0A(rmode, DEBUG, TRACE);
window.addGLEventListener(sceneGLListener);
sceneGLListener.attachInputListenerTo(window);
final Animator animator = new Animator();
animator.setUpdateFPSFrames(60, System.err);
animator.add(window);
window.addWindowListener(new WindowAdapter() {
public void windowDestroyed(final WindowEvent e) {
animator.stop();
}
});
window.setVisible(true);
animator.start();
}