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Java Animator.setUpdateFPSFrames方法代码示例

本文整理汇总了Java中com.jogamp.opengl.util.Animator.setUpdateFPSFrames方法的典型用法代码示例。如果您正苦于以下问题:Java Animator.setUpdateFPSFrames方法的具体用法?Java Animator.setUpdateFPSFrames怎么用?Java Animator.setUpdateFPSFrames使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.util.Animator的用法示例。


在下文中一共展示了Animator.setUpdateFPSFrames方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
public static void main(final String[] args) {
    final GLProfile glp = GLProfile.getGL2ES2();
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    caps.setSampleBuffers(true);
    caps.setNumSamples(4);
    System.out.println("Requested: " + caps);

    final GLWindow window = GLWindow.create(caps);
    window.setPosition(10, 10);
    window.setSize(800, 400);
    window.setTitle("GPU UI Newt Demo 01");
    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final UIGLListener01 uiGLListener = new UIGLListener01 (0, rs, DEBUG, TRACE);
    uiGLListener.attachInputListenerTo(window);
    window.addGLEventListener(uiGLListener);
    window.setVisible(true);

    final Animator animator = new Animator();
    animator.setUpdateFPSFrames(60, System.err);
    animator.add(window);

    window.addKeyListener(new KeyAdapter() {
        public void keyPressed(final KeyEvent arg0) {
            if(arg0.getKeyCode() == KeyEvent.VK_F4) {
                window.destroy();
            }
        }
    });
    window.addWindowListener(new WindowAdapter() {
        public void windowDestroyed(final WindowEvent e) {
            animator.stop();
        }
    });

    animator.start();
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:UINewtDemo01.java

示例2: NeonNewtWindow

import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
/**
 * Constructor for this class. Sets up the window and enables common
 * features like anti-aliasing and hardware acceleration.
 * 
 * @param forceGL2ES2
 *            Force GL2ES2 support (default on), currently Unused
 * @param inputHandler
 *            A predefined InputHandler that is added as event handler for
 *            input events.
 * @param glEventListener
 *            A predefined GLEventListener that is added as event handler
 *            for openGL events.
 * @param width
 *            The initial window width.
 * @param height
 *            The initial window height.
 * @param windowTitle
 *            The window title.
 */
public NeonNewtWindow(boolean forceGL2ES2, InputHandler inputHandler, final GLEventListener glEventListener,
        int width, int height, String windowTitle) {

    GLProfile.initSingleton();

    final GLProfile glp;
    glp = GLProfile.get(GLProfile.GL3);

    // Set up the GL context
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setBackgroundOpaque(true);
    caps.setHardwareAccelerated(true);
    caps.setDoubleBuffered(true);

    // Add Anti-Aliasing
    caps.setSampleBuffers(true);
    caps.setAlphaBits(4);
    caps.setNumSamples(4);

    GLWindow window = GLWindow.create(caps);

    window.addGLEventListener(glEventListener);
    window.addWindowListener(new QuitListener());
    window.setAutoSwapBufferMode(true);
    window.setSize(width, height);
    window.setTitle(windowTitle);
    window.addMouseListener(inputHandler);
    window.addKeyListener(inputHandler);

    Animator animator = new Animator();
    animator.add(window);
    animator.start();
    animator.setUpdateFPSFrames(60, null);

    window.setVisible(true);

}
 
开发者ID:NLeSC,项目名称:Neon,代码行数:57,代码来源:NeonNewtWindow.java

示例3: testImpl

import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
public void testImpl(final int sceneMSAASamples, final int graphMSAASamples, final int graphVBAASamples) throws InterruptedException {
    final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    if( 0 < sceneMSAASamples ) {
        caps.setSampleBuffers(true);
        caps.setNumSamples(sceneMSAASamples);
    }
    System.err.println("Requested: "+caps+", graph[msaaSamples "+graphMSAASamples+", vbaaSamples "+graphVBAASamples+"]");

    final GLWindow window = createWindow("text-gvbaa"+graphVBAASamples+"-gmsaa"+graphMSAASamples+"-smsaa"+sceneMSAASamples, caps, 1024, 640);
    window.display();
    System.err.println("Chosen: "+window.getChosenGLCapabilities());
    if( WaitStartEnd ) {
        JunitTracer.waitForKey("Start");
    }

    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final int renderModes, sampleCount;
    if( graphVBAASamples > 0 ) {
        renderModes = Region.VBAA_RENDERING_BIT;
        sampleCount = graphVBAASamples;
    } else if ( graphMSAASamples > 0 ) {
        renderModes = Region.MSAA_RENDERING_BIT;
        sampleCount = graphMSAASamples;
    } else {
        renderModes = 0;
        sampleCount = 0;
    }
    final TextRendererGLEL textGLListener = new TextRendererGLEL(rs, renderModes, sampleCount);
    System.err.println(textGLListener.getFontInfo());

    window.addGLEventListener(textGLListener);

    final Animator anim = new Animator();
    anim.add(window);
    anim.start();
    anim.setUpdateFPSFrames(60, null);
    sleep();
    window.invoke(true, new GLRunnable() {
        @Override
        public boolean run(final GLAutoDrawable drawable) {
            try {
                textGLListener.printScreen(renderModes, drawable, "./", "TestTextRendererNEWT00-snap"+screenshot_num, false);
                screenshot_num++;
            } catch (final Exception e) {
                e.printStackTrace();
            }
            return true;
        }
    });
    anim.stop();
    if( WaitStartEnd ) {
        JunitTracer.waitForKey("Stop");
    }
    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:58,代码来源:TestTextRendererNEWT00.java

示例4: main

import com.jogamp.opengl.util.Animator; //导入方法依赖的package包/类
public static void main(final String[] args) {
    int width = 800, height = 400;
    int x = 10, y = 10;

    boolean forceES2 = false;
    boolean forceES3 = false;
    boolean forceGL3 = false;
    boolean forceGLDef = false;

  
    System.err.println("forceES2   "+forceES2);
    System.err.println("forceES3   "+forceES3);
    System.err.println("forceGL3   "+forceGL3);
    System.err.println("forceGLDef "+forceGLDef);
    System.err.println("Desired win size "+width+"x"+height);
    System.err.println("Desired win pos  "+x+"/"+y);
    System.err.println("Scene MSAA Samples "+SceneMSAASamples);
    System.err.println("Graph MSAA Mode "+GraphMSAAMode);
    System.err.println("Graph VBAA Mode "+GraphVBAAMode);
    System.err.println("Graph Auto Mode "+GraphAutoMode+" no-AA dpi threshold");

    final GLProfile glp;
    if(forceGLDef) {
        glp = GLProfile.getDefault();
    } else if(forceGL3) {
        glp = GLProfile.get(GLProfile.GL3);
    } else if(forceES3) {
        glp = GLProfile.get(GLProfile.GLES3);
    } else if(forceES2) {
        glp = GLProfile.get(GLProfile.GLES2);
    } else {
        glp = GLProfile.getGL2ES2();
    }
    System.err.println("GLProfile: "+glp);
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    if( SceneMSAASamples > 0 ) {
        caps.setSampleBuffers(true);
        caps.setNumSamples(SceneMSAASamples);
    }
    System.out.println("Requested: " + caps);

    final int rmode;
    if( GraphVBAAMode ) {
        rmode = Region.VBAA_RENDERING_BIT;
    } else if( GraphMSAAMode ) {
        rmode = Region.MSAA_RENDERING_BIT;
    } else {
        rmode = 0;
    }

    final GLWindow window = GLWindow.create(caps);
    window.setPosition(x, y);
    window.setSize(width, height);
    window.setTitle("GraphUI Newt Demo: graph["+Region.getRenderModeString(rmode)+"], msaa "+SceneMSAASamples);
    window.setSurfaceScale(reqSurfacePixelScale);
    final float[] valReqSurfacePixelScale = window.getRequestedSurfaceScale(new float[2]);

    final GPUUISceneGLListener0A sceneGLListener = 0 < GraphAutoMode ? new GPUUISceneGLListener0A(GraphAutoMode, DEBUG, TRACE) :
                                                                 new GPUUISceneGLListener0A(rmode, DEBUG, TRACE);

    window.addGLEventListener(sceneGLListener);
    sceneGLListener.attachInputListenerTo(window);

    final Animator animator = new Animator();
    animator.setUpdateFPSFrames(60, System.err);
    animator.add(window);

    window.addWindowListener(new WindowAdapter() {
        public void windowDestroyed(final WindowEvent e) {
            animator.stop();
        }
    });

    window.setVisible(true);
    animator.start();
}
 
开发者ID:philjord,项目名称:3DTools,代码行数:78,代码来源:GPUUISceneNewtDemo.java


注:本文中的com.jogamp.opengl.util.Animator.setUpdateFPSFrames方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。