本文整理汇总了Java中com.jogamp.opengl.util.Animator类的典型用法代码示例。如果您正苦于以下问题:Java Animator类的具体用法?Java Animator怎么用?Java Animator使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Animator类属于com.jogamp.opengl.util包,在下文中一共展示了Animator类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Picking
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
Picking()
{
Frame frame = new Frame("Picking Example");
GLCapabilities capabilities = new GLCapabilities(null);
GLCanvas drawable = new GLCanvas(capabilities);
final Renderer renderer = new Renderer();
drawable.addGLEventListener(renderer);
drawable.addMouseListener(renderer);
drawable.addMouseMotionListener(renderer);
frame.add(drawable);
frame.setSize(400, 400);
final Animator animator = new Animator(drawable);
frame.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
animator.stop();
System.exit(0);
}
});
frame.setVisible(true);
animator.start();
}
示例2: setup
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
private void setup() {
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
window = GLWindow.create(glCapabilities);
window.setTitle("Hello Triangle (enhanced)");
window.setSize(1024, 768);
window.setVisible(true);
window.addGLEventListener(this);
window.addKeyListener(this);
animator = new Animator(window);
animator.start();
window.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyed(WindowEvent e) {
animator.stop();
System.exit(1);
}
});
}
示例3: setup
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
private void setup() {
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
window = GLWindow.create(glCapabilities);
window.setTitle("Input into rendering");
window.setSize(1024, 768);
window.addGLEventListener(this);
window.addKeyListener(this);
window.setVisible(true);
animator = new Animator(window);
animator.start();
window.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyed(WindowEvent e) {
animator.stop();
System.exit(1);
}
});
}
示例4: createWindow
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
@Override
public Object createWindow(GLCapabilities caps, int width, int height) {
final Animator animator;
setAutoDrawable(glWin = GLWindow.create(caps));
setAnimator(animator = new Animator(glWin));
glWin.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyNotify(WindowEvent e) {
animator.stop();
glWin.setVisible(false);
// prevent jogl babbling about unimportant stuff
System.err.close();
System.exit(0);
}
});
glWin.setDefaultCloseOperation(WindowClosingMode.DISPOSE_ON_CLOSE);
glWin.setSize(width, height);
glWin.setTitle("bGLOOP");
return glWin;
}
示例5: OpenGLViewer
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public OpenGLViewer (String title){
super(title);
panel = new GLJPanel();
panel.addGLEventListener(this);
panel.setPreferredSize(new Dimension(width, height));
edu.stanford.rsl.conrad.cuda.MouseControl mouseControl = new edu.stanford.rsl.conrad.cuda.MouseControl(this);
panel.addMouseMotionListener(mouseControl);
panel.addMouseWheelListener(mouseControl);
this.add(panel);
pack();
setVisible(true);
boolean animate = true;
if (animate) {
animator = new Animator(panel);
animator.setRunAsFastAsPossible(true);
animator.start();
}
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
runExit();
}
});
}
示例6: init
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public void init(GLAutoDrawable drawable)
{
this._gl = drawable.getGL().getGL2();
this._gl.glEnable(GL.GL_DEPTH_TEST);
this._gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// NyARToolkitの準備
try {
// キャプチャ開始
} catch (Exception e) {
e.printStackTrace();
}
// カメラパラメータの計算
NyARGLUtil.toCameraFrustumRH(this._ar_param,1,10,10000,this._camera_projection);
this._animator = new Animator(drawable);
this._animator.start();
return;
}
示例7: init
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
@Override
public void init(GLAutoDrawable drawable)
{
this._gl = drawable.getGL().getGL2();
this._gl.glEnable(GL2.GL_DEPTH_TEST);
this._gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// NyARToolkitの準備
try {
// キャプチャ開始
_capture.start();
} catch (Exception e) {
e.printStackTrace();
}
// カメラパラメータの計算(1mm=1.0)
NyARGLUtil.toCameraFrustumRH(this._ar_param,1,10,10000,this._camera_projection);
this._animator = new Animator(drawable);
this._animator.start();
return;
}
示例8: init
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
@Override
public void init(GLAutoDrawable drawable)
{
this._gl = drawable.getGL().getGL2();
this._gl.glEnable(GL2.GL_DEPTH_TEST);
NyARGLDrawUtil.setFontStyle("SansSerif",Font.BOLD,36);
NyARGLDrawUtil.setFontColor(Color.RED);
this._gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//NyARToolkitの準備
try {
//プロセッサの準備
this._processor=new MarkerProcessor(this._ar_param,this._cap_image.getBufferType(),this._glnya);
this._processor.setARCodeTable(_code_table,16,80.0);
//カメラパラメータの計算
NyARGLUtil.toCameraFrustumRH(this._ar_param,1.0,10,10000,this._camera_projection);
//キャプチャ開始
this._capture.start();
} catch (Exception e) {
e.printStackTrace();
}
this._animator = new Animator(drawable);
this._animator.start();
return;
}
示例9: init
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
@Override
public void init(GLAutoDrawable drawable)
{
this._gl = drawable.getGL().getGL2();
this._gl.glEnable(GL2.GL_DEPTH_TEST);
NyARGLDrawUtil.setFontStyle("SansSerif",Font.BOLD,36);
this._gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//NyARToolkitの準備
try {
//カメラパラメータの計算
NyARGLUtil.toCameraFrustumRH(this._ar_param,1.0,10,10000,this._camera_projection);
//プロセッサの準備
this._processor=new MarkerProcessor(this._ar_param,100,this._cap_image.getBufferType());
//キャプチャ開始
this._capture.start();
} catch (Exception e) {
e.printStackTrace();
}
this._animator = new Animator(drawable);
this._animator.start();
return;
}
示例10: main
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 09 - Interpolation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial09 tutorial09 = new Tutorial09();
glWindow.addGLEventListener(tutorial09);
animator = new Animator(glWindow);
animator.start();
}
示例11: main
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 05 - Uniform Variables");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial05 tutorial05 = new Tutorial05();
glWindow.addGLEventListener(tutorial05);
animator = new Animator(glWindow);
animator.start();
}
示例12: main
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1034, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 03 - First triangle");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial03 tutorial03 = new Tutorial03();
glWindow.addGLEventListener(tutorial03);
animator = new Animator(glWindow);
animator.start();
}
示例13: main
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 08 - Scaling Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial08 tutorial08 = new Tutorial08();
glWindow.addGLEventListener(tutorial08);
animator = new Animator(glWindow);
animator.start();
}
示例14: main
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 04 - Shaders");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial04 tutorial04 = new Tutorial04();
glWindow.addGLEventListener(tutorial04);
animator = new Animator(glWindow);
animator.start();
}
示例15: main
import com.jogamp.opengl.util.Animator; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 06 - Translation Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial06 tutorial06 = new Tutorial06();
glWindow.addGLEventListener(tutorial06);
animator = new Animator(glWindow);
animator.start();
}