本文整理汇总了Java中com.jogamp.opengl.GLProfile.getGL2ES2方法的典型用法代码示例。如果您正苦于以下问题:Java GLProfile.getGL2ES2方法的具体用法?Java GLProfile.getGL2ES2怎么用?Java GLProfile.getGL2ES2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.opengl.GLProfile
的用法示例。
在下文中一共展示了GLProfile.getGL2ES2方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: main
import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(final String[] args) {
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
caps.setSampleBuffers(true);
caps.setNumSamples(4);
System.out.println("Requested: " + caps);
final GLWindow window = GLWindow.create(caps);
window.setPosition(10, 10);
window.setSize(800, 400);
window.setTitle("GPU UI Newt Demo 01");
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final UIGLListener01 uiGLListener = new UIGLListener01 (0, rs, DEBUG, TRACE);
uiGLListener.attachInputListenerTo(window);
window.addGLEventListener(uiGLListener);
window.setVisible(true);
final Animator animator = new Animator();
animator.setUpdateFPSFrames(60, System.err);
animator.add(window);
window.addKeyListener(new KeyAdapter() {
public void keyPressed(final KeyEvent arg0) {
if(arg0.getKeyCode() == KeyEvent.VK_F4) {
window.destroy();
}
}
});
window.addWindowListener(new WindowAdapter() {
public void windowDestroyed(final WindowEvent e) {
animator.stop();
}
});
animator.start();
}
示例2: test20RegionRendererR2T01
import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
@Test
public void test20RegionRendererR2T01() throws InterruptedException {
if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
// FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
System.err.println("disabled on non desktop (x86) arch for now ..");
return;
}
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
//caps.setOnscreen(false);
caps.setAlphaBits(4);
final GLWindow window = createWindow("shape-vbaa1-msaa0", caps, 800,400);
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final GPURegionGLListener02 demo02Listener = new GPURegionGLListener02 (rs, Region.VBAA_RENDERING_BIT, 4, false, false);
demo02Listener.attachInputListenerTo(window);
window.addGLEventListener(demo02Listener);
final RegionGLListener listener = new RegionGLListener(demo02Listener, window.getTitle(), "GPURegionNewtDemo02");
window.addGLEventListener(listener);
listener.setTech(-20, 00, -300, 0f, 2);
window.display();
listener.setTech(-20, 00, -150, 0f, 3);
window.display();
listener.setTech(-20, 00, -50, 0f, 4);
window.display();
destroyWindow(window);
}
示例3: testTextRendererImpl
import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
void testTextRendererImpl(final Font[] fonts, final int renderModes, final int sampleCount, final boolean onlyIssues) throws InterruptedException, GLException, IOException {
final GLProfile glp;
if(forceGL3) {
glp = GLProfile.get(GLProfile.GL3);
} else if(forceES2) {
glp = GLProfile.get(GLProfile.GLES2);
} else {
glp = GLProfile.getGL2ES2();
}
final GLCapabilities caps = new GLCapabilities( glp );
caps.setAlphaBits(4);
if( 0 < sampleCount && !Region.isVBAA(renderModes) ) {
caps.setSampleBuffers(true);
caps.setNumSamples(sampleCount);
}
caps.setOnscreen(false);
System.err.println("Requested: "+caps);
System.err.println("Requested: "+Region.getRenderModeString(renderModes));
final int totalHeight = ( (int)fontSize + 1 ) * ( onlyIssues ? 3 : 6 ) * fonts.length;
final NEWTGLContext.WindowContext winctx =
NEWTGLContext.createWindow(caps, 800, totalHeight, true);
final GLDrawable drawable = winctx.context.getGLDrawable();
final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
System.err.println("Chosen: "+winctx.window.getChosenCapabilities());
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final RegionRenderer renderer = RegionRenderer.create(rs, RegionRenderer.defaultBlendEnable, RegionRenderer.defaultBlendDisable);
rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
final TextRegionUtil textRenderUtil = new TextRegionUtil(renderModes);
// init
gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
renderer.init(gl, 0);
rs.setColorStatic(0.1f, 0.1f, 0.1f, 1.0f);
screenshot = new GLReadBufferUtil(false, false);
// reshape
gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
// renderer.reshapePerspective(gl, 45.0f, drawable.getWidth(), drawable.getHeight(), 0.1f, 1000.0f);
renderer.reshapeOrtho(drawable.getSurfaceWidth(), drawable.getSurfaceHeight(), 0.1f, 1000.0f);
final int[] sampleCountIO = { sampleCount };
// display
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
for(int i=0; i<fonts.length; i++) {
final Font font = fonts[i];
renderString(drawable, gl, renderer, font, textRenderUtil, font.getFullFamilyName(null).toString()+": "+issues, 0, 0==i?0:-1, -1000, sampleCountIO);
if(!onlyIssues) {
renderString(drawable, gl, renderer, font, textRenderUtil, "012345678901234567890123456789", 0, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, font, textRenderUtil, "abcdefghijklmnopqrstuvwxyz", 0, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, font, textRenderUtil, "ABCDEFGHIJKLMNOPQRSTUVWXYZ", 0, -1, -1000, sampleCountIO);
}
renderString(drawable, gl, renderer, font, textRenderUtil, "", 0, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, font, textRenderUtil, "", 0, -1, -1000, sampleCountIO);
}
drawable.swapBuffers();
printScreen(renderModes, drawable, gl, false, sampleCount);
sleep();
// dispose
screenshot.dispose(gl);
renderer.destroy(gl);
NEWTGLContext.destroyWindow(winctx);
}
示例4: testTextRendererImpl
import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
void testTextRendererImpl(final int renderModes, final int sampleCount) throws InterruptedException, GLException, IOException {
final GLProfile glp;
if(forceGL3) {
glp = GLProfile.get(GLProfile.GL3);
} else if(forceES2) {
glp = GLProfile.get(GLProfile.GLES2);
} else {
glp = GLProfile.getGL2ES2();
}
final GLCapabilities caps = new GLCapabilities( glp );
caps.setAlphaBits(4);
if( 0 < sampleCount && !Region.isVBAA(renderModes) ) {
caps.setSampleBuffers(true);
caps.setNumSamples(sampleCount);
}
System.err.println("Requested: "+caps);
System.err.println("Requested: "+Region.getRenderModeString(renderModes));
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(caps, 800, 400, true);
final GLDrawable drawable = winctx.context.getGLDrawable();
final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
System.err.println("Chosen: "+winctx.window.getChosenCapabilities());
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final RegionRenderer renderer = RegionRenderer.create(rs, RegionRenderer.defaultBlendEnable, RegionRenderer.defaultBlendDisable);
rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
final TextRegionUtil textRenderUtil = new TextRegionUtil(renderModes);
// init
gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
renderer.init(gl, 0);
rs.setColorStatic(0.1f, 0.1f, 0.1f, 1.0f);
screenshot = new GLReadBufferUtil(false, false);
// reshape
gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
// renderer.reshapePerspective(gl, 45.0f, drawable.getWidth(), drawable.getHeight(), 0.1f, 1000.0f);
renderer.reshapeOrtho(drawable.getSurfaceWidth(), drawable.getSurfaceHeight(), 0.1f, 1000.0f);
final int[] sampleCountIO = { sampleCount };
// display
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
if( null == customStr ) {
renderString(drawable, gl, renderer, textRenderUtil, "012345678901234567890123456789", 0, 0, -1000, sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", 0, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "Hello World", 0, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "4567890123456", 4, -1, -1000,sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "I like JogAmp", 4, -1, -1000, sampleCountIO);
int c = 0;
renderString(drawable, gl, renderer, textRenderUtil, "GlueGen", c++, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "JOAL", c++, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "JOGL", c++, -1, -1000, sampleCountIO);
renderString(drawable, gl, renderer, textRenderUtil, "JOCL", c++, -1, -1000, sampleCountIO);
} else {
renderString(drawable, gl, renderer, textRenderUtil, customStr, 0, 0, -1000, sampleCountIO);
}
drawable.swapBuffers();
printScreen(renderModes, drawable, gl, false, sampleCount);
sleep();
// dispose
screenshot.dispose(gl);
renderer.destroy(gl);
NEWTGLContext.destroyWindow(winctx);
}
示例5: testTextRendererR2T01
import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
@Test
public void testTextRendererR2T01() throws InterruptedException {
if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
// FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
System.err.println("disabled on non desktop (x86) arch for now ..");
return;
}
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
System.err.println("Requested: "+caps);
final GLWindow window = createWindow("text-vbaa1-msaa0", caps, 800,400);
window.display();
System.err.println("Chosen: "+window.getChosenGLCapabilities());
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final TextGLListener textGLListener = new TextGLListener(rs, Region.VBAA_RENDERING_BIT, DEBUG, TRACE);
textGLListener.attachInputListenerTo(window);
window.addGLEventListener(textGLListener);
if(textGLListener.setFontSet(FontFactory.UBUNTU, 0, 0)) {
textGLListener.setTech(-400, -30, 0f, -1000, 2);
window.display();
sleep();
textGLListener.setTech(-400, -30, 0f, -380, 3);
window.display();
sleep();
textGLListener.setTech(-400, -20, 0f, -80, 4);
window.display();
sleep();
}
if(textGLListener.setFontSet(FontFactory.JAVA, 0, 0)) {
textGLListener.setTech(-400, -30, 0f, -1000, 2);
window.display();
sleep();
textGLListener.setTech(-400, -30, 0f, -380, 3);
window.display();
sleep();
textGLListener.setTech(-400, -20, 0f, -80, 4);
window.display();
sleep();
}
destroyWindow(window);
}
示例6: main
import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(final String[] args) {
int width = 800, height = 400;
int x = 10, y = 10;
boolean forceES2 = false;
boolean forceES3 = false;
boolean forceGL3 = false;
boolean forceGLDef = false;
System.err.println("forceES2 "+forceES2);
System.err.println("forceES3 "+forceES3);
System.err.println("forceGL3 "+forceGL3);
System.err.println("forceGLDef "+forceGLDef);
System.err.println("Desired win size "+width+"x"+height);
System.err.println("Desired win pos "+x+"/"+y);
System.err.println("Scene MSAA Samples "+SceneMSAASamples);
System.err.println("Graph MSAA Mode "+GraphMSAAMode);
System.err.println("Graph VBAA Mode "+GraphVBAAMode);
System.err.println("Graph Auto Mode "+GraphAutoMode+" no-AA dpi threshold");
final GLProfile glp;
if(forceGLDef) {
glp = GLProfile.getDefault();
} else if(forceGL3) {
glp = GLProfile.get(GLProfile.GL3);
} else if(forceES3) {
glp = GLProfile.get(GLProfile.GLES3);
} else if(forceES2) {
glp = GLProfile.get(GLProfile.GLES2);
} else {
glp = GLProfile.getGL2ES2();
}
System.err.println("GLProfile: "+glp);
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
if( SceneMSAASamples > 0 ) {
caps.setSampleBuffers(true);
caps.setNumSamples(SceneMSAASamples);
}
System.out.println("Requested: " + caps);
final int rmode;
if( GraphVBAAMode ) {
rmode = Region.VBAA_RENDERING_BIT;
} else if( GraphMSAAMode ) {
rmode = Region.MSAA_RENDERING_BIT;
} else {
rmode = 0;
}
final GLWindow window = GLWindow.create(caps);
window.setPosition(x, y);
window.setSize(width, height);
window.setTitle("GraphUI Newt Demo: graph["+Region.getRenderModeString(rmode)+"], msaa "+SceneMSAASamples);
window.setSurfaceScale(reqSurfacePixelScale);
final float[] valReqSurfacePixelScale = window.getRequestedSurfaceScale(new float[2]);
final GPUUISceneGLListener0A sceneGLListener = 0 < GraphAutoMode ? new GPUUISceneGLListener0A(GraphAutoMode, DEBUG, TRACE) :
new GPUUISceneGLListener0A(rmode, DEBUG, TRACE);
window.addGLEventListener(sceneGLListener);
sceneGLListener.attachInputListenerTo(window);
final Animator animator = new Animator();
animator.setUpdateFPSFrames(60, System.err);
animator.add(window);
window.addWindowListener(new WindowAdapter() {
public void windowDestroyed(final WindowEvent e) {
animator.stop();
}
});
window.setVisible(true);
animator.start();
}