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Java GLProfile.getGL2ES2方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GLProfile.getGL2ES2方法的典型用法代码示例。如果您正苦于以下问题:Java GLProfile.getGL2ES2方法的具体用法?Java GLProfile.getGL2ES2怎么用?Java GLProfile.getGL2ES2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GLProfile的用法示例。


在下文中一共展示了GLProfile.getGL2ES2方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(final String[] args) {
    final GLProfile glp = GLProfile.getGL2ES2();
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    caps.setSampleBuffers(true);
    caps.setNumSamples(4);
    System.out.println("Requested: " + caps);

    final GLWindow window = GLWindow.create(caps);
    window.setPosition(10, 10);
    window.setSize(800, 400);
    window.setTitle("GPU UI Newt Demo 01");
    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final UIGLListener01 uiGLListener = new UIGLListener01 (0, rs, DEBUG, TRACE);
    uiGLListener.attachInputListenerTo(window);
    window.addGLEventListener(uiGLListener);
    window.setVisible(true);

    final Animator animator = new Animator();
    animator.setUpdateFPSFrames(60, System.err);
    animator.add(window);

    window.addKeyListener(new KeyAdapter() {
        public void keyPressed(final KeyEvent arg0) {
            if(arg0.getKeyCode() == KeyEvent.VK_F4) {
                window.destroy();
            }
        }
    });
    window.addWindowListener(new WindowAdapter() {
        public void windowDestroyed(final WindowEvent e) {
            animator.stop();
        }
    });

    animator.start();
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:UINewtDemo01.java

示例2: test20RegionRendererR2T01

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
@Test
public void test20RegionRendererR2T01() throws InterruptedException {
    if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
        // FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
        System.err.println("disabled on non desktop (x86) arch for now ..");
        return;
    }
    final GLProfile glp = GLProfile.getGL2ES2();

    final GLCapabilities caps = new GLCapabilities(glp);
    //caps.setOnscreen(false);
    caps.setAlphaBits(4);

    final GLWindow window = createWindow("shape-vbaa1-msaa0", caps, 800,400);
    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final GPURegionGLListener02  demo02Listener = new GPURegionGLListener02 (rs, Region.VBAA_RENDERING_BIT, 4, false, false);
    demo02Listener.attachInputListenerTo(window);
    window.addGLEventListener(demo02Listener);

    final RegionGLListener listener = new RegionGLListener(demo02Listener, window.getTitle(), "GPURegionNewtDemo02");
    window.addGLEventListener(listener);

    listener.setTech(-20, 00, -300, 0f, 2);
    window.display();

    listener.setTech(-20, 00, -150, 0f, 3);
    window.display();

    listener.setTech(-20, 00,  -50, 0f, 4);
    window.display();

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:34,代码来源:TestRegionRendererNEWT01.java

示例3: testTextRendererImpl

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
void testTextRendererImpl(final Font[] fonts, final int renderModes, final int sampleCount, final boolean onlyIssues) throws InterruptedException, GLException, IOException {
    final GLProfile glp;
    if(forceGL3) {
        glp = GLProfile.get(GLProfile.GL3);
    } else if(forceES2) {
        glp = GLProfile.get(GLProfile.GLES2);
    } else {
        glp = GLProfile.getGL2ES2();
    }

    final GLCapabilities caps = new GLCapabilities( glp );
    caps.setAlphaBits(4);
    if( 0 < sampleCount && !Region.isVBAA(renderModes) ) {
        caps.setSampleBuffers(true);
        caps.setNumSamples(sampleCount);
    }
    caps.setOnscreen(false);
    System.err.println("Requested: "+caps);
    System.err.println("Requested: "+Region.getRenderModeString(renderModes));

    final int totalHeight = ( (int)fontSize + 1 ) * ( onlyIssues ? 3 : 6 ) * fonts.length;
    final NEWTGLContext.WindowContext winctx =
            NEWTGLContext.createWindow(caps, 800, totalHeight, true);
    final GLDrawable drawable = winctx.context.getGLDrawable();
    final GL2ES2 gl = winctx.context.getGL().getGL2ES2();

    Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());

    System.err.println("Chosen: "+winctx.window.getChosenCapabilities());

    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final RegionRenderer renderer = RegionRenderer.create(rs, RegionRenderer.defaultBlendEnable, RegionRenderer.defaultBlendDisable);
    rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
    final TextRegionUtil textRenderUtil = new TextRegionUtil(renderModes);

    // init
    gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    renderer.init(gl, 0);
    rs.setColorStatic(0.1f, 0.1f, 0.1f, 1.0f);
    screenshot = new GLReadBufferUtil(false, false);

    // reshape
    gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());

    // renderer.reshapePerspective(gl, 45.0f, drawable.getWidth(), drawable.getHeight(), 0.1f, 1000.0f);
    renderer.reshapeOrtho(drawable.getSurfaceWidth(), drawable.getSurfaceHeight(), 0.1f, 1000.0f);

    final int[] sampleCountIO = { sampleCount };
    // display
    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    for(int i=0; i<fonts.length; i++) {
        final Font font = fonts[i];
        renderString(drawable, gl, renderer, font, textRenderUtil, font.getFullFamilyName(null).toString()+": "+issues, 0,  0==i?0:-1, -1000, sampleCountIO);
        if(!onlyIssues) {
            renderString(drawable, gl, renderer, font, textRenderUtil, "012345678901234567890123456789", 0,  -1, -1000, sampleCountIO);
            renderString(drawable, gl, renderer, font, textRenderUtil, "abcdefghijklmnopqrstuvwxyz", 0, -1, -1000, sampleCountIO);
            renderString(drawable, gl, renderer, font, textRenderUtil, "ABCDEFGHIJKLMNOPQRSTUVWXYZ", 0, -1, -1000, sampleCountIO);
        }
        renderString(drawable, gl, renderer, font, textRenderUtil, "", 0, -1, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, font, textRenderUtil, "", 0, -1, -1000, sampleCountIO);
    }

    drawable.swapBuffers();
    printScreen(renderModes, drawable, gl, false, sampleCount);

    sleep();

    // dispose
    screenshot.dispose(gl);
    renderer.destroy(gl);

    NEWTGLContext.destroyWindow(winctx);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:74,代码来源:TestTextRendererNEWTBugXXXX.java

示例4: testTextRendererImpl

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
void testTextRendererImpl(final int renderModes, final int sampleCount) throws InterruptedException, GLException, IOException {
    final GLProfile glp;
    if(forceGL3) {
        glp = GLProfile.get(GLProfile.GL3);
    } else if(forceES2) {
        glp = GLProfile.get(GLProfile.GLES2);
    } else {
        glp = GLProfile.getGL2ES2();
    }

    final GLCapabilities caps = new GLCapabilities( glp );
    caps.setAlphaBits(4);
    if( 0 < sampleCount && !Region.isVBAA(renderModes) ) {
        caps.setSampleBuffers(true);
        caps.setNumSamples(sampleCount);
    }
    System.err.println("Requested: "+caps);
    System.err.println("Requested: "+Region.getRenderModeString(renderModes));

    final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(caps, 800, 400, true);
    final GLDrawable drawable = winctx.context.getGLDrawable();
    final GL2ES2 gl = winctx.context.getGL().getGL2ES2();

    Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());

    System.err.println("Chosen: "+winctx.window.getChosenCapabilities());

    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final RegionRenderer renderer = RegionRenderer.create(rs, RegionRenderer.defaultBlendEnable, RegionRenderer.defaultBlendDisable);
    rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
    final TextRegionUtil textRenderUtil = new TextRegionUtil(renderModes);

    // init
    gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    renderer.init(gl, 0);
    rs.setColorStatic(0.1f, 0.1f, 0.1f, 1.0f);
    screenshot = new GLReadBufferUtil(false, false);

    // reshape
    gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());

    // renderer.reshapePerspective(gl, 45.0f, drawable.getWidth(), drawable.getHeight(), 0.1f, 1000.0f);
    renderer.reshapeOrtho(drawable.getSurfaceWidth(), drawable.getSurfaceHeight(), 0.1f, 1000.0f);

    final int[] sampleCountIO = { sampleCount };
    // display
    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    if( null == customStr ) {
        renderString(drawable, gl, renderer, textRenderUtil, "012345678901234567890123456789", 0,  0, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", 0, -1, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "Hello World", 0, -1, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "4567890123456", 4, -1, -1000,sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "I like JogAmp", 4, -1, -1000, sampleCountIO);

        int c = 0;
        renderString(drawable, gl, renderer, textRenderUtil, "GlueGen", c++, -1, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "JOAL", c++, -1, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "JOGL", c++, -1, -1000, sampleCountIO);
        renderString(drawable, gl, renderer, textRenderUtil, "JOCL", c++, -1, -1000, sampleCountIO);
    } else {
        renderString(drawable, gl, renderer, textRenderUtil, customStr, 0,  0, -1000, sampleCountIO);
    }
    drawable.swapBuffers();
    printScreen(renderModes, drawable, gl, false, sampleCount);

    sleep();

    // dispose
    screenshot.dispose(gl);
    renderer.destroy(gl);

    NEWTGLContext.destroyWindow(winctx);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:74,代码来源:TestTextRendererNEWT10.java

示例5: testTextRendererR2T01

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
@Test
public void testTextRendererR2T01() throws InterruptedException {
    if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
        // FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
        System.err.println("disabled on non desktop (x86) arch for now ..");
        return;
    }
    final GLProfile glp = GLProfile.getGL2ES2();

    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    System.err.println("Requested: "+caps);

    final GLWindow window = createWindow("text-vbaa1-msaa0", caps, 800,400);
    window.display();
    System.err.println("Chosen: "+window.getChosenGLCapabilities());

    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final TextGLListener textGLListener = new TextGLListener(rs, Region.VBAA_RENDERING_BIT, DEBUG, TRACE);
    textGLListener.attachInputListenerTo(window);
    window.addGLEventListener(textGLListener);

    if(textGLListener.setFontSet(FontFactory.UBUNTU, 0, 0)) {
        textGLListener.setTech(-400, -30, 0f, -1000, 2);
        window.display();
        sleep();

        textGLListener.setTech(-400, -30, 0f,  -380, 3);
        window.display();
        sleep();

        textGLListener.setTech(-400, -20, 0f,   -80, 4);
        window.display();
        sleep();
    }

    if(textGLListener.setFontSet(FontFactory.JAVA, 0, 0)) {
        textGLListener.setTech(-400, -30, 0f, -1000, 2);
        window.display();
        sleep();

        textGLListener.setTech(-400, -30, 0f,  -380, 3);
        window.display();
        sleep();

        textGLListener.setTech(-400, -20, 0f,   -80, 4);
        window.display();
        sleep();
    }

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:53,代码来源:TestTextRendererNEWT01.java

示例6: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(final String[] args) {
    int width = 800, height = 400;
    int x = 10, y = 10;

    boolean forceES2 = false;
    boolean forceES3 = false;
    boolean forceGL3 = false;
    boolean forceGLDef = false;

  
    System.err.println("forceES2   "+forceES2);
    System.err.println("forceES3   "+forceES3);
    System.err.println("forceGL3   "+forceGL3);
    System.err.println("forceGLDef "+forceGLDef);
    System.err.println("Desired win size "+width+"x"+height);
    System.err.println("Desired win pos  "+x+"/"+y);
    System.err.println("Scene MSAA Samples "+SceneMSAASamples);
    System.err.println("Graph MSAA Mode "+GraphMSAAMode);
    System.err.println("Graph VBAA Mode "+GraphVBAAMode);
    System.err.println("Graph Auto Mode "+GraphAutoMode+" no-AA dpi threshold");

    final GLProfile glp;
    if(forceGLDef) {
        glp = GLProfile.getDefault();
    } else if(forceGL3) {
        glp = GLProfile.get(GLProfile.GL3);
    } else if(forceES3) {
        glp = GLProfile.get(GLProfile.GLES3);
    } else if(forceES2) {
        glp = GLProfile.get(GLProfile.GLES2);
    } else {
        glp = GLProfile.getGL2ES2();
    }
    System.err.println("GLProfile: "+glp);
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    if( SceneMSAASamples > 0 ) {
        caps.setSampleBuffers(true);
        caps.setNumSamples(SceneMSAASamples);
    }
    System.out.println("Requested: " + caps);

    final int rmode;
    if( GraphVBAAMode ) {
        rmode = Region.VBAA_RENDERING_BIT;
    } else if( GraphMSAAMode ) {
        rmode = Region.MSAA_RENDERING_BIT;
    } else {
        rmode = 0;
    }

    final GLWindow window = GLWindow.create(caps);
    window.setPosition(x, y);
    window.setSize(width, height);
    window.setTitle("GraphUI Newt Demo: graph["+Region.getRenderModeString(rmode)+"], msaa "+SceneMSAASamples);
    window.setSurfaceScale(reqSurfacePixelScale);
    final float[] valReqSurfacePixelScale = window.getRequestedSurfaceScale(new float[2]);

    final GPUUISceneGLListener0A sceneGLListener = 0 < GraphAutoMode ? new GPUUISceneGLListener0A(GraphAutoMode, DEBUG, TRACE) :
                                                                 new GPUUISceneGLListener0A(rmode, DEBUG, TRACE);

    window.addGLEventListener(sceneGLListener);
    sceneGLListener.attachInputListenerTo(window);

    final Animator animator = new Animator();
    animator.setUpdateFPSFrames(60, System.err);
    animator.add(window);

    window.addWindowListener(new WindowAdapter() {
        public void windowDestroyed(final WindowEvent e) {
            animator.stop();
        }
    });

    window.setVisible(true);
    animator.start();
}
 
开发者ID:philjord,项目名称:3DTools,代码行数:78,代码来源:GPUUISceneNewtDemo.java


注:本文中的com.jogamp.opengl.GLProfile.getGL2ES2方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。