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Java GLProfile.get方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GLProfile.get方法的典型用法代码示例。如果您正苦于以下问题:Java GLProfile.get方法的具体用法?Java GLProfile.get怎么用?Java GLProfile.get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GLProfile的用法示例。


在下文中一共展示了GLProfile.get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {
    GLProfile glp = GLProfile.get("GL3");

    GLCapabilities caps = new GLCapabilities(glp);

    GLWindow glWindow = GLWindow.create(caps);
    glWindow.setSize(800, 600);
    glWindow.setVisible(true);

    glWindow.addWindowListener(new WindowAdapter() {
        public void windowDestroyNotify(WindowEvent e) {
            System.exit(0);
        }
    });

    FPSAnimator animator = new FPSAnimator(glWindow, 60);
    animator.start();
}
 
开发者ID:bensmith87,项目名称:jogl_gradle,代码行数:19,代码来源:Main.java

示例2: startNewWindows

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public void startNewWindows() {

	      //getting the capabilities object of GL2 profile
	      final GLProfile profile = GLProfile.get( GLProfile.GL2 );
	      GLCapabilities capabilities = new GLCapabilities(profile);

	      // The canvas
	      final GLCanvas glcanvas = new GLCanvas( capabilities );
	      triview = new Triangulation3DViewer(chip.getCanvas());
	      glcanvas.addGLEventListener( triview);
	      glcanvas.setSize( 800, 800 );

	      //creating frame
	      final JFrame frame = new JFrame (" triangulation 3D renderer");

	      //adding canvas to it
	      frame.getContentPane().add( glcanvas );
	      frame.setSize(frame.getContentPane().getPreferredSize() );
	      frame.setVisible( true );
	   }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:21,代码来源:trackerForJoints.java

示例3: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {
	// getting the capabilities object of GL2 profile
	final GLProfile profile = GLProfile.get(GLProfile.GL2);
	GLCapabilities glc = new GLCapabilities(profile);
	final GLCanvas glCanvas = new GLCanvas(glc);

	GameIntro b = new GameIntro();
	glCanvas.addGLEventListener(b);
	glCanvas.setSize(1300, 800);
	// creating frame
	final JFrame frame = new JFrame("Welcome to Heavy Evil");
	// adding canvas to it
	frame.getContentPane().add(glCanvas);
	frame.setSize(frame.getContentPane().getPreferredSize());
	frame.setVisible(true);

	final FPSAnimator animator = new FPSAnimator(glCanvas, 120, true);
	animator.start();
	
	glCanvas.isDoubleBuffered();

}
 
开发者ID:GettingNifty,项目名称:Heavy-Evil,代码行数:23,代码来源:GameIntro.java

示例4: getProfile

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
/**
 * @return supported GL profile
 */
public static GLProfile getProfile() {
	GLProfile glp = null;
	if (GLProfile.isAvailable(GLProfile.GL3)) {
		Console.println("TDME::Proposing GL3");
		glp = GLProfile.get(GLProfile.GL3);
	} else
	if (GLProfile.isAvailable(GLProfile.GL2)) {
		Console.println("TDME::Proposing GL2");
		glp = GLProfile.get(GLProfile.GL2);
	} else
	if (GLProfile.isAvailable(GLProfile.GLES2)) {
		Console.println("TDME::Proposing GLES2");
		glp = GLProfile.get(GLProfile.GLES2);
	} else {
		Console.println("TDME::No suiting OpenGL profile available!");
		return null;
	}
	Console.println("TDME::Proposing " + glp + ", GL2 = " + glp.isGL2() + ", GLES2 = " + glp.isGLES2() + ", GL3 = " + glp.isGL3());
	return glp;
}
 
开发者ID:andreasdr,项目名称:tdme,代码行数:24,代码来源:Engine.java

示例5: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 09 - Interpolation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial09 tutorial09 = new Tutorial09();
        glWindow.addGLEventListener(tutorial09);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial09.java

示例6: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 05 - Uniform Variables");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial05 tutorial05 = new Tutorial05();
        glWindow.addGLEventListener(tutorial05);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial05.java

示例7: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1034, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 03 - First triangle");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial03 tutorial03 = new Tutorial03();
        glWindow.addGLEventListener(tutorial03);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial03.java

示例8: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 08 - Scaling Transformation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial08 tutorial08 = new Tutorial08();
        glWindow.addGLEventListener(tutorial08);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial08.java

示例9: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 04 - Shaders");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial04 tutorial04 = new Tutorial04();
        glWindow.addGLEventListener(tutorial04);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial04.java

示例10: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 06 - Translation Transformation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial06 tutorial06 = new Tutorial06();
        glWindow.addGLEventListener(tutorial06);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial06.java

示例11: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1024, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 02 -  Hello Dot");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial02 tutorial02 = new Tutorial02();
        glWindow.addGLEventListener(tutorial02);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial02.java

示例12: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1024, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 01 - Open a window");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial01 tutorial01 = new Tutorial01();
        glWindow.addGLEventListener(tutorial01);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial01.java

示例13: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 07 - Rotation Transformation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial07 tutorial07 = new Tutorial07();
        glWindow.addGLEventListener(tutorial07);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial07.java

示例14: main

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial10 - Indexed Draws");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial10 tutorial10 = new Tutorial10();
        glWindow.addGLEventListener(tutorial10);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial10.java

示例15: Window

import com.jogamp.opengl.GLProfile; //导入方法依赖的package包/类
public Window(KeyboardInputHandler aKeyboardInputHandler, MouseHandler aMouseHandler) 
{
    //m_GLWindow
    
    //ICON TEST
    //IOUtil.ClassResources res = new ClassResources(new String[]{"brick.png"}, getClass().getClassLoader(), getClass());
    System.setProperty("newt.window.icons", "grimhaus/com/G2Dj/Resource/Graphics/icon-16.png grimhaus/com/G2Dj/Resource/Graphics/icon-32.png");
    //NewtFactory.setWindowIcons(res);
    
    //Configure the GL
    Display display = NewtFactory.createDisplay(null);
    Screen screen = NewtFactory.createScreen(display, 0);
    GLProfile glProfile = GLProfile.get(GLProfile./*GL4ES3*/GL2ES2);
    GLCapabilities glCapabilities = new GLCapabilities(glProfile);
    
    //Create the GL context & create the window
    m_GLWindow = GLWindow.create(screen, glCapabilities);
    
    //Configure the window
    setTitle("G2Dj");
    setSize(1024, 768);
    setPosition(50, 50);
    setAlwaysOnTop(false);
    setDisplayMode(DisplayMode.Windowed);
    setPointerVisible(true);
    setPointerLockMode(PointerLockMode.Free);
            
    //Bypass JOGL's multithreaded event system
    m_GLWindow.setAutoSwapBufferMode(false);//timing of bufferswaps is up to me
    m_GLWindow.getContext().makeCurrent();//Ownership of the context is given to this thread
    
    //Attach window event listeners
    m_GLWindow.addWindowListener((WindowListener)this);
    m_GLWindow.addKeyListener((KeyListener)aKeyboardInputHandler);
    m_GLWindow.addMouseListener((MouseListener)aMouseHandler);
    
    GL gl = m_GLWindow.getGL();
    grimhaus.com.G2Dj.Imp.Graphics.GL.gl = m_GLWindow.getGL().getGL2ES2();
            
}
 
开发者ID:jfcameron,项目名称:G2Dj,代码行数:41,代码来源:Window.java


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