本文整理汇总了Java中com.jogamp.newt.opengl.GLWindow.getTitle方法的典型用法代码示例。如果您正苦于以下问题:Java GLWindow.getTitle方法的具体用法?Java GLWindow.getTitle怎么用?Java GLWindow.getTitle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.newt.opengl.GLWindow
的用法示例。
在下文中一共展示了GLWindow.getTitle方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: test00RegionRendererNONE01
import com.jogamp.newt.opengl.GLWindow; //导入方法依赖的package包/类
public void test00RegionRendererNONE01() throws InterruptedException {
final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
final GLCapabilities caps = new GLCapabilities(glp);
// caps.setOnscreen(false);
caps.setAlphaBits(4);
final GLWindow window = createWindow("shape-vbaa0-msaa0", caps, 800, 400);
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, 0, 0, false, false);
demo01Listener.attachInputListenerTo(window);
window.addGLEventListener(demo01Listener);
final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion01");
window.addGLEventListener(listener);
listener.setTech(-20, 0, -300, 0f, 2);
window.display();
listener.setTech(-20, 0, -150, 0f, 3);
window.display();
listener.setTech(-20, 0, -50, 0f, 4);
window.display();
destroyWindow(window);
}
示例2: test01RegionRendererNONE02
import com.jogamp.newt.opengl.GLWindow; //导入方法依赖的package包/类
public void test01RegionRendererNONE02() throws InterruptedException {
if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
// FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
// FIXME: Also the GLSL code for VARIABLE_CURVE is not fit for mobile yet!
System.err.println("disabled on non desktop (x86) arch for now ..");
return;
}
final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
final GLWindow window = createWindow("shape-vbaa0-msaa0", caps, 800, 400);
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, Region.VARWEIGHT_RENDERING_BIT, 0, false, false);
demo01Listener.attachInputListenerTo(window);
window.addGLEventListener(demo01Listener);
final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion02");
window.addGLEventListener(listener);
listener.setTech(-20, 0, -300, 0f, 2);
window.display();
listener.setTech(-20, 0, -150, 0f, 3);
window.display();
listener.setTech(-20, 0, -50, 0f, 4);
window.display();
destroyWindow(window);
}
示例3: test10RegionRendererMSAA01
import com.jogamp.newt.opengl.GLWindow; //导入方法依赖的package包/类
@Test
public void test10RegionRendererMSAA01() throws InterruptedException {
final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
final GLCapabilities caps = new GLCapabilities(glp);
// caps.setOnscreen(false);
caps.setAlphaBits(4);
caps.setSampleBuffers(true);
caps.setNumSamples(4);
final GLWindow window = createWindow("shape-vbaa0-msaa1", caps, 800, 400);
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, 0, 0, false, false);
demo01Listener.attachInputListenerTo(window);
window.addGLEventListener(demo01Listener);
final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion01");
window.addGLEventListener(listener);
listener.setTech(-20, 00, -300, 0f, 2);
window.display();
listener.setTech(-20, 00, -150, 0f, 3);
window.display();
listener.setTech(-20, 00, -50, 0f, 4);
window.display();
destroyWindow(window);
}
示例4: test11RegionRendererMSAA02
import com.jogamp.newt.opengl.GLWindow; //导入方法依赖的package包/类
public void test11RegionRendererMSAA02() throws InterruptedException {
if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
// FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
// FIXME: Also the GLSL code for VARIABLE_CURVE is not fit for mobile yet!
System.err.println("disabled on non desktop (x86) arch for now ..");
return;
}
final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
caps.setSampleBuffers(true);
caps.setNumSamples(4);
final GLWindow window = createWindow("shape-vbaa0-msaa1", caps, 800, 400);
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, Region.VARWEIGHT_RENDERING_BIT, 0, false, false);
demo01Listener.attachInputListenerTo(window);
window.addGLEventListener(demo01Listener);
final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion02");
window.addGLEventListener(listener);
listener.setTech(-20, 00, -300, 0f, 2);
window.display();
listener.setTech(-20, 00, -150, 0f, 3);
window.display();
listener.setTech(-20, 00, -50, 0f, 4);
window.display();
destroyWindow(window);
}
示例5: test20RegionRendererR2T01
import com.jogamp.newt.opengl.GLWindow; //导入方法依赖的package包/类
@Test
public void test20RegionRendererR2T01() throws InterruptedException {
if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
// FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
System.err.println("disabled on non desktop (x86) arch for now ..");
return;
}
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
//caps.setOnscreen(false);
caps.setAlphaBits(4);
final GLWindow window = createWindow("shape-vbaa1-msaa0", caps, 800,400);
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final GPURegionGLListener02 demo02Listener = new GPURegionGLListener02 (rs, Region.VBAA_RENDERING_BIT, 4, false, false);
demo02Listener.attachInputListenerTo(window);
window.addGLEventListener(demo02Listener);
final RegionGLListener listener = new RegionGLListener(demo02Listener, window.getTitle(), "GPURegionNewtDemo02");
window.addGLEventListener(listener);
listener.setTech(-20, 00, -300, 0f, 2);
window.display();
listener.setTech(-20, 00, -150, 0f, 3);
window.display();
listener.setTech(-20, 00, -50, 0f, 4);
window.display();
destroyWindow(window);
}
示例6: attachInputListenerTo
import com.jogamp.newt.opengl.GLWindow; //导入方法依赖的package包/类
public void attachInputListenerTo(final GLWindow window) {
super.attachInputListenerTo(window);
winTitle = window.getTitle();
}