本文整理汇总了Java中com.jogamp.newt.opengl.GLWindow类的典型用法代码示例。如果您正苦于以下问题:Java GLWindow类的具体用法?Java GLWindow怎么用?Java GLWindow使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GLWindow类属于com.jogamp.newt.opengl包,在下文中一共展示了GLWindow类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
GLProfile glp = GLProfile.get("GL3");
GLCapabilities caps = new GLCapabilities(glp);
GLWindow glWindow = GLWindow.create(caps);
glWindow.setSize(800, 600);
glWindow.setVisible(true);
glWindow.addWindowListener(new WindowAdapter() {
public void windowDestroyNotify(WindowEvent e) {
System.exit(0);
}
});
FPSAnimator animator = new FPSAnimator(glWindow, 60);
animator.start();
}
示例2: VisualizationPanel
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
/**
* Constructs a new visualization-panel using the specified configuration.
*
* @param visualization the visualization to be displayed.
* @param config the configuration for the visualization-panel to be created.
*/
public VisualizationPanel(Visualization visualization, VisualizerConfig config) {
this.visualization = visualization;
window = GLWindow.create(config.glcapabilities);
window.addGLEventListener(visualization.getRenderContext());
window.addMouseListener(visualization.getMouseListener());
window.addKeyListener(visualization.getKeyController());
animator = new FPSAnimator(window, config.fps, true);
visualization.getRenderContext().setAnimator(animator);
canvas = new NewtCanvasAWT(window);
this.setLayout(new BorderLayout());
this.add(canvas, BorderLayout.CENTER);
}
示例3: setup
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
private void setup() {
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
window = GLWindow.create(glCapabilities);
window.setTitle("Hello Triangle (enhanced)");
window.setSize(1024, 768);
window.setVisible(true);
window.addGLEventListener(this);
window.addKeyListener(this);
animator = new Animator(window);
animator.start();
window.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyed(WindowEvent e) {
animator.stop();
System.exit(1);
}
});
}
示例4: setup
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
private void setup() {
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
window = GLWindow.create(glCapabilities);
window.setTitle("Input into rendering");
window.setSize(1024, 768);
window.addGLEventListener(this);
window.addKeyListener(this);
window.setVisible(true);
animator = new Animator(window);
animator.start();
window.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyed(WindowEvent e) {
animator.stop();
System.exit(1);
}
});
}
示例5: actionPerformed
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
@Override
public void actionPerformed(ActionEvent e) {
GLWindow window = ImageViewerGui.getGLWindow();
boolean full = window.isFullscreen();
if (full) {
KeyShortcuts.unregisterKey(exitKey);
KeyShortcuts.unregisterKey(playKey);
} else {
KeyShortcuts.registerKey(exitKey, this);
KeyShortcuts.registerKey(playKey, MoviePanel.getPlayPauseAction());
}
int w = ImageViewerGui.getGLComponent().getWidth();
int h = ImageViewerGui.getGLComponent().getHeight();
new Thread(() -> {
window.setFullscreen(!full);
if (full) // it may have ignored size requests in full screen
window.setSize(w, h);
}).start();
}
示例6: init
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public void init(final GLAutoDrawable drawable) {
if(drawable instanceof GLWindow) {
final GLWindow glw = (GLWindow) drawable;
attachInputListenerTo(glw);
}
super.init(drawable);
final GL2ES2 gl = drawable.getGL().getGL2ES2();
final RenderState rs = getRenderer().getRenderState();
gl.setSwapInterval(1);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable(GL.GL_BLEND);
rs.setColorStatic(0.1f, 0.1f, 0.1f, 1.0f);
}
示例7: dispose
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
@Override
public void dispose(final GLAutoDrawable drawable) {
if(drawable instanceof GLWindow) {
System.err.println("GPUUISceneGLListener0A: dispose (1)");
final GLWindow glw = (GLWindow) drawable;
detachInputListenerFrom(glw);
} else {
System.err.println("GPUUISceneGLListener0A: dispose (0)");
}
sceneUIController.dispose(drawable); // disposes all registered UIShapes
final GL2ES2 gl = drawable.getGL().getGL2ES2();
renderer.destroy(gl);
screenshot.dispose(gl);
}
示例8: createWindow
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
@Override
public Object createWindow(GLCapabilities caps, int width, int height) {
final Animator animator;
setAutoDrawable(glWin = GLWindow.create(caps));
setAnimator(animator = new Animator(glWin));
glWin.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyNotify(WindowEvent e) {
animator.stop();
glWin.setVisible(false);
// prevent jogl babbling about unimportant stuff
System.err.close();
System.exit(0);
}
});
glWin.setDefaultCloseOperation(WindowClosingMode.DISPOSE_ON_CLOSE);
glWin.setSize(width, height);
glWin.setTitle("bGLOOP");
return glWin;
}
示例9: readMouse
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
/**
* Determines how far the mouse moved from the center and resets the mouse to the center.
* The information can be retrieved with {@code getMouseX()} and {@code getMouseY()}.
* @see #getMouseX
* @see #getMouseY
*/
public void readMouse() {
GLWindow win = c.getWindow();
if (win.hasFocus() && focused) {
Point mousePos = MouseInfo.getPointerInfo().getLocation();
int centerX = win.getX() + win.getWidth()/2;
int centerY = win.getY() + win.getHeight()/2;
mouseX = (mousePos.getX()-centerX)*mouseSensitivity;
mouseY = (mousePos.getY()-centerY)*mouseSensitivity;
robot.mouseMove(centerX, centerY);
} else {
setFocused(false);
mouseX = 0;
mouseY = 0;
}
}
示例10: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 09 - Interpolation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial09 tutorial09 = new Tutorial09();
glWindow.addGLEventListener(tutorial09);
animator = new Animator(glWindow);
animator.start();
}
示例11: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 05 - Uniform Variables");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial05 tutorial05 = new Tutorial05();
glWindow.addGLEventListener(tutorial05);
animator = new Animator(glWindow);
animator.start();
}
示例12: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1034, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 03 - First triangle");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial03 tutorial03 = new Tutorial03();
glWindow.addGLEventListener(tutorial03);
animator = new Animator(glWindow);
animator.start();
}
示例13: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 08 - Scaling Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial08 tutorial08 = new Tutorial08();
glWindow.addGLEventListener(tutorial08);
animator = new Animator(glWindow);
animator.start();
}
示例14: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 04 - Shaders");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial04 tutorial04 = new Tutorial04();
glWindow.addGLEventListener(tutorial04);
animator = new Animator(glWindow);
animator.start();
}
示例15: main
import com.jogamp.newt.opengl.GLWindow; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 06 - Translation Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial06 tutorial06 = new Tutorial06();
glWindow.addGLEventListener(tutorial06);
animator = new Animator(glWindow);
animator.start();
}