本文整理汇总了Java中com.jogamp.newt.event.MouseEvent.getPointerCount方法的典型用法代码示例。如果您正苦于以下问题:Java MouseEvent.getPointerCount方法的具体用法?Java MouseEvent.getPointerCount怎么用?Java MouseEvent.getPointerCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.newt.event.MouseEvent
的用法示例。
在下文中一共展示了MouseEvent.getPointerCount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: mouseDragged
import com.jogamp.newt.event.MouseEvent; //导入方法依赖的package包/类
@Override
public void mouseDragged(final MouseEvent e) {
final Object attachment = e.getAttachment();
if( attachment instanceof UIShape.PointerEventInfo ) {
final UIShape.PointerEventInfo shapeEvent = (UIShape.PointerEventInfo)attachment;
if( e.getPointerCount() == 1 ) {
// 1 pointer drag
if(dragFirst) {
dragFirstX = shapeEvent.objPos[0]; // e.getX();
dragFirstY = shapeEvent.objPos[1]; // e.getY();
dragFirst=false;
return;
}
final float nx = shapeEvent.objPos[0]; // e.getX();
final float ny = shapeEvent.objPos[1]; // e.getY();
final float dx = nx - dragFirstX;
final float dy = ny - dragFirstY;
// final float dy = -(ny - dragLastY);
shapeEvent.shape.translate(dx, dy, 0f);
final float[] tx = shapeEvent.shape.getTranslate();
actionText = String.format("Pos %6.2f / %6.2f / %6.2f", tx[0], tx[1], tx[2]);
}
}
}
示例2: mouseReleased
import com.jogamp.newt.event.MouseEvent; //导入方法依赖的package包/类
@Override
public void mouseReleased(final MouseEvent e) {
// flip to GL window coordinates
final int glWinX = e.getX();
final int glWinY = viewport[3] - e.getY() - 1;
dispatchMouseEvent(e, glWinX, glWinY);
if( 1 == e.getPointerCount() ) {
// Release active shape: last pointer has been lifted!
release();
clear();
}
}
示例3: dispatchMouseEvent
import com.jogamp.newt.event.MouseEvent; //导入方法依赖的package包/类
/**
*
* @param e original Newt {@link MouseEvent}
* @param glX x-position in OpenGL model space
* @param glY y-position in OpenGL model space
*/
public final void dispatchMouseEvent(final MouseEvent e, final int glWinX, final int glWinY, final float[] objPos) {
e.setAttachment(new PointerEventInfo(glWinX, glWinY, this, objPos));
final short eventType = e.getEventType();
if( 1 == e.getPointerCount() ) {
switch( eventType ) {
case MouseEvent.EVENT_MOUSE_CLICKED:
toggle();
break;
case MouseEvent.EVENT_MOUSE_PRESSED:
setPressed(true);
break;
case MouseEvent.EVENT_MOUSE_RELEASED:
setPressed(false);
break;
}
}
for(int i = 0; !e.isConsumed() && i < mouseListeners.size(); i++ ) {
final MouseGestureListener l = mouseListeners.get(i);
switch( eventType ) {
case MouseEvent.EVENT_MOUSE_CLICKED:
l.mouseClicked(e);
break;
case MouseEvent.EVENT_MOUSE_ENTERED:
l.mouseEntered(e);
break;
case MouseEvent.EVENT_MOUSE_EXITED:
l.mouseExited(e);
break;
case MouseEvent.EVENT_MOUSE_PRESSED:
l.mousePressed(e);
break;
case MouseEvent.EVENT_MOUSE_RELEASED:
l.mouseReleased(e);
break;
case MouseEvent.EVENT_MOUSE_MOVED:
l.mouseMoved(e);
break;
case MouseEvent.EVENT_MOUSE_DRAGGED:
l.mouseDragged(e);
break;
case MouseEvent.EVENT_MOUSE_WHEEL_MOVED:
l.mouseWheelMoved(e);
break;
default:
throw new NativeWindowException("Unexpected mouse event type " + e.getEventType());
}
}
}