本文整理汇总了Java中com.jogamp.newt.event.MouseEvent.EVENT_MOUSE_DRAGGED属性的典型用法代码示例。如果您正苦于以下问题:Java MouseEvent.EVENT_MOUSE_DRAGGED属性的具体用法?Java MouseEvent.EVENT_MOUSE_DRAGGED怎么用?Java MouseEvent.EVENT_MOUSE_DRAGGED使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.jogamp.newt.event.MouseEvent
的用法示例。
在下文中一共展示了MouseEvent.EVENT_MOUSE_DRAGGED属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: notifyEyeRay
@Override
public boolean notifyEyeRay(ClearGLVolumeRenderer pRenderer,
MouseEvent pMouseEvent,
EyeRay pEyeRay)
{
if (!mMovable)
return false;
// System.out.println(pMouseEvent);
final boolean lCorrectModifier = true; // pMouseEvent.isShiftDown();
final boolean lCorrectMouseButton = pMouseEvent.getButton() == 1;
final boolean lCorrectMouseEvent = (pMouseEvent.getEventType() == MouseEvent.EVENT_MOUSE_CLICKED || pMouseEvent.getEventType() == MouseEvent.EVENT_MOUSE_DRAGGED);
if (!(lCorrectMouseButton && lCorrectMouseEvent && lCorrectModifier))
return false;
final float[] lX = new float[]
{ x, y, z };
final float[] lO2X = GLMatrix.clone(lX);
GLMatrix.sub(lO2X, pEyeRay.org);
final float lProjectionLength = GLMatrix.dot( lO2X,
pEyeRay.dir);
final float[] lClosestPoint = GLMatrix.clone(pEyeRay.dir);
GLMatrix.mult(lClosestPoint, lProjectionLength);
GLMatrix.add(lClosestPoint, pEyeRay.org);
final float mx = pMouseEvent.getX();
final float my = pMouseEvent.getY();
// System.out.format("MX=%g MY=%g \n", mx, my);
final double lDistance = sqrt((mx - px) * (mx - px)
+ (my - py)
* (my - py));
// final float[] lCP2X = GLMatrix.clone(lX);
// GLMatrix.distance(lCP2X, lClosestPoint);
// final float lDistanceToClosestPoint = GLMatrix.norm(lCP2X);
/*System.out.println(pEyeRay);
System.out.println(Arrays.toString(lClosestPoint));
System.out.println("lDistanceToClosestPoint=" + lDistanceToClosestPoint);
/**/
if (lDistance < getDistanceThreshold())
{
x = clamp(lClosestPoint[0]);
y = clamp(lClosestPoint[1]);
z = clamp(lClosestPoint[2]);
mHasChanged = true;
return true;
}
return false;
}
示例2: dispatchMouseEvent
/**
*
* @param e original Newt {@link MouseEvent}
* @param glX x-position in OpenGL model space
* @param glY y-position in OpenGL model space
*/
public final void dispatchMouseEvent(final MouseEvent e, final int glWinX, final int glWinY, final float[] objPos) {
e.setAttachment(new PointerEventInfo(glWinX, glWinY, this, objPos));
final short eventType = e.getEventType();
if( 1 == e.getPointerCount() ) {
switch( eventType ) {
case MouseEvent.EVENT_MOUSE_CLICKED:
toggle();
break;
case MouseEvent.EVENT_MOUSE_PRESSED:
setPressed(true);
break;
case MouseEvent.EVENT_MOUSE_RELEASED:
setPressed(false);
break;
}
}
for(int i = 0; !e.isConsumed() && i < mouseListeners.size(); i++ ) {
final MouseGestureListener l = mouseListeners.get(i);
switch( eventType ) {
case MouseEvent.EVENT_MOUSE_CLICKED:
l.mouseClicked(e);
break;
case MouseEvent.EVENT_MOUSE_ENTERED:
l.mouseEntered(e);
break;
case MouseEvent.EVENT_MOUSE_EXITED:
l.mouseExited(e);
break;
case MouseEvent.EVENT_MOUSE_PRESSED:
l.mousePressed(e);
break;
case MouseEvent.EVENT_MOUSE_RELEASED:
l.mouseReleased(e);
break;
case MouseEvent.EVENT_MOUSE_MOVED:
l.mouseMoved(e);
break;
case MouseEvent.EVENT_MOUSE_DRAGGED:
l.mouseDragged(e);
break;
case MouseEvent.EVENT_MOUSE_WHEEL_MOVED:
l.mouseWheelMoved(e);
break;
default:
throw new NativeWindowException("Unexpected mouse event type " + e.getEventType());
}
}
}