本文整理汇总了Java中com.jme3.util.BufferUtils.setInBuffer方法的典型用法代码示例。如果您正苦于以下问题:Java BufferUtils.setInBuffer方法的具体用法?Java BufferUtils.setInBuffer怎么用?Java BufferUtils.setInBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.util.BufferUtils
的用法示例。
在下文中一共展示了BufferUtils.setInBuffer方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import com.jme3.util.BufferUtils; //导入方法依赖的package包/类
/**
* Applies the offsets of this pose to the vertex buffer given by the blend factor.
*
* @param blend Blend factor, 0 = no change to vert buf, 1 = apply full offsets
* @param vertbuf Vertex buffer to apply this pose to
*/
public void apply(float blend, FloatBuffer vertbuf){
for (int i = 0; i < indices.length; i++){
Vector3f offset = offsets[i];
int vertIndex = indices[i];
tempVec.set(offset).multLocal(blend);
// aquire vert
BufferUtils.populateFromBuffer(tempVec2, vertbuf, vertIndex);
// add offset multiplied by factor
tempVec2.addLocal(tempVec);
// write modified vert
BufferUtils.setInBuffer(tempVec2, vertbuf, vertIndex);
}
}
示例2: writeNormalArray
import com.jme3.util.BufferUtils; //导入方法依赖的package包/类
public FloatBuffer writeNormalArray(FloatBuffer store, Vector3f scale) {
if (!isLoaded())
throw new NullPointerException();
if (store!=null){
if (store.remaining() < getWidth()*getHeight()*3)
throw new BufferUnderflowException();
}else{
store = BufferUtils.createFloatBuffer(getWidth()*getHeight()*3);
}
store.rewind();
if (!hasNormalmap()){
Vector3f oppositePoint = new Vector3f();
Vector3f adjacentPoint = new Vector3f();
Vector3f rootPoint = new Vector3f();
Vector3f tempNorm = new Vector3f();
int normalIndex = 0;
for (int y = 0; y < getHeight(); y++) {
for (int x = 0; x < getWidth(); x++) {
rootPoint.set(x, getValue(x,y), y);
if (y == getHeight() - 1) {
if (x == getWidth() - 1) { // case #4 : last row, last col
// left cross up
// adj = normalIndex - getWidth();
// opp = normalIndex - 1;
adjacentPoint.set(x, getValue(x,y-1), y-1);
oppositePoint.set(x-1, getValue(x-1, y), y);
} else { // case #3 : last row, except for last col
// right cross up
// adj = normalIndex + 1;
// opp = normalIndex - getWidth();
adjacentPoint.set(x+1, getValue(x+1,y), y);
oppositePoint.set(x, getValue(x,y-1), y-1);
}
} else {
if (x == getWidth() - 1) { // case #2 : last column except for last row
// left cross down
adjacentPoint.set(x-1, getValue(x-1,y), y);
oppositePoint.set(x, getValue(x,y+1), y+1);
// adj = normalIndex - 1;
// opp = normalIndex + getWidth();
} else { // case #1 : most cases
// right cross down
adjacentPoint.set(x, getValue(x,y+1), y+1);
oppositePoint.set(x+1, getValue(x+1,y), y);
// adj = normalIndex + getWidth();
// opp = normalIndex + 1;
}
}
tempNorm.set(adjacentPoint).subtractLocal(rootPoint)
.crossLocal(oppositePoint.subtractLocal(rootPoint));
tempNorm.multLocal(scale).normalizeLocal();
// store.put(tempNorm.x).put(tempNorm.y).put(tempNorm.z);
BufferUtils.setInBuffer(tempNorm, store,
normalIndex);
normalIndex++;
}
}
}else{
Vector3f temp = new Vector3f();
for (int z = 0; z < getHeight(); z++){
for (int x = 0; x < getWidth(); x++){
getNormal(x,z,temp);
store.put(temp.x).put(temp.y).put(temp.z);
}
}
}
return store;
}
示例3: recurseMini
import com.jme3.util.BufferUtils; //导入方法依赖的package包/类
/**
* Used from calcWelzl. This function recurses to calculate a minimum
* bounding sphere a few points at a time.
*
* @param points
* The array of points to look through.
* @param p
* The size of the list to be used.
* @param b
* The number of points currently considering to include with the
* sphere.
* @param ap
* A variable simulating pointer arithmatic from C++, and offset
* in <code>points</code>.
*/
private void recurseMini(FloatBuffer points, int p, int b, int ap) {
TempVars vars = TempVars.get();
Vector3f tempA = vars.vect1;
Vector3f tempB = vars.vect2;
Vector3f tempC = vars.vect3;
Vector3f tempD = vars.vect4;
switch (b) {
case 0:
this.radius = 0;
this.center.set(0, 0, 0);
break;
case 1:
this.radius = 1f - RADIUS_EPSILON;
BufferUtils.populateFromBuffer(center, points, ap - 1);
break;
case 2:
BufferUtils.populateFromBuffer(tempA, points, ap - 1);
BufferUtils.populateFromBuffer(tempB, points, ap - 2);
setSphere(tempA, tempB);
break;
case 3:
BufferUtils.populateFromBuffer(tempA, points, ap - 1);
BufferUtils.populateFromBuffer(tempB, points, ap - 2);
BufferUtils.populateFromBuffer(tempC, points, ap - 3);
setSphere(tempA, tempB, tempC);
break;
case 4:
BufferUtils.populateFromBuffer(tempA, points, ap - 1);
BufferUtils.populateFromBuffer(tempB, points, ap - 2);
BufferUtils.populateFromBuffer(tempC, points, ap - 3);
BufferUtils.populateFromBuffer(tempD, points, ap - 4);
setSphere(tempA, tempB, tempC, tempD);
vars.release();
return;
}
for (int i = 0; i < p; i++) {
BufferUtils.populateFromBuffer(tempA, points, i + ap);
if (tempA.distanceSquared(center) - (radius * radius) > RADIUS_EPSILON - 1f) {
for (int j = i; j > 0; j--) {
BufferUtils.populateFromBuffer(tempB, points, j + ap);
BufferUtils.populateFromBuffer(tempC, points, j - 1 + ap);
BufferUtils.setInBuffer(tempC, points, j + ap);
BufferUtils.setInBuffer(tempB, points, j - 1 + ap);
}
vars.release();
recurseMini(points, i, b + 1, ap + 1);
}
}
vars.release();
}
示例4: update
import com.jme3.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void update(float tpf) {
// #################### BEGIN Asynchronous solution #################
boolean pointAdded = false;
int lastMeasurementIndex = sim.mbuffer.getLastRecordedPointIndex();
// Was a new point added since the previous update of the point cloud VBO?
if (lastMeasurementIndex != lastVisualizedPointIndex) {
VertexBuffer pointCloudVB = pointCloudMesh.getBuffer(Type.Position);
//VertexBuffer pointSize = pointCloudMesh.getBuffer(Type.Size);
while (true) {
Measurement m = sim.mbuffer.getEntryAt(lastVisualizedPointIndex);
lastVisualizedPointIndex++;
if (lastVisualizedPointIndex >= sim.mbuffer.getSize() - 1) {
lastVisualizedPointIndex = 0;
}
if (m != null) {
newPointPos = am2jme_vector(m.beamOrigin.add(m.beamDirection.scalarMultiply(m.distance - mPointDistOffset)));
BufferUtils.setInBuffer(newPointPos, (FloatBuffer) pointCloudVB.getData(), pointCloudVboAddIndex);
pointCloudVboAddIndex++;
if (pointCloudVboAddIndex == cfg_pointCloudBufferSize - 1) {
pointCloudVboAddIndex = 0;
}
pointAdded = true;
}
if (lastVisualizedPointIndex == lastMeasurementIndex) {
break;
}
}
// #################### END Asynchronous solution #################
// #################### BEGIN Synchronous (single-thread) solution #################
/*
* lastPoint = sim.getScanner().lastPoint;
*
* if (lastPoint != null) {
*
* Vector3f newPoint = am2jme_vector(lastPoint.position);
*
* BufferUtils.setInBuffer(newPoint, (FloatBuffer) pointCloudVB.getData(), pointCloudVboAddIndex);
*
* pointCloudVboAddIndex++;
*
* if (pointCloudVboAddIndex == cfg_pointCloudBufferSize - 1) { pointCloudVboAddIndex = 0; }
*
* pointAdded = true; }
*/
// #################### END Synchronous (single-thread) solution #################
// If a new point was added to the point cloud VBO, update the VBO:
if (pointAdded) {
// ATTENTION:
// Apparently, pointCloudMesh.updateBound() isn't needed.
// Not doing it gives about 50% more FPS on the Thinkpad.
// pointCloudMesh.updateBound();
pointCloudVB.setUpdateNeeded();
pointCloudGeometry.updateModelBound();
}
}
}