本文整理汇总了Java中com.jme3.texture.Texture.Type方法的典型用法代码示例。如果您正苦于以下问题:Java Texture.Type方法的具体用法?Java Texture.Type怎么用?Java Texture.Type使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.texture.Texture
的用法示例。
在下文中一共展示了Texture.Type方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: convertTextureType
import com.jme3.texture.Texture; //导入方法依赖的package包/类
/*********************************************************************\
|* Textures *|
\*********************************************************************/
private int convertTextureType(Texture.Type type, int samples) {
switch (type) {
case TwoDimensional:
if (samples > 1) {
return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE;
} else {
return GL_TEXTURE_2D;
}
case TwoDimensionalArray:
if (samples > 1) {
return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
} else {
return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
}
case ThreeDimensional:
return GL_TEXTURE_3D;
case CubeMap:
return GL_TEXTURE_CUBE_MAP;
default:
throw new UnsupportedOperationException("Unknown texture type: " + type);
}
}
示例2: convertTextureType
import com.jme3.texture.Texture; //导入方法依赖的package包/类
private int convertTextureType(Texture.Type type) {
switch (type) {
case TwoDimensional:
return GL_TEXTURE_2D;
// case ThreeDimensional:
// return GL_TEXTURE_3D;
// case CubeMap:
// return GL_TEXTURE_CUBE_MAP;
default:
throw new UnsupportedOperationException("Unknown texture type: " + type);
}
}
示例3: updateTexImageData
import com.jme3.texture.Texture; //导入方法依赖的package包/类
public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
int texId = img.getId();
if (texId == -1) {
// create texture
glGenTextures(ib1);
texId = ib1.get(0);
img.setId(texId);
objManager.registerForCleanup(img);
statistics.onNewTexture();
}
// bind texture
int target = convertTextureType(type);
// if (context.boundTextureUnit != unit) {
// glActiveTexture(GL_TEXTURE0 + unit);
// context.boundTextureUnit = unit;
// }
if (context.boundTextures[unit] != img) {
glEnable(target);
glBindTexture(target, texId);
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
}
// Check sizes if graphics card doesn't support NPOT
if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
if (img.getWidth() != 0 && img.getHeight() != 0) {
if (!FastMath.isPowerOfTwo(img.getWidth())
|| !FastMath.isPowerOfTwo(img.getHeight())
|| img.getWidth() != img.getHeight()) {
// Resize texture to Power-of-2 size
MipMapGenerator.resizeToPowerOf2(img);
}
}
}
if (!img.hasMipmaps() && mips) {
// No pregenerated mips available,
// generate from base level if required
// Check if hardware mips are supported
if (GLContext.getCapabilities().OpenGL14) {
glTexParameteri(target, GL14.GL_GENERATE_MIPMAP, GL_TRUE);
} else {
MipMapGenerator.generateMipMaps(img);
}
} else {
}
/*
if (target == GL_TEXTURE_CUBE_MAP) {
List<ByteBuffer> data = img.getData();
if (data.size() != 6) {
logger.log(Level.WARNING, "Invalid texture: {0}\n"
+ "Cubemap textures must contain 6 data units.", img);
return;
}
for (int i = 0; i < 6; i++) {
TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
}
} else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
List<ByteBuffer> data = img.getData();
// -1 index specifies prepare data for 2D Array
TextureUtil.uploadTexture(img, target, -1, 0, tdc);
for (int i = 0; i < data.size(); i++) {
// upload each slice of 2D array in turn
// this time with the appropriate index
TextureUtil.uploadTexture(img, target, i, 0, tdc);
}
} else {*/
TextureUtil.uploadTexture(img, target, 0, 0, false);
//}
img.clearUpdateNeeded();
}
示例4: bindImage
import com.jme3.texture.Texture; //导入方法依赖的package包/类
@Override
public Image bindImage(com.jme3.texture.Image image, Texture.Type type, int i, MemoryAccess ma) {
if ((flags & FLAG_LOG_CREATION) != 0) LOG.log(Level.INFO, "{0}: bind image {1} with texture type {2} mipmap level {3} and mem access {4}", new Object[]{this, image, type, i, ma});
return new LoggingImage(delegate.bindImage(image, type, i, ma), flags);
}
示例5: bindImage
import com.jme3.texture.Texture; //导入方法依赖的package包/类
@Override
public Image bindImage(com.jme3.texture.Image image, Texture.Type type, int i, MemoryAccess ma) {
return new DebugImage(delegate.bindImage(image, type, i, ma), flags, true);
}