本文整理汇总了Java中com.jme3.shader.Shader.getUniformMap方法的典型用法代码示例。如果您正苦于以下问题:Java Shader.getUniformMap方法的具体用法?Java Shader.getUniformMap怎么用?Java Shader.getUniformMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.shader.Shader
的用法示例。
在下文中一共展示了Shader.getUniformMap方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateShaderUniforms
import com.jme3.shader.Shader; //导入方法依赖的package包/类
protected void updateShaderUniforms(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
// for (Uniform uniform : shader.getUniforms()){
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
if (uniform.isUpdateNeeded()) {
updateUniform(shader, uniform);
}
}
}
示例2: resetUniformLocations
import com.jme3.shader.Shader; //导入方法依赖的package包/类
protected void resetUniformLocations(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
// for (Uniform uniform : shader.getUniforms()){
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
uniform.reset(); // e.g check location again
}
}
示例3: clearUniformsSetByCurrent
import com.jme3.shader.Shader; //导入方法依赖的package包/类
private void clearUniformsSetByCurrent(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform u = uniforms.getValue(i);
u.clearSetByCurrentMaterial();
}
}
示例4: resetUniformsNotSetByCurrent
import com.jme3.shader.Shader; //导入方法依赖的package包/类
private void resetUniformsNotSetByCurrent(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform u = uniforms.getValue(i);
if (!u.isSetByCurrentMaterial()) {
u.clearValue();
}
}
}
示例5: updateShaderUniforms
import com.jme3.shader.Shader; //导入方法依赖的package包/类
protected void updateShaderUniforms(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
// for (Uniform uniform : shader.getUniforms()){
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
if (uniform.isUpdateNeeded()) {
updateUniform(shader, uniform);
}
}
}
示例6: resetUniformLocations
import com.jme3.shader.Shader; //导入方法依赖的package包/类
protected void resetUniformLocations(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
// for (Uniform uniform : shader.getUniforms()){
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
uniform.reset(); // e.g check location again
}
}