本文整理汇总了Java中com.jme3.shader.Shader.ShaderType方法的典型用法代码示例。如果您正苦于以下问题:Java Shader.ShaderType方法的具体用法?Java Shader.ShaderType怎么用?Java Shader.ShaderType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.shader.Shader
的用法示例。
在下文中一共展示了Shader.ShaderType方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: containsShader
import com.jme3.shader.Shader; //导入方法依赖的package包/类
/**
* Check a material definition on containing a shader.
*
* @param materialDef the material definition.
* @param assetPath the path of the shader.
* @return true if the material definition contains the shader.
*/
private static boolean containsShader(@NotNull final MaterialDef materialDef, @NotNull final String assetPath) {
final List<TechniqueDef> defaultTechniques = materialDef.getTechniqueDefs("Default");
for (final TechniqueDef technique : defaultTechniques) {
final EnumMap<Shader.ShaderType, String> shaderProgramNames = technique.getShaderProgramNames();
if (shaderProgramNames.containsValue(assetPath)) return true;
}
return false;
}
示例2: getType
import com.jme3.shader.Shader; //导入方法依赖的package包/类
public Shader.ShaderType getType() {
if (btnGroup.isSelected(vertButton.getModel())) {
return Shader.ShaderType.Vertex;
} else {
return Shader.ShaderType.Fragment;
}
}
示例3: getShaderCode
import com.jme3.shader.Shader; //导入方法依赖的package包/类
public String getShaderCode(String version, Shader.ShaderType type) {
try {
material.selectTechnique(currentTechnique.getName(), SceneApplication.getApplication().getRenderManager());
Shader s;
StringBuilder sb = new StringBuilder();
TechniqueDef def = material.getActiveTechnique().getDef();
sb.append(def.getShaderPrologue());
material.getActiveTechnique().getDynamicDefines().generateSource(sb, Arrays.asList(def.getDefineNames()), Arrays.asList(def.getDefineTypes()));
if (version.equals(GLSL100)) {
glsl100.initialize(material.getActiveTechnique().getDef());
s = glsl100.generateShader(sb.toString());
} else {
glsl150.initialize(material.getActiveTechnique().getDef());
s = glsl150.generateShader(sb.toString());
}
for (Shader.ShaderSource source : s.getSources()) {
if (source.getType() == type) {
return source.getSource();
}
}
return "";
} catch (Exception e) {
Exceptions.printStackTrace(e);
return "Error generating shader: " + e.getMessage();
}
}
示例4: OutBusPanel
import com.jme3.shader.Shader; //导入方法依赖的package包/类
public OutBusPanel(String name, Shader.ShaderType type) {
super(true);
this.type = type;
if (type == Shader.ShaderType.Fragment) {
this.color = new Color(114, 200, 255);
}
setBounds(0, 0, 300, 50);
JLabel title = new JLabel();
this.name = name;
title.setFont(new java.awt.Font("Impact", 1, 15)); // NOI18N
title.setForeground(new java.awt.Color(153, 153, 153));
title.setHorizontalAlignment(javax.swing.SwingConstants.RIGHT);
title.setText(name);
setOpaque(false);
panel = new InnerPanel();
javax.swing.GroupLayout outBusPanel1Layout = new javax.swing.GroupLayout(this);
this.setLayout(outBusPanel1Layout);
outBusPanel1Layout.setHorizontalGroup(
outBusPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, outBusPanel1Layout.createSequentialGroup()
.addContainerGap(70, 70)
.addComponent(panel, 20, 200, Short.MAX_VALUE)
.addComponent(title, GroupLayout.PREFERRED_SIZE, 70, GroupLayout.PREFERRED_SIZE)
.addGap(30, 30, 30)));
outBusPanel1Layout.setVerticalGroup(
outBusPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(outBusPanel1Layout.createSequentialGroup()
.addContainerGap()
.addComponent(title, javax.swing.GroupLayout.DEFAULT_SIZE, 28, Short.MAX_VALUE)
.addContainerGap())
.addGroup(outBusPanel1Layout.createSequentialGroup()
.addContainerGap(20, 20)
.addComponent(panel, 10, 10, 10)
.addContainerGap()));
preview = new MatPanel();
addComponentListener(preview);
}
示例5: SNDefVisualPanel1
import com.jme3.shader.Shader; //导入方法依赖的package包/类
/**
* Creates new form SNDefVisualPanel1
*/
public SNDefVisualPanel1() {
initComponents();
DefaultComboBoxModel<String> model = new DefaultComboBoxModel<String>();
for (Shader.ShaderType shaderType : Shader.ShaderType.values()) {
if(!shaderType.name().equalsIgnoreCase("geometry")){//hack to not have geometry shader remove that when geometry shader are in
model.addElement(shaderType.name());
}
}
shaderTypeCB.setModel(model);
}
示例6: getType
import com.jme3.shader.Shader; //导入方法依赖的package包/类
public Shader.ShaderType getType(){
return type;
}
示例7: setShaderTypr
import com.jme3.shader.Shader; //导入方法依赖的package包/类
public void setShaderTypr(Shader.ShaderType shaderType){
this.shaderType = shaderType;
}