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Java FastMath.isPowerOfTwo方法代码示例

本文整理汇总了Java中com.jme3.math.FastMath.isPowerOfTwo方法的典型用法代码示例。如果您正苦于以下问题:Java FastMath.isPowerOfTwo方法的具体用法?Java FastMath.isPowerOfTwo怎么用?Java FastMath.isPowerOfTwo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.math.FastMath的用法示例。


在下文中一共展示了FastMath.isPowerOfTwo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: TerrainQuad

import com.jme3.math.FastMath; //导入方法依赖的package包/类
protected TerrainQuad(String name, int patchSize, int size,
                        Vector3f stepScale, float[] heightMap, int totalSize,
                        Vector2f offset, float offsetAmount,
                        LodCalculatorFactory lodCalculatorFactory)
{
    super(name);
    if (!FastMath.isPowerOfTwo(size - 1)) {
        throw new RuntimeException("size given: " + size + "  Terrain quad sizes may only be (2^N + 1)");
    }

    if (heightMap == null)
        heightMap = generateDefaultHeightMap(size);

    this.offset = offset;
    this.offsetAmount = offsetAmount;
    this.totalSize = totalSize;
    this.size = size;
    this.patchSize = patchSize;
    this.stepScale = stepScale;
    this.lodCalculatorFactory = lodCalculatorFactory;
    split(patchSize, heightMap);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TerrainQuad.java

示例2: updateTexImageData

import com.jme3.math.FastMath; //导入方法依赖的package包/类
public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
        int texId = img.getId();
        if (texId == -1) {
            // create texture
            glGenTextures(ib1);
            texId = ib1.get(0);
            img.setId(texId);
            objManager.registerForCleanup(img);

            statistics.onNewTexture();
        }

        // bind texture
        int target = convertTextureType(type);
//        if (context.boundTextureUnit != unit) {
//            glActiveTexture(GL_TEXTURE0 + unit);
//            context.boundTextureUnit = unit;
//        }
        if (context.boundTextures[unit] != img) {
            glEnable(target);
            glBindTexture(target, texId);
            context.boundTextures[unit] = img;

            statistics.onTextureUse(img, true);
        }

        // Check sizes if graphics card doesn't support NPOT
        if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
            if (img.getWidth() != 0 && img.getHeight() != 0) {
                if (!FastMath.isPowerOfTwo(img.getWidth())
                        || !FastMath.isPowerOfTwo(img.getHeight())
                        || img.getWidth() != img.getHeight()) {

                    // Resize texture to Power-of-2 size
                    MipMapGenerator.resizeToPowerOf2(img);

                }
            }
        }

        if (!img.hasMipmaps() && mips) {
            // No pregenerated mips available,
            // generate from base level if required

            // Check if hardware mips are supported
            if (GLContext.getCapabilities().OpenGL14) {
                glTexParameteri(target, GL14.GL_GENERATE_MIPMAP, GL_TRUE);
            } else {
                MipMapGenerator.generateMipMaps(img);
            }
        } else {
        }

        /*
        if (target == GL_TEXTURE_CUBE_MAP) {
        List<ByteBuffer> data = img.getData();
        if (data.size() != 6) {
        logger.log(Level.WARNING, "Invalid texture: {0}\n"
        + "Cubemap textures must contain 6 data units.", img);
        return;
        }
        for (int i = 0; i < 6; i++) {
        TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
        }
        } else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
        List<ByteBuffer> data = img.getData();
        // -1 index specifies prepare data for 2D Array
        TextureUtil.uploadTexture(img, target, -1, 0, tdc);
        for (int i = 0; i < data.size(); i++) {
        // upload each slice of 2D array in turn
        // this time with the appropriate index
        TextureUtil.uploadTexture(img, target, i, 0, tdc);
        }
        } else {*/
        TextureUtil.uploadTexture(img, target, 0, 0, false);
        //}

        img.clearUpdateNeeded();
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:80,代码来源:LwjglGL1Renderer.java

示例3: MidpointDisplacementHeightMap

import com.jme3.math.FastMath; //导入方法依赖的package包/类
/**
 * The constructor generates the heightmap. After the first 4 corners are
 * randomly given an height, the center will be heighted to the average of
 * the 4 corners to which a random value is added. Then other passes fill
 * the heightmap by the same principle.
 * The random value is generated between the values <code>-range</code>
 * and <code>range</code>. The <code>range</code> parameter is multiplied by
 * the <code>persistence</code> parameter each pass to smoothen close cell heights.
 * Extends this class and override the getOffset function for more control of
 * the randomness (you can use the coordinates and/or the computed average height
 * to influence the random amount added.
 *
 * @param size
 *          The size of the heightmap, must be 2^N+1
 * @param range
 *          The range in which randomness will be added. A value of 1 will
 *          allow -1 to 1 value changes.
 * @param persistence
 *          The factor by which the range will evolve at each iteration.
 *          A value of 0.5f will halve the range at each iteration and is
 *          typically a good choice
 * @param seed
 *          A seed to feed the random number generator.
 * @throw JMException if size is not a power of two plus one.
 */
public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) throws Exception {
    if (size < 0 || !FastMath.isPowerOfTwo(size - 1)) {
        throw new JMException("The size is negative or not of the form 2^N +1"
                + " (a power of two plus one)");
    }
    this.size = size;
    this.range = range;
    this.persistence = persistence;
    this.seed = seed;
    load();
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:37,代码来源:MidpointDisplacementHeightMap.java

示例4: isNPOT

import com.jme3.math.FastMath; //导入方法依赖的package包/类
/**
 * Determine if the image is NPOT.
 *
 * @return if the image is a non-power-of-2 image, e.g. having dimensions
 * that are not powers of 2.
 */
public boolean isNPOT() {
    return width != 0 && height != 0
            && (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height));
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:11,代码来源:Image.java


注:本文中的com.jme3.math.FastMath.isPowerOfTwo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。