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Java FastMath.atan方法代码示例

本文整理汇总了Java中com.jme3.math.FastMath.atan方法的典型用法代码示例。如果您正苦于以下问题:Java FastMath.atan方法的具体用法?Java FastMath.atan怎么用?Java FastMath.atan使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.math.FastMath的用法示例。


在下文中一共展示了FastMath.atan方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: zoomCamera

import com.jme3.math.FastMath; //导入方法依赖的package包/类
protected void zoomCamera(float value){
    // derive fovY value
    float h = cam.getFrustumTop();
    float w = cam.getFrustumRight();
    float aspect = w / h;

    float near = cam.getFrustumNear();

    float fovY = FastMath.atan(h / near)
              / (FastMath.DEG_TO_RAD * .5f);
    fovY += value * 0.1f;

    h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near;
    w = h * aspect;

    cam.setFrustumTop(h);
    cam.setFrustumBottom(-h);
    cam.setFrustumLeft(-w);
    cam.setFrustumRight(w);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:21,代码来源:FlyByCamera.java

示例2: doToggleOrthoPerspMode

import com.jme3.math.FastMath; //导入方法依赖的package包/类
protected boolean doToggleOrthoPerspMode() {

        float aspect = (float) cam.getWidth() / cam.getHeight();
        if (!cam.isParallelProjection()) {
            cam.setParallelProjection(true);
            float h = cam.getFrustumTop();
            float w;
            float dist = cam.getLocation().distance(focus);
            float fovY = FastMath.atan(h) / (FastMath.DEG_TO_RAD * .5f);
            h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * dist;
            w = h * aspect;
            cam.setFrustum(-1000, 1000, -w, w, h, -h);
            return true;
        } else {
            cam.setParallelProjection(false);
            cam.setFrustumPerspective(45f, aspect, 1, 1000);
            return false;
        }
    }
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:20,代码来源:AbstractCameraController.java

示例3: doToggleOrthoPerspMode

import com.jme3.math.FastMath; //导入方法依赖的package包/类
public boolean doToggleOrthoPerspMode() {
    float aspect = (float) cam.getWidth() / cam.getHeight();
    if (!cam.isParallelProjection()) {
        cam.setParallelProjection(true);
        float h = cam.getFrustumTop();
        float w;
        float dist = cam.getLocation().distance(focus);
        float fovY = FastMath.atan(h) / (FastMath.DEG_TO_RAD * .5f);
        h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * dist;
        w = h * aspect;
        cam.setFrustum(orthoNear, orthoFar, -w, w, h, -h);
        return true;
    } else {
        cam.setParallelProjection(false);
        cam.setFrustumPerspective(45f, aspect, perspNear, perspFar);
        return false;
    }
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:19,代码来源:BestEditCamera.java

示例4: controlRender

import com.jme3.math.FastMath; //导入方法依赖的package包/类
protected void controlRender(RenderManager rm, ViewPort vp){
    BoundingVolume bv = spatial.getWorldBound();

    Camera cam = vp.getCamera();
    float atanNH = FastMath.atan(cam.getFrustumNear() * cam.getFrustumTop());
    float ratio = (FastMath.PI / (8f * atanNH));
    float newDistance = bv.distanceTo(vp.getCamera().getLocation()) / ratio;
    int level;

    if (Math.abs(newDistance - lastDistance) <= distTolerance)
        level = lastLevel; // we haven't moved relative to the model, send the old measurement back.
    else if (lastDistance > newDistance && lastLevel == 0)
        level = lastLevel; // we're already at the lowest setting and we just got closer to the model, no need to keep trying.
    else if (lastDistance < newDistance && lastLevel == numLevels - 1)
        level = lastLevel; // we're already at the highest setting and we just got further from the model, no need to keep trying.
    else{
        lastDistance = newDistance;

        // estimate area of polygon via bounding volume
        float area = AreaUtils.calcScreenArea(bv, lastDistance, cam.getWidth());
        float trisToDraw = area * trisPerPixel;
        level = numLevels - 1;
        for (int i = numLevels; --i >= 0;){
            if (trisToDraw - numTris[i] < 0){
                break;
            }
            level = i;
        }
        lastLevel = level;
    }

    spatial.setLodLevel(level);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:34,代码来源:LodControl.java

示例5: doOrthoMode

import com.jme3.math.FastMath; //导入方法依赖的package包/类
public void doOrthoMode() {
    if (!cam.isParallelProjection()) {
        float aspect = (float) cam.getWidth() / cam.getHeight();
        cam.setParallelProjection(true);
        float h = cam.getFrustumTop();
        float w;
        float dist = cam.getLocation().distance(focus);
        float fovY = FastMath.atan(h) / (FastMath.DEG_TO_RAD * .5f);
        h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * dist;
        w = h * aspect;
        cam.setFrustum(orthoNear, orthoFar, -w, w, h, -h);
    }
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:14,代码来源:BestEditCamera.java


注:本文中的com.jme3.math.FastMath.atan方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。