本文整理汇总了Java中com.jme3.input.ChaseCamera.setDefaultHorizontalRotation方法的典型用法代码示例。如果您正苦于以下问题:Java ChaseCamera.setDefaultHorizontalRotation方法的具体用法?Java ChaseCamera.setDefaultHorizontalRotation怎么用?Java ChaseCamera.setDefaultHorizontalRotation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.input.ChaseCamera
的用法示例。
在下文中一共展示了ChaseCamera.setDefaultHorizontalRotation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setUpCammera
import com.jme3.input.ChaseCamera; //导入方法依赖的package包/类
private void setUpCammera() {
// Disable the default first-person cam!
app.getFlyByCamera().setEnabled(false);
cam.setRotation(new Quaternion(new float[]{0, (float) Math.PI / 2, 0}));
// Enable a chase cam
chaseCam = new ChaseCamera(cam, sa, inputManager);
chaseCam.setDefaultDistance(70f);
chaseCam.setMaxDistance(150f);
chaseCam.setMinDistance(50f);
chaseCam.setDefaultHorizontalRotation(-FastMath.PI / 2);
chaseCam.setDefaultVerticalRotation(FastMath.PI / 4);
chaseCam.setInvertVerticalAxis(true);
chaseCam.setTrailingEnabled(false);
}
示例2: OSRBridge
import com.jme3.input.ChaseCamera; //导入方法依赖的package包/类
public OSRBridge(RenderManager rm, int width, int height, Node root) {
this.rm = rm;
this.root = root;
cam = new Camera(width, height);
vp = rm.createPreView("Offscreen View", cam);
if (!ToolKit.isAndroid())
vp.setClearFlags(true, true, true);
else
vp.setClearFlags(true, false, false);
FrameBuffer offBuffer = new FrameBuffer(width, height, 1);
tex = new Texture2D(width, height, Image.Format.RGBA8);
tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
tex.setMagFilter(Texture.MagFilter.Bilinear);
if (!ToolKit.isAndroid())
offBuffer.setDepthBuffer(Image.Format.Depth);
offBuffer.setColorTexture(tex);
vp.setOutputFrameBuffer(offBuffer);
setSpatial(root);
vp.attachScene(root);
chaseCam = new ChaseCamera(cam, root) {
@Override
public void setDragToRotate(boolean dragToRotate) {
this.dragToRotate = dragToRotate;
this.canRotate = !dragToRotate;
}
};
chaseCam.setDefaultDistance(5f);
chaseCam.setMaxDistance(340f);
chaseCam.setDefaultHorizontalRotation(90 * FastMath.DEG_TO_RAD);
chaseCam.setDefaultVerticalRotation(0f);
cam.setFrustumFar(36000f);
float aspect = (float) cam.getWidth() / (float) cam.getHeight();
cam.setFrustumPerspective(45f, aspect, 0.1f, cam.getFrustumFar());
chaseCam.setUpVector(Vector3f.UNIT_Y);
}
示例3: OSRBridge
import com.jme3.input.ChaseCamera; //导入方法依赖的package包/类
public OSRBridge(RenderManager rm, int width, int height, Node root) {
this.rm = rm;
this.root = root;
cam = new Camera(width, height);
vp = rm.createPreView("Offscreen View", cam);
if (!Screen.isAndroid()) vp.setClearFlags(true, true, true);
else vp.setClearFlags(true, false, false);
FrameBuffer offBuffer = new FrameBuffer(width, height, 1);
tex = new Texture2D(width, height, Image.Format.RGBA8);
tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
tex.setMagFilter(Texture.MagFilter.Bilinear);
if (!Screen.isAndroid())
offBuffer.setDepthBuffer(Image.Format.Depth);
offBuffer.setColorTexture(tex);
vp.setOutputFrameBuffer(offBuffer);
setSpatial(root);
vp.attachScene(root);
chaseCam = new ChaseCamera(cam, root) {
@Override
public void setDragToRotate(boolean dragToRotate) {
this.dragToRotate = dragToRotate;
this.canRotate = !dragToRotate;
}
};
chaseCam.setDefaultDistance(5f);
chaseCam.setMaxDistance(340f);
chaseCam.setDefaultHorizontalRotation(90*FastMath.DEG_TO_RAD);
chaseCam.setDefaultVerticalRotation(0f);
cam.setFrustumFar(36000f);
float aspect = (float)cam.getWidth() / (float)cam.getHeight();
cam.setFrustumPerspective( 45f, aspect, 0.1f, cam.getFrustumFar() );
chaseCam.setUpVector(Vector3f.UNIT_Y);
}
示例4: setUpCamera
import com.jme3.input.ChaseCamera; //导入方法依赖的package包/类
/**
* Setup the camera.
*/
public void setUpCamera() {
cam.setFrustumFar(10000f);
flyCam.setEnabled(false);
// for the camera node way
/*
* CameraNode camNode = new CameraNode("CamNode", cam);
* camNode.setControlDir(ControlDirection.SpatialToCamera);
* camNode.setLocalTranslation(new Vector3f(0, 3, -20)); Quaternion quat
* = new Quaternion(); // These coordinates are local, the camNode is
* attached to the character node! quat.lookAt(Vector3f.UNIT_Z,
* Vector3f.UNIT_Y); camNode.setLocalRotation(quat);
* world.getPlayer().getPlayerNode().attachChild(camNode);
* camNode.setEnabled(true);
*/
chaseCam = new ChaseCamera(cam, world.getPlayer().getMesh(), inputManager);
world.getPlayer().setChaseCam(chaseCam);
chaseCam.setDefaultHorizontalRotation(FastMath.DEG_TO_RAD * -90);
flyCam.setEnabled(false);
chaseCam.setDefaultHorizontalRotation(FastMath.DEG_TO_RAD * -90);
chaseCam.setMinDistance(5f);
// chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3f));
// chaseCam.setInvertVerticalAxis(true);
// chaseCam.setRotationSpeed(5f);
chaseCam.setChasingSensitivity(5f);
chaseCam.setRotationSensitivity(15f);
chaseCam.setTrailingRotationInertia(0.5f);
chaseCam.setTrailingSensitivity(25f); // this is the one you really want
// to change to change the speed
// the camera trails behind at
chaseCam.setMaxDistance(45f);
chaseCam.setSmoothMotion(true);
chaseCam.setLookAtOffset(new Vector3f(0, 2.5f, 0));
chaseCam.setTrailingEnabled(true);
chaseCam.setMinVerticalRotation(0.05f);
chaseCam.setMaxVerticalRotation(0.6f);
// chaseCam.setZoomSensitivity(200);
world.getPlayer().setFirstPersonCam();
}