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Java BitmapText.setText方法代码示例

本文整理汇总了Java中com.jme3.font.BitmapText.setText方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapText.setText方法的具体用法?Java BitmapText.setText怎么用?Java BitmapText.setText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.font.BitmapText的用法示例。


在下文中一共展示了BitmapText.setText方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initialize

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
@Override
public void initialize(AppStateManager stateManager, Application app) {
	super.initialize(stateManager, app);
	
	this.app = app;
	
	chunksNode.updateGeometricState();
	
	app.getViewPort().attachScene(chunksNode);
	
	active = true;
	
	new TraceableThread(this::loadChunks, "chunk-loader").start();
	new TraceableThread(this::meshChunks, "chunk-mesher").start();
	
	BitmapFont font = app.getAssetManager().loadFont("Interface/Fonts/Console.fnt");
	
	debugText = new BitmapText(font);
	debugText.setSize(font.getCharSet().getRenderedSize());
	debugText.setColor(ColorRGBA.White);
	debugText.setText("");
	debugText.setLocalTranslation(0.0f, 0.0f, 1.0f);
	debugText.updateGeometricState();
	
	((SimpleApplication)app).getGuiNode().attachChild(debugText);
}
 
开发者ID:quadracoatl,项目名称:quadracoatl,代码行数:27,代码来源:ChunkManagingState.java

示例2: simpleInitApp

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    Quad q = new Quad(6, 3);
    Geometry g = new Geometry("quad", q);
    g.setLocalTranslation(0, -3, -0.0001f);
    g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(g);

    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText txt = new BitmapText(fnt, false);
    txt.setBox(new Rectangle(0, 0, 6, 3));
    txt.setQueueBucket(Bucket.Transparent);
    txt.setSize( 0.5f );
    txt.setText(txtB);
    rootNode.attachChild(txt);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:TestBitmapText3D.java

示例3: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);

    BitmapText ch2 = new BitmapText(guiFont, false);
    ch2.setSize(guiFont.getCharSet().getRenderedSize());
    ch2.setText("Click to select");
    ch2.setColor(new ColorRGBA(1f, 0.8f, 0.1f, 1f));
    ch2.setLocalTranslation(settings.getWidth() * 0.3f, settings.getHeight() * 0.1f, 0);
    guiNode.attachChild(ch2);

}
 
开发者ID:mifth,项目名称:JME-Simple-Examples,代码行数:19,代码来源:SelectObject.java

示例4: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/** A centred plus sign to help the player aim. */
protected void initCrossHairs() {
  
  guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
  BitmapText ch = new BitmapText(guiFont, false);
  ch.setSize(guiFont.getCharSet().getRenderedSize()*1.5f);
  ch.setText("+"); // crosshairs
  ch.setLocalTranslation( // center
    settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
    settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
  guiNode.attachChild(ch);
  
      BitmapText ch2 = new BitmapText(guiFont, false);
      ch2.setSize(guiFont.getCharSet().getRenderedSize());
      ch2.setText("WASD, QE, ZX, RF - Camera Controls");
      ch2.setColor(new ColorRGBA(1f,0.8f,0.1f,1f));
      ch2.setLocalTranslation(settings.getWidth()*0.3f,settings.getHeight()*0.1f,0);
      guiNode.attachChild(ch2);        
  
  
}
 
开发者ID:mifth,项目名称:JME-Simple-Examples,代码行数:22,代码来源:RtsCamera.java

示例5: showBudget

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
private void showBudget() 
{
    Picture budgetIcon = new Picture("budgetIcon");
    budgetIcon.setImage(simpleApp.getAssetManager(), "Interface/budget.png", true);
    budgetIcon.setWidth(64);
    budgetIcon.setHeight(64);
    budgetIcon.move(15, 40, 0);
    simpleApp.getGuiNode().attachChild(budgetIcon);
    
    BitmapFont myFont = simpleApp.getAssetManager().loadFont("Interface/Fonts/PoorRichardBig.fnt");
    BitmapText budgetText = new BitmapText(myFont);
    budgetText.setName("budgetText");
    budgetText.setSize(myFont.getCharSet().getRenderedSize());
    budgetText.setText(Integer.toString(currentGameState.getBudget()));
    budgetText.move(92, 86, 0);
    simpleApp.getGuiNode().attachChild(budgetText);
}
 
开发者ID:abnercoimbre,项目名称:tower-defense-cave,代码行数:18,代码来源:InterfaceAppState.java

示例6: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
开发者ID:jvpichowski,项目名称:ZayES-Bullet,代码行数:11,代码来源:ForceFieldExample.java

示例7: loadHintText

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadHintText() {
    hintText = new BitmapText(guiFont, false);
    hintText.setSize(guiFont.getCharSet().getRenderedSize());
    hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
    hintText.setText("Hit T to save, and Y to load");
    guiNode.attachChild(hintText);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:8,代码来源:TerrainTestReadWrite.java

示例8: loadHintText

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadHintText() {
    hintText = new BitmapText(guiFont, false);
    hintText.setSize(guiFont.getCharSet().getRenderedSize());
    hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
    //hintText.setText("Hit T to switch to wireframe");
    hintText.setText("");
    guiNode.attachChild(hintText);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:9,代码来源:TerrainTestCollision.java

示例9: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
protected void initCrossHairs() {
    //guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:11,代码来源:TerrainTestCollision.java

示例10: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
protected void initCrossHairs() {
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:10,代码来源:TerrainTestModifyHeight.java

示例11: loadHintText

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadHintText() {
    hintText = new BitmapText(guiFont, false);
    hintText.setSize(guiFont.getCharSet().getRenderedSize());
    hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
    hintText.setText("Hit T to switch to wireframe,  P to switch to tri-planar texturing");
    guiNode.attachChild(hintText);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:8,代码来源:TerrainTestAdvanced.java

示例12: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/** A plus sign used as crosshairs to help the player with aiming.*/
protected void initCrossHairs() {
  guiNode.detachAllChildren();
  guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
  BitmapText ch = new BitmapText(guiFont, false);
  ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
  ch.setText("+");        // fake crosshairs :)
  ch.setLocalTranslation( // center
    settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
    settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
  guiNode.attachChild(ch);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:13,代码来源:HelloPhysics.java

示例13: simpleInitApp

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {

    /** Load a teapot model (OBJ file from test-data) */
    Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
    teapot.setMaterial(mat_default);
    rootNode.attachChild(teapot);

    /** Create a wall (Box with material and texture from test-data) */
    Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
    Spatial wall = new Geometry("Box", box );
    Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
    wall.setMaterial(mat_brick);
    wall.setLocalTranslation(2.0f,-2.5f,0.0f);
    rootNode.attachChild(wall);

    /** Display a line of text (default font from test-data) */
    guiNode.detachAllChildren();
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText helloText = new BitmapText(guiFont, false);
    helloText.setSize(guiFont.getCharSet().getRenderedSize());
    helloText.setText("Hello World");
    helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
    guiNode.attachChild(helloText);

    /** Load a Ninja model (OgreXML + material + texture from test_data) */
    Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
    ninja.scale(0.05f, 0.05f, 0.05f);
    ninja.rotate(0.0f, -3.0f, 0.0f);
    ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
    rootNode.attachChild(ninja);
    /** You must add a light to make the model visible */
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
    rootNode.addLight(sun);

}
 
开发者ID:mleoking,项目名称:PhET,代码行数:40,代码来源:HelloAssets.java

示例14: initCrossHairs

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/** A centred plus sign to help the player aim. */
protected void initCrossHairs() {
  guiNode.detachAllChildren();
  guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
  BitmapText ch = new BitmapText(guiFont, false);
  ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
  ch.setText("+"); // crosshairs
  ch.setLocalTranslation( // center
    settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
    settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
  guiNode.attachChild(ch);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:13,代码来源:HelloPicking.java

示例15: Text

import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public Text(String text, ColorRGBA color) {
    bitmapText = new BitmapText(UIFactory.getUIConfig().getFont());
    bitmapText.setSize(UIFactory.getUIConfig().getBodyFontSize());
    bitmapText.setText(text);
    if (color != null) {
        bitmapText.setColor(color);
    }
    this.width = bitmapText.getLineWidth();
    this.height = bitmapText.getHeight();
    attachChild(bitmapText);
    setNeedUpdate();
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:13,代码来源:Text.java


注:本文中的com.jme3.font.BitmapText.setText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。