本文整理汇总了Java中com.jme3.font.BitmapText.setLocalTranslation方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapText.setLocalTranslation方法的具体用法?Java BitmapText.setLocalTranslation怎么用?Java BitmapText.setLocalTranslation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.font.BitmapText
的用法示例。
在下文中一共展示了BitmapText.setLocalTranslation方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initialize
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
this.app = app;
chunksNode.updateGeometricState();
app.getViewPort().attachScene(chunksNode);
active = true;
new TraceableThread(this::loadChunks, "chunk-loader").start();
new TraceableThread(this::meshChunks, "chunk-mesher").start();
BitmapFont font = app.getAssetManager().loadFont("Interface/Fonts/Console.fnt");
debugText = new BitmapText(font);
debugText.setSize(font.getCharSet().getRenderedSize());
debugText.setColor(ColorRGBA.White);
debugText.setText("");
debugText.setLocalTranslation(0.0f, 0.0f, 1.0f);
debugText.updateGeometricState();
((SimpleApplication)app).getGuiNode().attachChild(debugText);
}
示例2: simpleInitApp
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
inputManager.addMapping("WordWrap", new KeyTrigger(KeyInput.KEY_TAB));
inputManager.addListener(keyListener, "WordWrap");
inputManager.addRawInputListener(textListener);
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
txt = new BitmapText(fnt, false);
txt.setBox(new Rectangle(0, 0, settings.getWidth(), settings.getHeight()));
txt.setSize(fnt.getPreferredSize() * 2f);
txt.setText(txtB);
txt.setLocalTranslation(0, txt.getHeight(), 0);
guiNode.attachChild(txt);
txt2 = new BitmapText(fnt, false);
txt2.setSize(fnt.getPreferredSize() * 1.2f);
txt2.setText("Text without restriction. \nText without restriction. Text without restriction. Text without restriction");
txt2.setLocalTranslation(0, txt2.getHeight(), 0);
guiNode.attachChild(txt2);
txt3 = new BitmapText(fnt, false);
txt3.setBox(new Rectangle(0, 0, settings.getWidth(), 0));
txt3.setText("Press Tab to toggle word-wrap. type text and enter to input text");
txt3.setLocalTranslation(0, settings.getHeight()/2, 0);
guiNode.attachChild(txt3);
}
示例3: updateLabel
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void updateLabel(Node object) {
BitmapText label = labels.get(object);
float distance = cam.getLocation().distance(object.getWorldTranslation());
float fontSize = distance * labelScale.z;// distance * scale
fontSize = (fontSize < labelScale.x) ? labelScale.x : fontSize;// check if under minimum
fontSize = (fontSize > labelScale.y) ? labelScale.y : fontSize;// check if over maximum
label.setSize(fontSize);
// update offset with font size
offset.set(offset.x, fontSize, offset.z);
Vector3f scr = cam.getScreenCoordinates(object.getWorldTranslation());
scr.addLocal(offset);
scr.subtractLocal(label.getLineWidth() / 2,
label.getLineHeight() / 2, 0);
label.setLocalTranslation(scr);
}
示例4: initGUI
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
private void initGUI(){
//Crosshair
BitmapText crosshair = new BitmapText(guiFont);
crosshair.setText("+");
crosshair.setSize(guiFont.getCharSet().getRenderedSize() * 2);
crosshair.setLocalTranslation(
(settings.getWidth() / 2) - (guiFont.getCharSet().getRenderedSize() / 3 * 2),
(settings.getHeight() / 2) + (crosshair.getLineHeight() / 2), 0);
guiNode.attachChild(crosshair);
//Instructions
BitmapText instructionsText1 = new BitmapText(guiFont);
instructionsText1.setText("Left Click: Set");
instructionsText1.setLocalTranslation(0, settings.getHeight(), 0);
guiNode.attachChild(instructionsText1);
BitmapText instructionsText2 = new BitmapText(guiFont);
instructionsText2.setText("Right Click: Remove");
instructionsText2.setLocalTranslation(0, settings.getHeight() - instructionsText2.getLineHeight(), 0);
guiNode.attachChild(instructionsText2);
BitmapText instructionsText3 = new BitmapText(guiFont);
instructionsText3.setText("(Bottom layer is marked as indestructible)");
instructionsText3.setLocalTranslation(0, settings.getHeight() - (2 * instructionsText3.getLineHeight()), 0);
guiNode.attachChild(instructionsText3);
}
示例5: initCrossHairs
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/** A centred plus sign to help the player aim. */
protected void initCrossHairs() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize()*1.5f);
ch.setText("+"); // crosshairs
ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
guiNode.attachChild(ch);
BitmapText ch2 = new BitmapText(guiFont, false);
ch2.setSize(guiFont.getCharSet().getRenderedSize());
ch2.setText("WASD, QE, ZX, RF - Camera Controls");
ch2.setColor(new ColorRGBA(1f,0.8f,0.1f,1f));
ch2.setLocalTranslation(settings.getWidth()*0.3f,settings.getHeight()*0.1f,0);
guiNode.attachChild(ch2);
}
示例6: initCrossHairs
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
protected void initCrossHairs() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
ch.setText("+"); // crosshairs
ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
guiNode.attachChild(ch);
}
示例7: loadHintText
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to save, and Y to load");
guiNode.attachChild(hintText);
}
示例8: loadHintText
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
//hintText.setText("Hit T to switch to wireframe");
hintText.setText("");
guiNode.attachChild(hintText);
}
示例9: loadFPSText
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/**
* Attaches FPS statistics to guiNode and displays it on the screen.
*
*/
public void loadFPSText() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
fpsText = new BitmapText(guiFont, false);
fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
fpsText.setText("Frames per second");
guiNode.attachChild(fpsText);
}
示例10: initCrossHairs
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
protected void initCrossHairs() {
BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
ch.setText("+"); // crosshairs
ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
guiNode.attachChild(ch);
}
示例11: loadHintText
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
guiNode.attachChild(hintText);
}
示例12: initCrossHairs
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/** A plus sign used as crosshairs to help the player with aiming.*/
protected void initCrossHairs() {
guiNode.detachAllChildren();
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
ch.setText("+"); // fake crosshairs :)
ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
guiNode.attachChild(ch);
}
示例13: loadFPSText
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
private void loadFPSText() {
BitmapFont font = assetManager.loadFont("Interface/Fonts/Default.fnt");
fpsText = new BitmapText(font, false);
fpsText.setSize(font.getCharSet().getRenderedSize());
fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
fpsText.setText("Frames per second");
statsGuiNode.attachChild(fpsText);
}
示例14: initCrossHairs
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
/** A centred plus sign to help the player aim. */
protected void initCrossHairs() {
guiNode.detachAllChildren();
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
ch.setText("+"); // crosshairs
ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
guiNode.attachChild(ch);
}
示例15: loadFPSText
import com.jme3.font.BitmapText; //导入方法依赖的package包/类
public void loadFPSText(){
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
fpsText = new BitmapText(guiFont, false);
fpsText.setSize(guiFont.getCharSet().getRenderedSize());
fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
fpsText.setText("Frames per second");
guiNode.attachChild(fpsText);
}