本文整理汇总了Java中com.jme3.bullet.objects.PhysicsRigidBody.setRestitution方法的典型用法代码示例。如果您正苦于以下问题:Java PhysicsRigidBody.setRestitution方法的具体用法?Java PhysicsRigidBody.setRestitution怎么用?Java PhysicsRigidBody.setRestitution使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.bullet.objects.PhysicsRigidBody
的用法示例。
在下文中一共展示了PhysicsRigidBody.setRestitution方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateObject
import com.jme3.bullet.objects.PhysicsRigidBody; //导入方法依赖的package包/类
@Override
protected void updateObject(PhysicsRigidBody rigidBody, Entity e) {
RigidBody rigidBodyInfo = e.get(RigidBody.class);
CustomShape collisionShapeInfo = e.get(CustomShape.class);
rigidBody.setKinematic(rigidBodyInfo.isKinematic());
rigidBody.setMass(rigidBodyInfo.getMass());
//rigidBody.setFriction(rigidBodyInfo.getFriction());
rigidBody.setRestitution(rigidBodyInfo.getRestitution());
if(!rigidBody.getCollisionShape().equals(collisionShapeInfo.getDefinition())) {
physicsSpace.remove(rigidBody);
CollisionShape shape = provider.getShape(e.get(shapeType));
rigidBody.setCollisionShape(shape);
physicsSpace.add(rigidBody);
}
// rigidBody.setUserObject(e.getId()); already set?
}
示例2: addObject
import com.jme3.bullet.objects.PhysicsRigidBody; //导入方法依赖的package包/类
@Override
protected PhysicsRigidBody addObject(Entity e) {
RigidBody rigidBodyInfo = e.get(RigidBody.class);
CollisionShape shape = provider.getShape(e.get(shapeType));
PhysicsRigidBody rigidBody = new PhysicsRigidBody(shape, rigidBodyInfo.getMass());
rigidBody.setMass(rigidBodyInfo.getMass());
rigidBody.setKinematic(rigidBodyInfo.isKinematic());
//rigidBody.setFriction(rigidBodyInfo.getFriction());
rigidBody.setRestitution(rigidBodyInfo.getRestitution());
rigidBody.setUserObject(e.getId());
physicsSpace.add(rigidBody);
return rigidBody;
}