本文整理汇总了Java中com.jme3.bullet.objects.PhysicsRigidBody.isKinematic方法的典型用法代码示例。如果您正苦于以下问题:Java PhysicsRigidBody.isKinematic方法的具体用法?Java PhysicsRigidBody.isKinematic怎么用?Java PhysicsRigidBody.isKinematic使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.bullet.objects.PhysicsRigidBody
的用法示例。
在下文中一共展示了PhysicsRigidBody.isKinematic方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addRigidBody
import com.jme3.bullet.objects.PhysicsRigidBody; //导入方法依赖的package包/类
private void addRigidBody(PhysicsRigidBody node) {
physicsNodes.put(node.getObjectId(), node);
//Workaround
//It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
//so we add it non kinematic, then set it kinematic again.
boolean kinematic = false;
if (node.isKinematic()) {
kinematic = true;
node.setKinematic(false);
}
dynamicsWorld.addRigidBody(node.getObjectId());
if (kinematic) {
node.setKinematic(true);
}
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding RigidBody {0} to physics space.", node.getObjectId());
if (node instanceof PhysicsVehicle) {
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding vehicle constraint {0} to physics space.", ((PhysicsVehicle) node).getVehicleId());
((PhysicsVehicle) node).createVehicle(this);
dynamicsWorld.addVehicle(((PhysicsVehicle) node).getVehicleId());
}
}
示例2: addRigidBody
import com.jme3.bullet.objects.PhysicsRigidBody; //导入方法依赖的package包/类
private void addRigidBody(PhysicsRigidBody node) {
physicsNodes.put(node.getObjectId(), node);
//Workaround
//It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
//so we add it non kinematic, then set it kinematic again.
boolean kinematic = false;
if (node.isKinematic()) {
kinematic = true;
node.setKinematic(false);
}
addRigidBody(physicsSpaceId, node.getObjectId());
if (kinematic) {
node.setKinematic(true);
}
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding RigidBody {0} to physics space.", node.getObjectId());
if (node instanceof PhysicsVehicle) {
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding vehicle constraint {0} to physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
((PhysicsVehicle) node).createVehicle(this);
addVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
// dynamicsWorld.addVehicle(((PhysicsVehicle) node).getVehicleId());
}
}