当前位置: 首页>>代码示例>>Java>>正文


Java PhysicsRigidBody.isKinematic方法代码示例

本文整理汇总了Java中com.jme3.bullet.objects.PhysicsRigidBody.isKinematic方法的典型用法代码示例。如果您正苦于以下问题:Java PhysicsRigidBody.isKinematic方法的具体用法?Java PhysicsRigidBody.isKinematic怎么用?Java PhysicsRigidBody.isKinematic使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.bullet.objects.PhysicsRigidBody的用法示例。


在下文中一共展示了PhysicsRigidBody.isKinematic方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addRigidBody

import com.jme3.bullet.objects.PhysicsRigidBody; //导入方法依赖的package包/类
private void addRigidBody(PhysicsRigidBody node) {
    physicsNodes.put(node.getObjectId(), node);

    //Workaround
    //It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
    //so we add it non kinematic, then set it kinematic again.
    boolean kinematic = false;
    if (node.isKinematic()) {
        kinematic = true;
        node.setKinematic(false);
    }
    dynamicsWorld.addRigidBody(node.getObjectId());
    if (kinematic) {
        node.setKinematic(true);
    }

    Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding RigidBody {0} to physics space.", node.getObjectId());
    if (node instanceof PhysicsVehicle) {
        Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding vehicle constraint {0} to physics space.", ((PhysicsVehicle) node).getVehicleId());
        ((PhysicsVehicle) node).createVehicle(this);
        dynamicsWorld.addVehicle(((PhysicsVehicle) node).getVehicleId());
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:24,代码来源:PhysicsSpace.java

示例2: addRigidBody

import com.jme3.bullet.objects.PhysicsRigidBody; //导入方法依赖的package包/类
private void addRigidBody(PhysicsRigidBody node) {
        physicsNodes.put(node.getObjectId(), node);

        //Workaround
        //It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
        //so we add it non kinematic, then set it kinematic again.
        boolean kinematic = false;
        if (node.isKinematic()) {
            kinematic = true;
            node.setKinematic(false);
        }
        addRigidBody(physicsSpaceId, node.getObjectId());
        if (kinematic) {
            node.setKinematic(true);
        }

        Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding RigidBody {0} to physics space.", node.getObjectId());
        if (node instanceof PhysicsVehicle) {
            Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding vehicle constraint {0} to physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
            ((PhysicsVehicle) node).createVehicle(this);
            addVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
//            dynamicsWorld.addVehicle(((PhysicsVehicle) node).getVehicleId());
        }
    }
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:25,代码来源:PhysicsSpace.java


注:本文中的com.jme3.bullet.objects.PhysicsRigidBody.isKinematic方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。